While reviewing my damage calculations, I realized that Burst and Skill damage modifiers are only partially implemented; that is, they're used to scale buffs and eidolon effects, but not incorporated into the final damage modifier (e.g., going from a team of R to SSR will not change the damage modifier from increased Burst damage, but will modify the 'burst combo damage up' buff from eidolons). Fully implementing these could be worth looking into. However, changing the damage calculation throughout the sheet is currently very time-consuming, so I'd probably implement the new formula on one sheet only (likely the Advanced Damage Calculator).