I've revamped Damage Calculation throughout the Toolbox and reorganized the information. I've now factored Damage Skills into the damage calculation via the 'Team Customization' tab. Unfortunately, there's not much info in the JP wiki on skill damage multipliers for kamihime of SR and R, so I'm relying on rough guesses for now on the raw numbers. I also factored in Buff and Debuff Uptimes. This was much more challenging than I'd anticipated (it took me the entire day), and I don't think I'll take on such a headache again anytime soon. This increases the burden of user input to the point that I forked it off into its own tab 'Adv(anced) Damage Calculator'. This tab is for advanced users who want to see how buff / debuff uptime affects their cumulative damage output over the course of an encounter, and who want to compare the relative utility of buffs and debuffs with varying resist rates, especially from eidolons (implementing eidolon debuffs was extremely time-consuming!). I assumed steady-state for most uptime calculations, except for eidolons where that assumption is absurd (in most Ragnarok Advent battles you'll be lucky to use an eidolon more than once).