Bumping this as I've finally finished my "ultimate" damage calculator. Sanahtlig is the one who named it "ultimate" after the meaning "final."

It's basically the same as the simpler version of damage calc, except that this one asks for a thousand more things for more accurate calculations. In addition, there is now support for newer stats like Stinger and Exceed (which were not a thing on Nutaku when the previous one was built) and Phantom weapons which aren't a thing in Nutaku just yet, but will be soon enough.

In addition, it has support for Hime, so you can check what kind of changes does swapping Hime around do. For example swapping my Awakened Ares for an Awakened Svarog (that I don't have, but one can dream) increases my damage/t from 1.981k to 2.146k. That's actually less of a difference than I thought (especially since the spreadsheet calculates averages, so it assumes that everyone has +40% Assault from turn1), but it still goes to show that Svarog wayyy stronger than Ares. Turning off the Assault buff drop damage with Svarog to 1.912k, so Svarog is almost keeping up even without it.

Assuming that this thing is bug-free, it should be as accurate as a spreadsheet can be. However, shit could be fucked up really badly here and there. I found problems in the simpler damage calc like six months after release, and this one has like FIFTY FUCKING TIMES the complexity... ... so uh, yeah. Basic testing has shown that it is highly accurate, but of course reaching 100% accuracy is impossible due to damage ranges alone. And also, human input mistakes. I designed the thing myself and I constantly keep fucking up my input. It's not user friendly at all, but what can you do.