why am i the only one that posts here kek
so i just drew this for my friend and he ain't even happy man apparently this is trash im sad sobs
why am i the only one that posts here kek
so i just drew this for my friend and he ain't even happy man apparently this is trash im sad sobs
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Non of them have new on it, prob a space whale, do you think Bam will react to this
selling brand new account with L/E SSR and full plus more fire team.
has at least 1 SSR of each element.
rank 41 .
pm me teehee xox
Last edited by Mraktar; 07-10-2019 at 08:28 AM.
Kamihime ID: 4800544, wind (Hrae included)//frozen
Nutaku FKG ID: 375715584
DMM FKG ID :922767212
DMM Kamihime:4201976 - Hrae, Kirin, Cerberus
After 7 months with no SSR drawn, I've changed the way I draw Jewel Gacha. I'm taking them 1 at a time, never 10, and always at server quiet-times. Since then, I've drawn 2 SSR, which is roughly the right proportion (first 18 months playing, 22 SSR Eido and 20 SSR Kami; roughly 1 SSR every 2 weeks; switched to 1 at a time off-peak 4 weeks ago).
There's something called "running out of entropy" that can happen to busy servers that use random functions frequently. It can cause a significant change in drop rates - if a Linux server runs out of entropy, all random numbers generated are zero until new random seeds are generated. Recently learned about this in my new job, and am wondering if this is a thing in Kamihime Project. It's just anecdotal evidence & theory though. If I cared, I'd try to get broader data - rates of SSR drop on draws of 10 and draws of 1 with a server time associated, see if there's any correlation. But that sounds like effort, I have no idea if anybody else here is interested and don't produce enough data myself.
As far as we can tell, single and 10 pulls have no difference in SSR drop rate.
What you are fucking yourself over with is SR drop rates, though. Since 10 pull guarantees you a SR (assuming that slot doesn't drop you an SSR). There's plenty of decent SRs in game, useful for Tower at the very least.Kamihime is coded by incompetent monkeys, so it's possible. However, there's no way that the random function is the only part of the seed (if there even is a seed). Chances are the seed is the date and time, including milliseconds when the request reaches the server. Maybe a random part is added in too, which could be hit by that thing.
However, who is to say that your chances are LOWER when your seed has a 0 in it? As such, I don't think such a thing is necessary to even look into. Since we have no idea how the seed works or even what the results will be, it will never be enough to reach any kind of conclusion.
I've observed something like this effect in other gacha games. They say to keep from pulling if you don't get something good in the first few tries and try again the next day. Perhaps the rate boost is both time-specific and gacha-specific and lowers drastically after you pull a particular SSR or after you've pulled a set number of times per day.