Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Generally Assist skills buff the whole group. In case of rosenkreuz/solomon, they only buff themselves.
The main damage ability of solomon is solomonring. It does only 0.80-0.85x dmg each hit. This small multiplier seems to be weak at early-mid game, but benefits strongly from ability up in the late-game, once people have significant boost from attk up and element up.
Damage increase on paper
solomonring: 8% / 0.80 = 10%
an ability with damage multiplier 5x, 8% / 5 = 1.6%
For comparison, what does 20% attk up buff means, if +100% attk up and +80% element up are reached? (max. possible 160% and 200%+ atm)
weapon x element x ability x hits
(1+100%) x (1+80%) x 0.80 x 6 = 17.28 ( solomon ring no other buff)
(1+100%) x (1+80%) x 5 x 1 = 18 (shiva's single nuke no other buff, higher than solomonring )
20% attk up buff:
(1+100%+20%) x (1+80%) x 0.80 x 6 = 19.008 ---> about 10% real increase (solomon ring)
(1+100%+20%) x (1+80%) x 5 = 19.8 ---> about 10% real increase (shiva's nuke)
8% ability up
(1+100%) x (1+80%) x (0.80+8%) x 6 = 19.008 ---> about 10% real increase too, wonder?!
Solomonring gains 10% real damage increase with only 8% ability up, and that 8% is equal to 20% attk up buff. (big buff of Arthur for instance)
but what about a standard 1hit ability?
(1+100%) x (1+80%) x (5+8%) = 18.288 ---> only 1.6% real increase to non-buff state...
A strong single hit ability benefits less from that 8% ability up. 5x damage is almost best for this kind of ability, but it gets topped by solomonring with only 8% ability up. 18.288 < 19.008.
The math doesn't consider type advantages. Solomonring has all elements, only 1 of 6 hits can hit weakness. in case of type advantage, single element is still better.
The math only shows, how good ability up is scaled with abilities such as solomonring in endgame.
This game is balanced in Endgame content. The devs know, what they do.
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and I think you and felix are smart enough to understand the simple math , hm, felix, maybe not...
If you think anything is illogical, I'm all ears.
Last edited by fucka; 05-14-2017 at 03:25 PM.
That's a little math to show, how "shit" solomon's skills are, just like you stated, but math isn't really your strength. Why are you wasting your time for this kind of discussion anyway?
Go and hallucinate some boobs, in this case, you won't need a doctor for your problem.
I don't actually care all that much about Solomon's Ring, though the explanation about how ability damage modifiers affect skills with damage multipliers was useful. As usual, the game mechanics are needlessly unintuitive, and it's left to players to figure out how they actually work. But my takeaway from this isn't that ability up modifiers are good--it's that other modifiers scale terribly. In the end, a good modifier becoming less good over time doesn't make a bad modifier good. It's still bad; it's just that the alternatives are now worse. But I've also been saying for a while now that temporary character attack buffs are overrated.
But I'm more interested in where this assumption comes from that assist skills buff the whole group. Where's the evidence / what's the source for this?
Last edited by sanahtlig; 05-14-2017 at 04:22 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.