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  1. #11
    Quote Originally Posted by Losticus View Post
    I'm at 27k attack fire team and I full burst medusa from 75% to dead if my debuffs land. Get her to rage in first turn then full burst her out of it/kill her.
    I run something pretty close 26k atk with andromeda and ifrit and pretty much can do expert and ultimate without a single unit dying but I feel like this event is just to time consuming instead of actually being hard


  2. #12
    My question is why is a light team having elemental defensive advantage in Medusa?
    Shouldn't Light and Dark be elementally strong offensively and weak defensively against each other?

    All I see is that Medusa dealing way more damage to my Amon than to any of the other light elements.

    Also the thing that annoys me often is why does Medusa (and I noticed with Jormun as well) immediately gain an orb just after using an overdrive during rage mode?
    That pretty much makes all of their overdrives into a once every 2 turn or 3 turn AoE bashing instead of having the original.

  3. #13
    Unregistered Guest
    Quote Originally Posted by Inb4whales View Post
    My question is why is a light team having elemental defensive advantage in Medusa?
    Shouldn't Light and Dark be elementally strong offensively and weak defensively against each other?
    Your team always has the advantage when it comes to light & dark. When you have light > dark, when you have dark > light.

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