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  1. #1

    Join Date
    Jan 2018
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    Singapore
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    1,431
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    1,038
    Strangely, when I open new tabs the entire page looks cleaner than before, they used to have the entire script in the page and now it just has a single file request line. I'm not sure whether this means anything different in terms of the player, I don't really have the time to test it out for my timezone cause its bedtime here. Hopefully nothing goes wrong.

    Anyways, here Amaltheia's scenes because I'm a hardcore lolicon, oppai or not.

    Was actually better than I expected considering the preview in the episodes scene didn't give me a very good impression of what was gonna happen...

    Still, what the fuck Japan.
    Attached Files Attached Files

  2. #2
    Quote Originally Posted by Cobblemaniac View Post
    Strangely, when I open new tabs the entire page looks cleaner than before, they used to have the entire script in the page and now it just has a single file request line. I'm not sure whether this means anything different in terms of the player, I don't really have the time to test it out for my timezone cause its bedtime here. Hopefully nothing goes wrong.
    bad news. It didn't work.
    I tried putting Adramalech and Manargarmr in the same folder, and they worked fine. So I'm guessing they kept the old one but changed how the script for the new release works.

    when I run download asset, it only says

    C:\ <directory>
    Amaltheia 1301_harem-summon.json
    and so on

    C:\ <directory>
    Press any key to continue ...

    EDIT: actually I tried Adramalech from my backup files. when I open the .json from the game, it also has changed. so I assume the new files can't be used too now.
    EDIT 2: I noticed the new files has the exact same content as the DMM files. so we're going to need a program that can grab the files and make the scenario like it's for DMM version
    Last edited by Yumigami; 08-13-2018 at 11:38 AM.

  3. #3

    I managed to use the player with new files

    Good news, finally!

    after some tinkering around, I managed to convert the file that Cobblemaniac has kindly uploaded, to a file that would work with download asset.

    for those interested, it's actually quite easy to do. you only need to open the file with word pad, figure out the url for the scenario.json / .ks files, and change the file to be similar to other nutaku .json files that's in this thread.

    so far I've only tested this with the h scene that uses scenario.json (it already works on my player). the story scenes with .ks might or might not be more complicated

    other thing to note is, because of the script change, you can now actually get the scenario files yourself provided you figure out what the resource directory code is (previously the dialogue is tied to your account, so you can't access it unless you have the kamihime). after that, you only need to make the ###_character.json yourself (this is the files that's tied to your account. after update, the content now is basically just showing what url to get the file from).

    I'll try to upload Amaltheia files when I have changed all three .json files.

  4. #4

    Join Date
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    Singapore
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    Quote Originally Posted by Yumigami View Post
    Good news, finally!

    after some tinkering around, I managed to convert the file that Cobblemaniac has kindly uploaded, to a file that would work with download asset.

    for those interested, it's actually quite easy to do. you only need to open the file with word pad, figure out the url for the scenario.json / .ks files, and change the file to be similar to other nutaku .json files that's in this thread.

    so far I've only tested this with the h scene that uses scenario.json (it already works on my player). the story scenes with .ks might or might not be more complicated

    other thing to note is, because of the script change, you can now actually get the scenario files yourself provided you figure out what the resource directory code is (previously the dialogue is tied to your account, so you can't access it unless you have the kamihime). after that, you only need to make the ###_character.json yourself (this is the files that's tied to your account. after update, the content now is basically just showing what url to get the file from).

    I'll try to upload Amaltheia files when I have changed all three .json files.
    Already lost...

    I'm not sure what format the json pathway and the resource directory comes in because I've never learned anything remotely close to coding or programming before, so I can't even dig out the URL.

  5. #5
    Quote Originally Posted by Cobblemaniac View Post
    Already lost...

    I'm not sure what format the json pathway and the resource directory comes in because I've never learned anything remotely close to coding or programming before, so I can't even dig out the URL.
    what i managed to understand so far is: you can get the resource path name, on amalthea files its "d7\/ad\/1e3a94a3d3d8348febde5d2a1a030e2f06f12ba16f14d7ad\/scenario.json"
    and put it after the usual link where the scripts were getting the file from, which is "https://cf.static.r.kamihimeproject.dmmgames.com/scenarios/", which will take you to the scenario.json file.

    EDIT: you still need to change the file a bit but if you use the older files as base you should be fine

  6. #6

    Finished my pet project

    Here's my version of Amaltheia. Just do the usual stuffs, and it should work.
    Like I mentioned in the previous post (other thing to note is...), I managed to get the files for Summer Metatron without actually having her (ironically I can't do that before update). But it's a lot more complicated, and these files are far from perfect.

