I have the main damage modifiers implemented in my spreadsheet. That resource has been available to everyone for a while now. It's interesting to see opinions on the overall strengths of each element though.
I have the main damage modifiers implemented in my spreadsheet. That resource has been available to everyone for a while now. It's interesting to see opinions on the overall strengths of each element though.
As great as stat down debuffs are, most people are factoring in that it has a 100% affliction rate, which they do not. I'm not sure if we'll see any future event bosses that have high affliction resistance such as the wind disaster raid boss but if that ever becomes the case, it would be questionable to choose that over a buff (if you didn't have the option to choose both) and even so, they still miss on a regular basis even on these current/past bosses. So while the gain from using it is much greater when calculated, don't forget the loss from it from missing is just as much of a factor.
Debuffs are generally stronger AND they last longer. If you factor in the miss rate then the uptime is maybe the same (but you can keep recasting, even when it lands!), but they're still stronger. For example, defense -50% is much, much stronger than ATK +50% (more than a 2-fold difference), even if the uptime were the same.
useful information
Hi, there, thanks for the amazing post... It made me reflect a bit about my own teams.. lul.
I have a very confusing question though, but I'll explain it very throughly so that you can understand.
In my Thunder Party, I have:
Amaru ----> 45% Thunder ATK
Mastema ----> 30% Thunder Character ATK
Assault Weapons:
Only One, and (+) ---> Skill LVL:12
Team: Jupiter, Astraea, Krishna, Baal, Nyarlathotep and Hermod, all Lvl 70, except Astraea ----> Lvl 60.
In my Water Party, I have:
Tiamat ----> 40% Water ATK
Rahab ----> Water Characters' ATK +30%
Jack Frost ----> Water ATK + 35%
Vritra ----> Water Characters' ATK +30%
Assault Weapons:
Three of them ATK (++) ----> Skill LVLs: One at 9, one at 10, and one at 11
Two of them ATK (+) ----> Skill LVLs:Both 11
Team: Nike, Belphegor (LVL 70), Kikuri-hime and Triton (LVL 60)
And now, I've recently put Illuyanka at my party (+50% Water ATK based on number of Water Eidolons at the Party).
However, I've noticed from long ago that my Thunder DMG output is way higher than the output of my Water Party. Also, when I putted Illuyanka at my party, I literally got 0 extra dmg.
What's wrong? Something must be very unbalanced, right?! Could you explain-me exactly what's unbalanced? Thank you.
Last edited by Klutz; 06-24-2018 at 04:57 PM.
Only the main eidolon (and friend eidolon) effect counts. Sub eidos are only there for stats and their summon.
Ohh... I see. A person already told me this once, but I thought it was kinda lie.. lul
By the way, I've made a damage calc for comparing the damage output of different teams.