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  1. #1

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    I've added a new tab to my toolbox comparing drops across difficulties for Advent battles, using Aidoru's drop data for the Ixion event as a base. It can be found in the 'Advent drop calcs (Ixion)' tab. Given the user's max AP, it factors in half-elixir usage and outputs the expected half-elixir gain/consumption. It also calculates net half-elixir gain/consumption over the course of farming N gold turn-ins (relying on AP from half-elixirs only). It would be a simple matter to add a failure rate into the calculation (e.g., Ultimate battles attempted and failed) if that feature was desired.

    - - - Updated - - -

    As promised, I added a weapon skill enhancement calculator. Given the rarity of the target weapon and its current skill level, the calculator displays the skill level donor weapon required to raise the skill level of the target weapon by 1 (100% success rate). All target and donor weapon types are covered: R, SR, SSR, R Grail, SR Grail. This allows you view all upgrade paths at a glance and decide which one best fits your current resources. It also estimates the cost in gems of the R weapons that will be used as fodder and as fodder for the fodder. The higher the rarity of the fodder you use, the fewer gems you'll need to spend on R fodder.

    This was actually a lot more work than I anticipated, but now that I'm upgrading SSR weapons I wanted this finished for my own use. Hopefully others will also find it useful.
    Last edited by sanahtlig; 06-11-2017 at 08:44 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2

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    I updated the Gatcha calculator based on new data from many hundreds of 10-rolls, enabling me to pin down the category rates for drawing kamihime, kamiless weapons, and eidolons in the SSR rarity tier. This data was collected by retrospectively analyzing the inventories of two whales who'd acquired dozens of SSRs, and then comparing the relative ratio of kamihime, kamiless weapons, and eidolons. This was actually fairly time-consuming since I had to manually image match each weapon with the JP wiki entry and determine if it contained a kamihime or not.

    The updated rates for SSRs show that the chances of drawing kamihime in the SSR tier are somewhat lower (~5%) than I'd previously estimated, which is within the expected margin of error for that estimate.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3

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    I updated the Weapon Skill Enhancement Calculator. It now shows how 2 x RGrails can sub for SRs as donor weapons at intermediate skill levels. I also show options for using the next higher skill level for a donor weapon, which often achieves some savings (for example, you save 1 R by enhancing a SLVL-19 SSR weapon with an SLVL2 SSR donor weapon instead of SLVL1 + 3 Rs).

    - - - Updated - - -

    I've added a new section to the Assault and Eidolon Effects Calculator: Weapon Comparison. Given several parameters of a team (team 1), it will tell you whether subbing out your existing weapon (Weapon 1) for a new weapon (Weapon 2) will increase your team's damage output, and factors in assault modifier changes and level differences. This should prove useful for those compiling secondary teams, who will have to decide whether to sub out high-level off-element weapons for low-level same-element weapons. It should also be enlightening for those wondering how SSR weapons that aren't limit-maxed will compare to limit-maxed Disaster SRs.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4

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    I updated the Assault and Eidolon Effects Calculator with a new reference table: Character Burst multipliers. This allows a more accurate estimate of team Burst damage by factoring in the effects of rarity and limit breaks on the Burst damage of individual characters. As a result, the Weapon Comparison section can now take into account the difference in Burst multipliers between primary weapons. If you'd like to compare two potential primary weapons (between "Team 1 w/ Weapon 1" and "Team 1 w/ Weapon 2"), update the Character Burst multiplier for your soul with the values recommended in the Weapon Comparison section.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5

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    In a major update to my Damage Calculator, I've united constitutive bonuses from the Assault and Eidolon Effects Calculator together with temporary buffs. Players can now directly observe how buffs like Attack Up affect damage output for specific team compositions. For example, the value of ATK up decreases with increasing assault skill and character attack up from eidolons, and increases with elemental advantage.

    I also revamped the Damage Received section to be more useful and intuitive.

    Planned for next update: Factoring in uptime of buffs / debuffs, the effect of healing on party longevity (in combination with damage reduction).
    Last edited by sanahtlig; 07-23-2017 at 12:04 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6

    Join Date
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    I've revamped Damage Calculation throughout the Toolbox and reorganized the information. I've now factored Damage Skills into the damage calculation via the 'Team Customization' tab. Unfortunately, there's not much info in the JP wiki on skill damage multipliers for kamihime of SR and R, so I'm relying on rough guesses for now on the raw numbers. I also factored in Buff and Debuff Uptimes. This was much more challenging than I'd anticipated (it took me the entire day), and I don't think I'll take on such a headache again anytime soon. This increases the burden of user input to the point that I forked it off into its own tab 'Adv(anced) Damage Calculator'. This tab is for advanced users who want to see how buff / debuff uptime affects their cumulative damage output over the course of an encounter, and who want to compare the relative utility of buffs and debuffs with varying resist rates, especially from eidolons (implementing eidolon debuffs was extremely time-consuming!). I assumed steady-state for most uptime calculations, except for eidolons where that assumption is absurd (in most Ragnarok Advent battles you'll be lucky to use an eidolon more than once).
    Last edited by sanahtlig; 07-30-2017 at 12:24 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7

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    In response to a complaint about the user-friendliness of the interface:

    This is an expansive project I've been working on for several months, completely solo (until recently). I find a question I'm interested in, do the math to answer it, test and re-test to find and fix formula errors, label and organize the calculations to my satisfaction, and then publish it for others to use. I know of no one else making calculators that model the various systems in this game, in any language. I do it primarily to further understanding of these game systems, since generalizations have limitations and simulations are required to model complex systems that vary in different ways depending on the input.

    These tools are provided AS IS, as in they're configured for my use first, and everyone else's use second. I will never sacrifice usability for myself to increase usability for others. I will fix bugs in the formulas, clean up clutter, and provide basic documentation so motivated individuals can make use of these tools--hopefully to generate useful discussion and guides for others.

    Criticisms were raised with various aspects of the presentation, including too many tabs (redundant information) and too few tabs (unrelated tools clustered on the same sheets). The user wanted the interface to be simpler, with summary info featured more prominently.

    The Toolbox contains many tools to answer distinct questions. Some tools are related. Some are connected. A few are interconnected, with the output of one feeding into another and back again (I try to avoid this as much as possible, but sometimes complexity balloons, as it did with the damage calculations). To my knowledge, there are no redundant or useless tabs. There are tabs with labels that may SEEM redundant, simply because I shorten them as much as possible to fit more tabs without scrolling. I do in fact organize the tabs with the most important ones (to me) placed first. I actually have no idea what tab users will land on when they click a url to my Toolbox, nor how to control this.

    I could summarize information better. I could write user guides to help users find what they're looking for and understand the layout. But save for a comment by a single disgruntled person who brought the topic up in the midst of a theorycrafting argument, I haven't seen much demand for these things.

    I do welcome feedback from users, whether it be questions, suggestions, or simply a thumbs up. For those who want to talk, I can be found on Discord in several channels related to Kamihime Project (including the Godtamers Union channel, a theorycrafting hub). Users can also post their Toolbox-related feedback in this thread.
    Last edited by sanahtlig; 07-30-2017 at 10:58 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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