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  1. #1

    Vortex's brief opinion guide to each SSR kamihime in the game.

    This is for you serial rerollers who want to know how good your account is. Rerolling is super important in kamihime project because the chance of you pulling an SSR kamihime is really really low (as far as I can tell, its less than 1/100, though nutaku's never officially confirmed how chances are weighted). If you're a newbie who is trying to figure out whether to reroll or not, hopefully this will give you some more insight into how strong your characters are. To new players, I *highly* suggest rerolling until you have 1-2 SSR characters in your first pull, as these characters are expensive and not guaranteed in any other way.

    These opinions are all colored by my personal view of an ideal party - its one with lots of party wide buffs and damage, at least one character applying afflictions, and two healers. Its perfectly possible to do most content with an all-in offensive party, of course, but for the toughest content you'll get rolled in a few turns.

    EDIT: Also, I did not post a tier list on the SSR eidolons you can roll for, because you get better ones for free from events. The premium gacha eidolon will almost never be limit broken, so it'll be hard to justify keeping them on your teams, compared to Eidolons from the events which can go up to level 100 and get much higher stats - only a few of the premium gacha offer really powerful abilities that are worth sacrificing space and stats for, like Fafnir (attack and def level 2 for entire party) and Ouroboros (blind).

    These are all personal opinion and you should take it with a grain of salt. It might very well be that there's a hidden overpowered combo with Satan that I just don't know about.

    Part 1: SSR Kamihime

    All SSR kamihime are pretty good and have huge stats. None of them are bad, even the lower rated ones are stronger than almost all of your alternatives. I am just going to rate them based on how powerful and useful their skills are.

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    5 star - These are the ones you'll want in literally every party.

    Sol: Who the fuck balanced this character? The only SSR healer, and all her abilities are fucking amazing. You don't even need me to tell you about her. If you get her, you'll probably run her in all your teams regardless of elemental typing. Note that all healers have a lot less damage than their counterparts, however. She's comparable to Andromeda.

    Amaterasu: Incredibly powerful Kamihime. Defense type. All three of her skills are amazing. She applies a big defense buff + regeneration to everyone, she can damage and blind every enemy, and she can also attack/defense down an enemy. Her amazing power comes with a price, her attack stat is super low. But seriously, its not even important, all of her abilities are so good you can ignore it.

    ---

    4.5 star - These are the ones that aren't great in every party, but can be almost as great with the right support.

    Gaia: Very strong defense type Kamihime. All her skills are really strong and incredibly good at reducing the damage you take. She can heal herself and do decent damage, which synergizes perfectly with motherland (a skill that redirects the next single target attack towards herself and gives her a huge defense boost). She also has the ability to negate 40% of the next swing to your allies, which is comparable to Joan of Arc's skill.

    The reason she's not considered as good as the other 5 star Kamihime is because first, she's wind type, which is a fairly weak typing - there's not a lot of synergy between wind type SR kamis and they all kinda overlap - and second, because most people value damage and healing more than defense. That being said, negating damage is incredibly powerful and as harder raids and missions come along, defense characters will become more and more important. Also, her dress is incredibly hot. HOWEVER keep in mind that Garuda allows you to run both wind AND water Kamis, which opens up a much bigger field and also gives you access to Nike, which is a huge benefit. If you have Garuda and some decent water Kamis, Gaia becomes much better.

    Shiva: This is really what you want to see in an offense character. Attack up level 2 to everyone, a huge single target damage spell, a huge aoe target damage spell. She's great for killing trash, great for smacking bosses, also really high base attack stat. None of that retarded single target buff stuff you see on Satan and the rest. Particularly great for water teams (or wind teams with Garuda). Push her back down to 4 star if you're not using a water/wind team.

    Michael: Amazing Kami for light teams. Push her down to 3 star for any other team though. Only useful with a good light team, or against a dark boss.

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    4 star - Still better than almost every SR kamihime

    Amon Unleashed: 3 very useful offensive abilities, plus good stats. Does huge damage to raging bosses, can paralyze them after stun, and reduce their defense by a fuckton. She's not very good against trash, but its rarely trash that will threaten your team.

    Ares: 2 very strong abilities, one kinda bad one. Pyro prominence (5 hits) and Mars Flare (huge self-attack boost) are good. Seething blood is very underwhelming, however, since usually you'll be wanting to burst with your team so any burst that increases a personal gauge but not the team gauge is weak as you'll be bursting with your team anyway - usually you'll end up waiting two turns for your team to catch up even if you pop this. Popping Mars Flare right before you burst will give you huge damage though.

    Tyr: Comparable to siegfried, except you can't boost her damage over the top with stacking weapons. Sadface. Still, she hits REALLY FUCKING HARD on bosses... and does nothing else of value. Still, raid bosses are the hardest content in the game, so that's a lot of value there. Pretty good offensive stats, too, slightly higher than Shiva. Note that she's almost utterly useless against trash mobs and serves as nothing but a stat stick to slap them with. Spectacular boss damage with the drawback that other stuff becomes harder.

