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  1. #1

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    Lightbulb Competition: Propose the best realistic team

    After the dumpster fire in VortexMagus's thread, I thought I'd start a less adversarial discussion.

    The goal is to crowdsource a list of teams, across all of the elements, that someone could theoretically match within ten 10-rolls and without spending real money. A secondary goal is to assess the relative popularity of the different options.

    The rules for submitting an entry:
    1. Propose a team of 1 soul and 4 kamihime.
    2. You're allowed one SSR OR two SR from Gatcha. That includes kamihime and eidolons. Any combination of R kamihime, SR kamihime obtainable as event rewards, or SSR eidolons obtainable as event rewards are fair game.
    3. You're allowed to choose from any kamihime currently released or that will be available within one month.
    4. List the primary eidolon you would use and the extra ability you would equip on your soul (any extra ability is allowed).
    5. Explain why this team composition works well together, including useful skills, healing, and buff/debuff potential.
    6. One entry per element allowed per user (a team with less than 3/5 members of the same element would be considered 'null' element). If you want to submit entries for multiple elements, submit them as separate posts.

    The rules for judging:
    1. 'Like' the entries that you believe are best for their element. Please limit yourself to one 'like' per element. There is no restriction on 'likes' of discussion posts.

    Discussion is permitted and encouraged, but keep it separate from your entries.
    Last edited by sanahtlig; 05-09-2017 at 11:20 AM.


  2. #2
    Unregistered Guest
    Are Balor, as well as Aphrodite/Triton/Circe, within the one month cutoff, or no? As the Crom Cruach event starts ~1 month from now.

  3. #3

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    Quote Originally Posted by Unregistered View Post
    Are Balor, as well as Aphrodite/Triton/Circe, within the one month cutoff, or no? As the Crom Cruach event starts ~1 month from now.
    As of now, the Fire raid is the last event that meets the cutoff date.

  4. #4
    Light

    Phoenix (no other choice for light eidolon, with Sphinx and St Nicolas replacing it in future) Jorm and Typhoon as sub eidolons for extra 10% atk debuff as well as extra burst dmg from Typhoon's atk up.

    Belobog - Def up, atk down (15%)
    Uranus - Atk up, Double hit up
    Orpheus - Ability dmg up, Dizziness
    Decide - Def down (10%)

    Andromeda + Snipe (Atk and def down -20%)

    Total of -35% on atk and -30% def combined with heal from Andromeda and regen from Belobog provides good long-term battle capability. 100% uptime Def up (Andromeda's + Belobog's) as well as cleanse allows to survive enemy overdrive or nasty status effects, and atk up allows for more powerful bursts.
    Last edited by felix; 04-18-2017 at 03:02 PM.

  5. #5
    Unregistered Guest
    Water

    Jormungandr - this will be 4 water/1 dark, so I'm picking +HP over Garuda's +wind. This will also not be heavy with direct damage from abilities, so Rahab's +ability damage isn't as desired here

    1 Gacha SSR kamihime used (Aphrodite), 1 story SR (Nike), 2 event SR (Gabriel/Balor)

    Aphrodite - 1500 HP heal that also adds 400 HP regen over 3 turns, debuff remover that also gives self only debuff blocker, and double/triple hit buff
    Nike - 750 HP heal, A-frame +12% def buff
    Gabriel - A-frame -12% def debuff, B-frame +12% atk/def buff
    Balor (dark!) - debuff resistance debuff, inflict poison/dizzy, inflict ...burning, I think?/blind/paralysis

    Siegfried with SSR water glaive from Rahab's event as the main source of damage here, plus Sniper Shot as ex skill for B-frame -20% atk/def

    Adds up to -20% atk/-32% def from debuffs (until Jormungandr comes online for another -10% atk), +24% def for mitigating damage from overdrives/raging. Plenty of healing from Aphrodite/Nike. Balor's debuffs offer some bonus damage/hopes of further damage mitigation through blind/dizzy while you're waiting for Siegfried's time to shine.

  6. #6

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    Water

    Primary eidolon: Garuda. Garuda and Jormungandr synergize well, yet maxed Jorm friend eidolons are common while maxed Garudas are not. By picking Garuda, I improve my chances of getting the eidolon combo I want (2x Jorm is approximately a 20% DPS loss).

