
- Let's talk about snatch
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Alright, then. I'll give it a go a little bit later. Whales, can you log your Snatch runs? I'll log some no-Snatch runs for use as the control group.
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Now that I have some pilot data, I can give more exact sample number requirements. Here's the number of runs required to spot a difference in bronze chests assuming X stacks of Snatch per mob on average (minimum X stacks on boss). This assumes an effect of Snatch of at least 1% per stack.
5 stacks (5% difference): 5
3 stacks (3% difference): 12
2 stacks (2% difference): 27
1 stack (1% difference): 105
I currently have 13 control runs recorded (no Snatch).
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My Snatch data is available in my Kamihime Project spreadsheet on the Snatch tab. I reached my quota for the event and will likely not be running much more. Do note that if the Snatch group data isn't populated before the end of the event, the opportunity to use this data for statistical analysis will be lost. Intriguingly, my first run using Snatch gave me more bronze chests of the 13 runs without, and matched the maximum of silver chests from those runs, suggesting a readily observable effect. The run also took like 50% longer...
Last edited by sanahtlig; 04-02-2017 at 08:40 PM.
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Okay, 100 (give or take) copper chests:
Run 1 - 21 copper, 5 silver, 3 gold
Run 2 - 24 c, 5 s, 3 g
Run 3 - 21 c, 6 s, 3 g
Run 4 - 18 c, 5 s, 3 g
Run 5 - 23 c, 5 s, 3 g
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While no one else contributed any Snatch runs to make this a more robust result, even with a sample size of 3 in the Snatch group there's a clear effect that's statistically significant. Applying 2-3 stacks to each trash mob and 5 or so to the boss currently results in a drop rate increase of bronze chests of about 10%. This likely applies across the board to all rarities. My guess is that Snatch currently boosts drop rates by about 3% per stack, though that's unverified.
Supposedly Snatch was nerfed at some point in the JP version. This nerf may not yet be applied in our version.
Last edited by sanahtlig; 04-03-2017 at 08:22 PM.
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