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  1. #1
    Quote Originally Posted by Era View Post
    Thanks. And pardon my confusion on frames, also i never understood what does the powered up version do(when you limit break twice)? I thought it increases the percent.

    My fire team is still far from taking advantage of the element since i lack SR brynhildr or Agni (Amaterasu,Ares, Susanoo, Amon/Gabriel is what im using).

    Since this reasoning is valid on the reverse also it means DEF buff is better than ATT debuff? Therefore for a Fire team Andromeda equipped with Gawain's DEF debuff (-20% ?) seems the optimal choice for survival and damage until you draw SR Brynhildr.


    What about Ability Damage, is it influenced by the DEF debuff?
    Debuff > Buff
    Reason 1: Debuff is based on time (180 sec) and buff is based on turns, usually max. 3T.
    Reason 2: Debuff has no diminishing return. The boost through buffs gets less once you have skilled up your assault weapons.


    Ability damage up is summational to its own multiplier. For example your ability deals 4.5x damage, and you have 30% ability up. In total you have 4.8x damage. And the damage is calculated in the description above.
    The total damage output you are dealing divided by (1-defense down) is the final damage.

    - - - Updated - - -

    Quote Originally Posted by dreadpin View Post
    i got two teams as below
    1st team (all jewels used)
    Dark Amon
    Beelze
    Tsuki
    Amaterasu

    2nd team (saved 22k jewels at the moment)
    Satan
    Dark Amon
    Beelze
    random for now, saving jewels for Hades(heard she's a keeper)

    and here's my question.... should i continue to main 2nd team? 1st team got Amaterasu...
    Imo the team 1 is much better. Satan is the weaker version of the dark amon, you just need one for you team. Dark team lacks healing, so ama can heal a bit even not so much.
    With Dark Amon and Ama you can get 45% defense down and 20% attack down on boss. And beelze's rage gives your incredible damage boost too.
    Ama is far superior to satan. If you want to build a fire team somehow, ama is must-have too.

    22K, thats a lot jewels.... but whether you get the SSR you want, it's a different story.

    I would keep 1st acc as main and 2nd as raid twink.

    Hades fits best in your first team, if you can manage to get her...then you will have 40% attack down and 45% defense down on boss, then attack boost from beelze and heal + defense up +blind from ama and hades and boss ragemode killer/Damage dealer Amon... ... Satan? No space for her.

    This team is almost optimal, except some type disadvantage of fire and the weapon skill buffs, if you use dark weapons + eidolon only.
    In the future, you could replace fire ama with dark ama, who has almost the same skills and debuffs.
    And maybe thanatos replacing beelze, which provides C frame defense down, so u can reach 50% defense down max. On the other hand you will lose the rage buff from beelze.
    Last edited by fucka; 05-08-2017 at 03:16 PM.

  2. #2

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    I have the main damage modifiers implemented in my spreadsheet. That resource has been available to everyone for a while now. It's interesting to see opinions on the overall strengths of each element though.

  3. #3

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    As great as stat down debuffs are, most people are factoring in that it has a 100% affliction rate, which they do not. I'm not sure if we'll see any future event bosses that have high affliction resistance such as the wind disaster raid boss but if that ever becomes the case, it would be questionable to choose that over a buff (if you didn't have the option to choose both) and even so, they still miss on a regular basis even on these current/past bosses. So while the gain from using it is much greater when calculated, don't forget the loss from it from missing is just as much of a factor.

  4. #4

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    Quote Originally Posted by Aidoru View Post
    As great as stat down debuffs are, most people are factoring in that it has a 100% affliction rate, which they do not. I'm not sure if we'll see any future event bosses that have high affliction resistance such as the wind disaster raid boss but if that ever becomes the case, it would be questionable to choose that over a buff (if you didn't have the option to choose both) and even so, they still miss on a regular basis even on these current/past bosses. So while the gain from using it is much greater when calculated, don't forget the loss from it from missing is just as much of a factor.
    Debuffs are generally stronger AND they last longer. If you factor in the miss rate then the uptime is maybe the same (but you can keep recasting, even when it lands!), but they're still stronger. For example, defense -50% is much, much stronger than ATK +50% (more than a 2-fold difference), even if the uptime were the same.

  5. #5
    Quote Originally Posted by Aidoru View Post
    As great as stat down debuffs are, most people are factoring in that it has a 100% affliction rate, which they do not. I'm not sure if we'll see any future event bosses that have high affliction resistance such as the wind disaster raid boss but if that ever becomes the case, it would be questionable to choose that over a buff (if you didn't have the option to choose both) and even so, they still miss on a regular basis even on these current/past bosses. So while the gain from using it is much greater when calculated, don't forget the loss from it from missing is just as much of a factor.
    That's the reason, why mordred is one of the best legendary in boss fight. He increases the chance of applying debuffs and provides more control.

  6. #6
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    useful information

  7. #7

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    A Very Confusing Question

    Hi, there, thanks for the amazing post... It made me reflect a bit about my own teams.. lul.


    I have a very confusing question though, but I'll explain it very throughly so that you can understand.

    In my Thunder Party, I have:
    Amaru ----> 45% Thunder ATK
    Mastema ----> 30% Thunder Character ATK

    Assault Weapons:
    Only One, and (+) ---> Skill LVL:12
    Team: Jupiter, Astraea, Krishna, Baal, Nyarlathotep and Hermod, all Lvl 70, except Astraea ----> Lvl 60.

    In my Water Party, I have:
    Tiamat ----> 40% Water ATK
    Rahab ----> Water Characters' ATK +30%
    Jack Frost ----> Water ATK + 35%
    Vritra ----> Water Characters' ATK +30%

    Assault Weapons:
    Three of them ATK (++) ----> Skill LVLs: One at 9, one at 10, and one at 11
    Two of them ATK (+) ----> Skill LVLs:Both 11
    Team: Nike, Belphegor (LVL 70), Kikuri-hime and Triton (LVL 60)

    And now, I've recently put Illuyanka at my party (+50% Water ATK based on number of Water Eidolons at the Party).


    However, I've noticed from long ago that my Thunder DMG output is way higher than the output of my Water Party. Also, when I putted Illuyanka at my party, I literally got 0 extra dmg.
    What's wrong? Something must be very unbalanced, right?! Could you explain-me exactly what's unbalanced? Thank you.
    Last edited by Klutz; 06-24-2018 at 04:57 PM.

  8. #8
    Only the main eidolon (and friend eidolon) effect counts. Sub eidos are only there for stats and their summon.

  9. #9

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    Quote Originally Posted by Klutz View Post
    -- However, I've noticed from long ago that my Thunder DMG output is way higher than the output of my Water Party. --
    By the way, I've made a damage calc for comparing the damage output of different teams.

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