Originally Posted by
Cobblemaniac
The significance of "character atk" multiplied by "elemental atk" can be tested out simply on a calculator, if that's what you ain't too aware of, so let's plug some numbers in like so:
a. 1 x 1 = 1 (that's your absolute base)
Now, let's increase the first number by 0.5
b. 1.5 x 1 = 1.5
c. 2 x 1 = 2
And now, let's increase the second value of b by 0.5 instead of the first.
d. 1.5 x 1.5 = 2.25
Which is the whole big deal behind the oversimplified calculation, but simple works best for lazy people like me (us? lol)
The ideal scenario has you balance both numbers to achieve maximum damage output, as I've proven with the comparison between c and d. Plug in any other random number and you should observe the same thing.
The whole reason 100% elemental eidos are that big is because the "elemental atk" multiplier isn't something readily accessible in huge quantities, unlike "character atk", or assault, which you can get plenty of even with disaster assaults. 10 max SL M assaults readily gives you 130% on the first number, but the maximum you're gonna get from elemental atk for free is 90-100%, and the 100% is a bit of a stretch in certain cases. Now factor in the 100% eidolon, and you can suddenly hit values of 145-200%.
... And that's just my take on the matter I guess.