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  1. #1

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    Not all second-version Hime are limited, such as Snow Raphael. SSR Artemis is also not limited. You can see that from the encyclopedia in the toolbox.

    Jewels don't get Light Bonus. That's real cash only. Jewels only have bonuses for the newest Hime. Thus, without paying real life money for Miracle Tickets, your chances of getting an optimal Light team is extemely low. And I certainly wouldn't recommend spending money on a Light Bonus gacha, it's still 200 bucks per SSR Hime (average) and the chances of getting the Hime you want is extremely poor.

    If you are willing to spend real money, note that the Sol Exclusive gacha is the second best deal you'll ever get (and up a couple more days). Average of 100 bucks per Sol, so "only" double of a Miracle Ticket. However, keep in mind that it is gambling, and it is fully possible that you'll end up spending several hundred without anything to show for it.
    Last edited by Slashley; 05-29-2018 at 09:35 AM.

  2. #2
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    It appears I missed that part. Well thats a good thing...

    I actually thought the jewel gacha received bonuses for elements as well. Well rip to ever having an optimal team ever then >_<

    I'll just save the jewels and see if anything happens when SSR Artemis releases.

  3. #3

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    Notice: I will no longer be maintaining the encyclopedia in Sanahtlig's toolbox. If anyone wants to adopt it (to keep it going), contact Sanahtlig. If you need it, I can give you a lecture on how I've been doing it so far. Though it's not exactly rocket science, so you might not need that.

  4. #4

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    I've updated the Weapon skill enhancement calculator to support enhancements up to SLVL30.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5
    Hey Sanahtlig,

    Are you going to update the Accessory portion of your guide (or create a mini-guide specifically for accessories)?

    I'd like some of your advice on how to handle the accessory quests (my dark team can only do Light 3 and Dark 2 right now) and I'd appreciate if you could write up the tactics on accessories (for quests, how to raise, and best stats).

    Dejnov


    P.S. I know you main Water; can your Water team do Water 4 accessory quest? I'm nearly done with my dark team (at least in needing himes) and I'd also like to pick your brain on can I main dark against the dark quest or do I need to bring up a light team specifically for that (and also dark ragnorok raid).

  6. #6
    Quote Originally Posted by Dejnov View Post
    P.S. I know you main Water; can your Water team do Water 4 accessory quest? I'm nearly done with my dark team (at least in needing himes) and I'd also like to pick your brain on can I main dark against the dark quest or do I need to bring up a light team specifically for that (and also dark ragnorok raid).
    From the perspective of someone who developed his water team first and the rest after, I was able to do AQ4 6 days of the week with water, and on thunder days I did AQ3 with my wind team. Doing all 7 days with dark is even more viable, since you don't have a weak day.

  7. #7
    Quote Originally Posted by Dejnov View Post
    Hey Sanahtlig,

    Are you going to update the Accessory portion of your guide (or create a mini-guide specifically for accessories)?

    I'd like some of your advice on how to handle the accessory quests (my dark team can only do Light 3 and Dark 2 right now) and I'd appreciate if you could write up the tactics on accessories (for quests, how to raise, and best stats).

    Dejnov


    P.S. I know you main Water; can your Water team do Water 4 accessory quest? I'm nearly done with my dark team (at least in needing himes) and I'd also like to pick your brain on can I main dark against the dark quest or do I need to bring up a light team specifically for that (and also dark ragnorok raid).
    AQ4 is consider easier compare to other solo content like GO and Rag, so you probably can do it off element with your dark when you progress further and stronger. As a dark main I can aab all AQ4 with my dark, but currently I stop doing accessory quest to wait for guaranteed SSR accessory upcoming.

  8. #8

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    Quote Originally Posted by Dejnov View Post
    Hey Sanahtlig,

    Are you going to update the Accessory portion of your guide (or create a mini-guide specifically for accessories)? ...I'd appreciate if you could write up the tactics on accessories (for quests, how to raise, and best stats).
    My Accessory Calculator includes recommended recipes for leveling accessories and allows you to directly compare accessories against each other. The Accessory section of the guide already includes a list of stats, roughly in order of priority. Accessory Quest 5 should be released at the end of December; if there's interest and I have time, I might update the guide with further content (such as set bonuses).

    Rank 4 can be more trouble (read: time-consuming) than it's worth unless it's your main element. Many users prefer to auto-battle rank 3. For marginal teams, I recommend bringing Provisional Forest (e.g., Shingen with Soul weapon) so you can burn through the Rage phase in 1 turn. In the days before Shingen, I used Gaia to nullify the first Rage overdrive, which also works. Morgan's Berserk (with Soul weapon) is also an effective way to burn through this phase, especially if you have high attack rate.

    I actually main Wind these days, but I was able to clear all elements (including 2/3 Thunder phases) with a rainbow squad (Water-focused) back in the day. It's much simpler and quicker to just bring Provisional Forest and a good weapon grid though. The main disadvantage of running against the same-element is increased debuff resist rate; this can be compensated for by bringing Sphinx or Vicissitudes of Fortune to decrease affliction resistance.
    Last edited by sanahtlig; 12-01-2018 at 07:34 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #9

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    Bumping this as I've finally finished my "ultimate" damage calculator. Sanahtlig is the one who named it "ultimate" after the meaning "final."

    It's basically the same as the simpler version of damage calc, except that this one asks for a thousand more things for more accurate calculations. In addition, there is now support for newer stats like Stinger and Exceed (which were not a thing on Nutaku when the previous one was built) and Phantom weapons which aren't a thing in Nutaku just yet, but will be soon enough.

    In addition, it has support for Hime, so you can check what kind of changes does swapping Hime around do. For example swapping my Awakened Ares for an Awakened Svarog (that I don't have, but one can dream) increases my damage/t from 1.981k to 2.146k. That's actually less of a difference than I thought (especially since the spreadsheet calculates averages, so it assumes that everyone has +40% Assault from turn1), but it still goes to show that Svarog wayyy stronger than Ares. Turning off the Assault buff drop damage with Svarog to 1.912k, so Svarog is almost keeping up even without it.

    Assuming that this thing is bug-free, it should be as accurate as a spreadsheet can be. However, shit could be fucked up really badly here and there. I found problems in the simpler damage calc like six months after release, and this one has like FIFTY FUCKING TIMES the complexity... ... so uh, yeah. Basic testing has shown that it is highly accurate, but of course reaching 100% accuracy is impossible due to damage ranges alone. And also, human input mistakes. I designed the thing myself and I constantly keep fucking up my input. It's not user friendly at all, but what can you do.

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