    Susanoo: Two strong abilities, one kinda bad one. Stacking attack is strong because you can pop it on top of other attack boosts. Her main damage skill hits 8 fucking times for a ton of damage. But aside from the fact that she hits really hard to a single target, doesn't do anything super special. Her last skill is a mediocre self-heal that adds light resist. Makes it harder for her to die, but really if you need healing you almost always need it on everybody, so her heal will slow down your loss but it won't stop it outright like Sol or Gaia or Ama can.

    Poseidon: Damage + Attack down level 2 is good, water damage to all enemies + drowned is good, Affliction recovery and Fire resist is situationally good. She's pretty good, its just the other two defense kamis (Gaia and Ama) are head and shoulders above her.

    ---


    3 star - Worse than top tier SR kamihime like Ramiel and Brynhilde, but still better than most SR.

    Satan: Her skills are OK, nothing special. All of them are single target. Her self heal + combo up is actually pretty strong, but the lack of aoe skills to clear trash and the lack of team-wide buffs and only one mediocre debuff makes her one of the weakest offensive kamihime. She does do huge autoattack damage, but its rare that autoattack damage is the thing your team needs to win a raid. The real reason to run her is that she has an equivalent skill to Gawain's ambush. Only one really good skill out of 3.

    Thor: Paralysis is good, damage scaling off lost health + self heal is kinda meh, because usually you're either at full health or about to die and in neither of those cases are you very happy. Ability up stackable is kinda ok but she doesn't have the big ability damage spells like Shiva or Susanoo... so its rare that she'll beat them in ability damage anyway. Basically a subpar offensive ability damage character. EDIT: Thor is better than I thought she was. Paralysis (a status effect that apparently only Thor has) is incredibly powerful and may single handedly make thor viable in any number of teams. That all being said her other two skills still aren't the greatest. If you get Thor I encourage you to experiment with her. Only one really good skill out of 3.

    Acala: Slightly weaker version of Tyr. Huge potential damage to boss, but she attacks rage gauge instead of when the boss is stunned. Pretty useful against bosses that are terrifying during their rage mode to deplete it quickly, or when your siegfried is fully charged up and needs the boss to drop to stun mode quickly. Still not great against trash.

    ---

    2 star and below - none exist in the SSR tier. Even the worst SSRs are pretty good and desirable to have in the appropriate party. The SR tier, on the other hand..........


    I may eventually get around to doing an SR tier guide if there's demand for it.
    Last edited by VortexMagus; 06-10-2017 at 04:42 PM.


  2. #2
    Have you actually played around with Thor or just stating your opinion based on skill description? "Has no hard hitting skills"? Sry, wut? Thor at 25% health or so with single stack of "ability up" was doing more damage than she was doing with her burst! In addition this skill takes her out of "danger zone" on hp, but thats just some damage, so who cares? everyone can do damage.
    Paralysis is "good"? Ok, on paper it doesnt sound like much: 15 sec of boss doing nothing, so what? its just 15 sec... But let me translate you what it means. 15 sec of boss guaranteed doing nothing is basically -2 turns off of ALL your abilities on ALL kamihime + -2 turns off of eidolon summoning time + at least +20 to burst gauge (if nobody scores double hits) AND damage of your entire team times 2. (and i was doing it on mordred, where all the dots were eating my time, so without dots, it could be -3 turns off of everything and +30 burst gauge) After all there is a reason why dizzy has such a low chance of success and its still considered very strong status. This ability is crazy good! And thats coming from dark main btw, so i dont have any bias here.

  3. #3
    Quote Originally Posted by felix View Post
    Have you actually played around with Thor or just stating your opinion based on skill description? "Has no hard hitting skills"? Sry, wut? Thor at 25% health or so with single stack of "ability up" was doing more damage than she was doing with her burst! In addition this skill takes her out of "danger zone" on hp, but thats just some damage, so who cares? everyone can do damage.
    Paralysis is "good"? Ok, on paper it doesnt sound like much: 15 sec of boss doing nothing, so what? its just 15 sec... But let me translate you what it means. 15 sec of boss guaranteed doing nothing is basically -2 turns off of ALL your abilities on ALL kamihime + -2 turns off of eidolon summoning time + at least +20 to burst gauge (if nobody scores double hits) AND damage of your entire team times 2. (and i was doing it on mordred, where all the dots were eating my time, so without dots, it could be -3 turns off of everything and +30 burst gauge) After all there is a reason why dizzy has such a low chance of success and its still considered very strong status. This ability is crazy good! And thats coming from dark main btw, so i dont have any bias here.
    Yeah, I think Thor's still pretty good. Its just that I'd take Ramiel over her, that's all, cause dizziness is OP and burst gauge refill on everyone is OP and paralysis (Thor's best ability by far, in my opinion) is great but there are many other kamihime that offer paralysis, both SSR and SR. Also, we're comparing her ability damage to Shiva and Ares and Susanoo, not to her normal autoattack. Shiva, Ares, and Susanoo all do a lot more than Thor with their abilities as well.