    Andromeda: 1600 cap healing on a 5 turn CD, type A +20% def buff, Resurrection. I'd equip Sniper Shot (type B -20% atk/def) and the SR Lance from the Water Disaster.
    Belphegor (Gatcha SR): type B -12% atk/def debuff and +12% atk/def buff, greatly reduce rage bar + damage, extend stun. Excellent utility toolset, especially against boss mobs.
    Triton (Gatcha SR): combo attack down debuff, type A -15% atk debuff + damage, type C 15% atk/def up buff and self-heal.
    Gabriel (Event SR): type A -12% def debuff + damage, type B +12% atk/def buff to entire group
    Nike (Story SR): 750 HP heal, type A +12% def buff

    During your typical Ultimate advent boss you'd be able to stack -45% atk (!) with Jormungandr as sub- or friend eidolon, -32% def, and combo attack down, and due to overlap from Snipe Shot and Belphegor's skill you'll be able to re-apply if one misses. Plenty of heals from Andromeda and Nike, and a defensive buff of 12-32% can be active at all times for total damage mitigation of up to 58% (!!!). Excellent against bosses due to Belphegor's rage reduction skill and both stacking and staggered attack buffs, plus the stun extension. And the team is full Water so you'll be able to take full advantage of your assault skill. In addition, you can equip Apocalypse as a sub-eidolon for Blind and Typhon to buff your Bursts even further.

    Note: Aphrodite's regen only applies to herself.
    Last edited by sanahtlig; 04-18-2017 at 06:44 PM.

  7. #7
    Wind

    Primary Eidolon - Garuda, secondary - Typhoon, Jorm.

    Oberon - A-frame -15% on both atk and def
    Cubele - B-frame -15% on both atk and def
    Zephyros - C-frame -15% on atk + Party heal
    Puck - Enrage to 1 target.

    Andromeda + Avalon's Guidance

    Together with Jorm debuff, this party hits atk debuff cap of 50% without using any SSR hime. 30% def debuff is pretty powerfull as well, and Enrage can provide occasional damage boost. Unfortunately this party has no buffs, and thats where soul comes into play. Avalon's Guidance, combined with Typhoon buff provides nice burst boost, while Cursed Canting Chains can protect from anything too dangerous like raging overdrive. Zephyros heal, combined with Andromeda's heal should prove sufficient for most situations, if you use Cursed Canting Chains at right situations.
    Last edited by felix; 04-18-2017 at 06:55 PM.

  8. #8
    Fire

    Primary Eidolon : Crow Kulwach (eidolon from fire raid. 40% fire atk, 20% hp up. Information come from japan wiki so let me know if i'm wrong)
    Friend's Eidolon : Apocalypse to gain some survival rate with blind, Crow Kulwach for more hp or Typhon for instant atk buff during union burst time.

    Gawain + sniper shot : 40% Def debuff, 20% atk debuff, 15% A frame atk buff. Not legendary but definitely worth it (thx Wanderer for the tip)

    Amon : For her affliction immunity. And because she is free...
    Agni : +10% fire atk buff, a C frame self atk buff (10 to 80% based on hp lost) And because she isnt trash
    Brynhildr : heal 1200 hp every 6 turn. 10% A frame atk buff + Double attack rate increase
    Baphomet : 10% A frame atk debuff

    Damage oriented team. 40% def debuff, 30% atk debuff, no damage mitigation at all.
    Brynhildr's buff will be used during auto atk, 3 turn double attack rate will help to increase burst gauge faster. Agni's assist skill will also help with her double attack rate when atk buffed.
    A lot of damage ability available when damage spike is needed. Agni + Gawain's buff will be used together for burst or whenever sustained damage is needed.
    Amon devil's kiss will help to prevent some annoying debuff (who said Medusa?)
    Main weapon should be SR sword from Typhon's event.

  9. #9
    Sol

    Soul: Morded for debuffs + ambush
    Primary Eidolon: Phoenix + Phoenix

    Sol: OP as fuck
    Hime: doesn't matter
    Hime: doesn't matter
    Hime: doesn't matter
    Skuld: Snatch is cool and maybe useless (WHO KNOWS?!)

    I'll probably be able to clear all content because I have Sol, and all my future gacha rolls are cool because Sol can play with them. My plan is to fight things and have Sol carry me. Primary weapon would be Cherub Glaive, because I can upgrade my gameplay.

  10. #10

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    Quote Originally Posted by Losticus View Post
    Sol

    Soul: Morded for debuffs + ambush
    Primary Eidolon: Phoenix + Phoenix

    Sol: OP as fuck
    Hime: doesn't matter
    Hime: doesn't matter
    Hime: doesn't matter
    Skuld: Snatch is cool and maybe useless (WHO KNOWS?!)
    This is essentially a Thunder or Light team given your eidolon choices. You should probably populate it with some Thunder or Light kamihime, else your damage and survivability are going to be extremely low. Light choices without Gatcha or event SRs are pretty meager, so you might want to go with Thunder.

    You could also file this as 'null' element, with the objective of countering whatever element your foe is. Of course, that inhibits your ability to specialize and devote to leveling a single assault skill, which could impact your ability to do Ragnarok Advent battles in the long-term.
    Last edited by sanahtlig; 04-19-2017 at 05:45 AM.

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