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  1. #41

    Join Date
    Nov 2015
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    Quote Originally Posted by Dejnov View Post
    Hey Sanahtlig,

    Are you going to update the Accessory portion of your guide (or create a mini-guide specifically for accessories)? ...I'd appreciate if you could write up the tactics on accessories (for quests, how to raise, and best stats).
    My Accessory Calculator includes recommended recipes for leveling accessories and allows you to directly compare accessories against each other. The Accessory section of the guide already includes a list of stats, roughly in order of priority. Accessory Quest 5 should be released at the end of December; if there's interest and I have time, I might update the guide with further content (such as set bonuses).

    Rank 4 can be more trouble (read: time-consuming) than it's worth unless it's your main element. Many users prefer to auto-battle rank 3. For marginal teams, I recommend bringing Provisional Forest (e.g., Shingen with Soul weapon) so you can burn through the Rage phase in 1 turn. In the days before Shingen, I used Gaia to nullify the first Rage overdrive, which also works. Morgan's Berserk (with Soul weapon) is also an effective way to burn through this phase, especially if you have high attack rate.

    I actually main Wind these days, but I was able to clear all elements (including 2/3 Thunder phases) with a rainbow squad (Water-focused) back in the day. It's much simpler and quicker to just bring Provisional Forest and a good weapon grid though. The main disadvantage of running against the same-element is increased debuff resist rate; this can be compensated for by bringing Sphinx or Vicissitudes of Fortune to decrease affliction resistance.
    Last edited by sanahtlig; 12-01-2018 at 07:34 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #42

    Join Date
    Jul 2017
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    Bumping this as I've finally finished my "ultimate" damage calculator. Sanahtlig is the one who named it "ultimate" after the meaning "final."

    It's basically the same as the simpler version of damage calc, except that this one asks for a thousand more things for more accurate calculations. In addition, there is now support for newer stats like Stinger and Exceed (which were not a thing on Nutaku when the previous one was built) and Phantom weapons which aren't a thing in Nutaku just yet, but will be soon enough.

    In addition, it has support for Hime, so you can check what kind of changes does swapping Hime around do. For example swapping my Awakened Ares for an Awakened Svarog (that I don't have, but one can dream) increases my damage/t from 1.981k to 2.146k. That's actually less of a difference than I thought (especially since the spreadsheet calculates averages, so it assumes that everyone has +40% Assault from turn1), but it still goes to show that Svarog wayyy stronger than Ares. Turning off the Assault buff drop damage with Svarog to 1.912k, so Svarog is almost keeping up even without it.

    Assuming that this thing is bug-free, it should be as accurate as a spreadsheet can be. However, shit could be fucked up really badly here and there. I found problems in the simpler damage calc like six months after release, and this one has like FIFTY FUCKING TIMES the complexity... ... so uh, yeah. Basic testing has shown that it is highly accurate, but of course reaching 100% accuracy is impossible due to damage ranges alone. And also, human input mistakes. I designed the thing myself and I constantly keep fucking up my input. It's not user friendly at all, but what can you do.

  3. #43

    Join Date
    Jul 2017
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    The advanced damage calc has been updated. Changelog:

    - Added support of upcoming Olympia Eidolons, assuming that I've understood how they work correctly.
    - Master Bonus Atk and HP have been removed, due to working differently than what I assumed. Def also works differently, but I haven't bothered updating it.
    - Ascension now caps at 200%. Notice that Hime buffs, such as Awakened Sol, should also included in this cap but I didn't bother implementing that.
    - You can now Invert stat gains when comparing weapons, making it much more flexible (especially checking if one should move away from Phantom weapons).
    - Minor bug fixes, like HP Soul weapons don't give 3000% HP anymore.



    Speaking of the Olympia Eidolons... they're quite interesting. Here's some data from my Dark:

    Running 3x FLB Envy Hammers, 2x Delphys Hammer and Phantom Hammer:
    60% Echidna (MLB) -> 40% Dark Olympia (MLB)
    On element:
    2.390m dmg/t -> 2.393m dmg/t
    556k survival -> 617k survival
    Off element:
    1.913m dmg/t -> 1.867m dmg/t
    295k survival -> 319k survival
    Not particularly surprising, when off element, elemental Atk is vital. Otherwise, this free Eidolon is an upgrade to the best non-Anubis gacha Eidolon!

    Running full FLB Grid (removing Delphys Hammers and Phantom for 2x Apo Lances and 1x Envy Axe):
    60% Echidna (MLB) -> 40% Dark Olympia (MLB)
    On element:
    2.183m dmg/t -> 2.240m dmg/t
    631k survival -> 755k survival
    Off element:
    1.749m dmg/t -> 1.750m dmg/t
    335k survival -> 390k survival
    Honestly, I was expecting for a FLB Grid to be about the same as the Hammer Grid due to just how bad the Delphys Hammers are. But apparently no. The full FLB Grid would make my Dark team EXTREEEEEMELY tanky though, at the cost of ~7% damage output. Most curious is how the extra Assault is starting to reach so high that it's actually better than Echidna in off-element!


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