    Lastly, single target heal is kinda bad cause there's no way to guarantee its Thor that takes damage. So while its useful in a few situations, its not going to stop bosses from killing your healers or your heroic soul, which is usually what grinds your raid/mission to a halt.
    Last edited by VortexMagus; 04-14-2017 at 06:52 PM.

  4. #4
    Quote Originally Posted by VortexMagus View Post
    but there are many other kamihime that offer paralysis, both SSR and SR.
    Really? Like who?

    Also Ramiel over Thor? Really? So you are saying that +10 to gague (ramiel 3rd) is better than +20 to gague (2 turns of enemy doing nothing)? Uhh... Ok then. Dizziness, regardless of who uses it, has abysmal chance of success while paralysis in my experience has more than 50% chance of success.

  5. #5
    Quote Originally Posted by felix View Post
    Really? Like who?

    Also Ramiel over Thor? Really? So you are saying that +10 to gague (ramiel 3rd) is better than +20 to gague (2 turns of enemy doing nothing)? Uhh... Ok then. Dizziness, regardless of who uses it, has abysmal chance of success while paralysis in my experience has more than 50% chance of success.
    Beelzebub, Belphegor, Huanglong Eidolon, etc. There are a lot of other sources of paralysis.

    Ramiel has Dizziness on all 3 skills. So she puts it out very reliably, especially if you run Mordred who lowers affliction resistance. Dizziness is infinitely better than paralysis, cause it works everywhere and not just on things that are bosses which get stunned. There are some bosses which are tough to stun and you'll only get off a single stun in the entire fight. There are other bosses where your goal is to survive to the stun, which means you'll want a character with defense up, attack down, healing, or defense skills. Ramiel has multiple skills that qualify.

    Lastly, this is just my opinion. You're free to disagree, by all means. I could totally be wrong and that's okay with me.
    Last edited by VortexMagus; 04-14-2017 at 10:02 PM.

  6. #6
    Quote Originally Posted by VortexMagus View Post
    Beelzebub, Belphegor, Huanglong Eidolon, etc. There are a lot of other sources of paralysis.

    Ramiel has Dizziness on all 3 skills. So she puts it out very reliably, especially if you run Mordred who lowers affliction resistance. Dizziness is infinitely better than paralysis, cause it works everywhere and not just on things that are bosses which get stunned. There are some bosses which are tough to stun and you'll only get off a single stun in the entire fight. There are other bosses where your goal is to survive to the stun, which means you'll want a character with defense up, attack down, healing, or defense skills. Ramiel has multiple skills that qualify.

    Lastly, this is just my opinion. You're free to disagree, by all means. I could totally be wrong and that's okay with me.
    I think you're mistaking paralysis with increased stun duration. Thor is the only kh who does paralysis right now. Paralysis is like dizzy, but with a 100% chance they miss their turn from what I've seen. Also, Beelzebub doesn't cause any boss debuffs.

  7. #7
    Quote Originally Posted by VortexMagus View Post
    Beelzebub, Belphegor, Huanglong Eidolon, .
    uhh what are you even talking about? "Paralysis" is a status condition that prevents enemy from taking a turn guaranteed (its a 100% reliable dizziness) It has nothing to do with enemy being stunned. What you are referring to is probably "extend enemy stun condition" (although Beelz doesnt have that...) and Thor does NOT have "extend status condition". Thor has a skill that once hit, prevents enemy from taking ANY action for 15 sec, which translates to 2-3 turns, if you used the skill right before pressing attack button and then turn autobattle on, so that theres no delay between your next turn.
    The fact that you had no idea what Paralysis actually is, makes me wonder how credible all other information is in this post...

  8. #8

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    Quote Originally Posted by felix View Post
    uhh what are you even talking about? "Paralysis" is a status condition that prevents enemy from taking a turn guaranteed (its a 100% reliable dizziness) It has nothing to do with enemy being stunned. What you are referring to is probably "extend enemy stun condition" (although Beelz doesnt have that...) and Thor does NOT have "extend status condition".
    Belphegor has a skill translated as 'Paralyzer' that extends stun duration. That's probably the source of the confusion. Incidentally, that's a direct transliteration of the JP. 'Paralysis' is a translation of the commonly-known status effect. To the Japanese these are very different words, but to us there's barely any difference at all.

  9. #9
    just wondering... why are we re-rating the stars.... the himes got 5 stars have their reasons... she might not good in every team but if in a good spot they will perform well enough...and let say...even though u had all 5 stars but scrambled elements i still think u gonna have a bad time

  10. #10
    No SSR are comparable to SR, some SSR have awakening in JP version and their stats increase a LOT (and new illustration cool!)

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