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  1. #13

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    In response to a complaint about the user-friendliness of the interface:

    This is an expansive project I've been working on for several months, completely solo (until recently). I find a question I'm interested in, do the math to answer it, test and re-test to find and fix formula errors, label and organize the calculations to my satisfaction, and then publish it for others to use. I know of no one else making calculators that model the various systems in this game, in any language. I do it primarily to further understanding of these game systems, since generalizations have limitations and simulations are required to model complex systems that vary in different ways depending on the input.

    These tools are provided AS IS, as in they're configured for my use first, and everyone else's use second. I will never sacrifice usability for myself to increase usability for others. I will fix bugs in the formulas, clean up clutter, and provide basic documentation so motivated individuals can make use of these tools--hopefully to generate useful discussion and guides for others.

    Criticisms were raised with various aspects of the presentation, including too many tabs (redundant information) and too few tabs (unrelated tools clustered on the same sheets). The user wanted the interface to be simpler, with summary info featured more prominently.

    The Toolbox contains many tools to answer distinct questions. Some tools are related. Some are connected. A few are interconnected, with the output of one feeding into another and back again (I try to avoid this as much as possible, but sometimes complexity balloons, as it did with the damage calculations). To my knowledge, there are no redundant or useless tabs. There are tabs with labels that may SEEM redundant, simply because I shorten them as much as possible to fit more tabs without scrolling. I do in fact organize the tabs with the most important ones (to me) placed first. I actually have no idea what tab users will land on when they click a url to my Toolbox, nor how to control this.

    I could summarize information better. I could write user guides to help users find what they're looking for and understand the layout. But save for a comment by a single disgruntled person who brought the topic up in the midst of a theorycrafting argument, I haven't seen much demand for these things.

    I do welcome feedback from users, whether it be questions, suggestions, or simply a thumbs up. For those who want to talk, I can be found on Discord in several channels related to Kamihime Project (including the Godtamers Union channel, a theorycrafting hub). Users can also post their Toolbox-related feedback in this thread.
    Last edited by sanahtlig; 07-30-2017 at 10:58 AM.
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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