    First, like I mentioned above, the intro scenes uses different file type which is .ks. I managed to changed this into a working .json for Amaltheia, but it took me hours to do so.
    The .ks files contains a lot of <enter> or line break, which is written as /n in .json. also, there should be <\> sign in most of the quotation mark (e.g. "bgm_talk_005-0db06e184b090933d376ec88f8b0c018557ba5d0.mp3" should be <\>"bgm_talk_005-0db06e184b090933d376ec88f8b0c018557ba5d0.mp3<\>" without the <> sign. I had to keep <> because the sign won't come out if I post as it is here). I have to change all of these manually.

    Second, about Metatron (Summer's Bloom). Because I don't actually have her, I can't get the intro files. I can find the resource directory by using the online Kamihime Database (the folder name / code is in their link) and comparing with the link for my other Kamihime / eidolon, but the Kamihime Database don't have those for the intro files. Hence, I can't get them. Also, I made up the number by looking at past Kamihime, Frey and Neptune, number (210x and 220x. so I gave Metatron 230x). In the end, I created a working .json to grab the scenes but not the intro. And since the descriptions for the scenes is in the intro, they're empty as well. And since I guessed Metatron .json number 230x, they might not be accurate and clash with future release kamihime should anybody upload them. To use this files, do the usual of putting them in Nutaku folder, run download assets and build rpy.

    But DO NOT run the write config! Instead, open the config file I included in my Metatron upload, open it with word pad, and copy the content to your own config.ini. I'm not sure if it's required, but I put it alphabetically between the entry for Metatron and Michael. I purposely named the files config - copy (2) so people don't accidentally overwrite their own config with mine.

    some last note for those curious how I did it: resource directory is something like aebdeb68bd5da8f173b1931461480e609531c0de755dde59 for Metatron (summer) episode 2. They're different for all intro and scenes, and since they're long I can't guess them. I needed some way to discover them, and here's where Kamihime Database (webplayer courtesy of Eunicorn, thank you very much man) comes into play. by comparing with Ares (another SSR Kamihime) link,
    /scenarios/de/59/aebdeb68bd5da8f120e6c45546e1336b9531c0de755dde59/scenario.json
    I figure out that Metatron summer is
    /scenarios/de/59/aebdeb68bd5da8f154deda48714d12889531c0de755dde59/scenario.json
    I need to compare those to find out the /de/59/ part. In the future, I can grab the eidolon files by comparing that part with another eidolon and get the rest from Kamihime Database

    In the future, I will create all the remaining .json for the missing kamihime scenes. But I'm not sure if anyone is interested in this files, since they're very crude. Let me know if anyone interested and I will post the files. Also if you have any questions, post and I'll try to help.

    EDIT: I just realized the de/59/ is just the last 4 characters of that long folder name code oooffff. I can't believe it took me so long to realized that...
    Attached Files Attached Files
    Last edited by Yumigami; 08-14-2018 at 10:47 AM.

  7. #7

    last contribution

    Quote Originally Posted by Yumigami View Post
    stuffs
    You're welcome and thanks for the coin, that actually made me update my prototype player.

    Speaking of which, it's a slightly old project I want to finally share. Made it when I was planning to rewrite the whole web player to actually play all the assets scraped (not really 'all'). Not newb-friendly so I would advise not to take this one seriously for 'non tech-savvy,' but I want to share it for those who want to parse the harem files gathered 'with ease,' and since I already left the game it could be helpful somehow before I completely leave the kh-related projects. This is a server-based project [so you'll have to download the essentials before actually using it]. Supports both old and new scene formats.

    Preview



    Procedures are given within a text file in the zip file (Must Read). Setting up the essentials should be easy

    Scenes added are up to you; so far I only gathered some characters only, so it's your choice to look for more characters.
    Another way is browsing through this dump (html file) I made which is sort of old but I guess everything after the latest entry is in this thread anyway— and you can format them like this:


    Story:
    Code:
    { "title": "Random Title", "summary": "Random Summary", "scenario_path": "REPLACE_ME/scenario/first.ks", "resource_directory": "REPLACE_ME" }
    Scenario:
    Code:
    { "scenario_path": "REPLACE_ME/scenario.json", "resource_directory": "REPLACE_ME" }
    Where REPLACE_ME must be replaced by the resource directory hash (the long random lettered text)
    — yes this is working for older scenes too. Example from Amon's scene

    Important: for scenario_path, add its respective 'prefix' code from here (click me) where:
    intro = story
    scene = scenario
    get = story (soul only iirc)

    Example: Amon - kamihime - scene
    Code:
    de/59/aebdeb68bd5da8f106c248172d5be9b19531c0de755dde59/scenario.json
    then you can save it as specified:
    Code:
    episode 1:                 1_name.json
    episode 2 - story:       2_name.json
    episode 2 - scenario:  3_name.json
    episode 3 - story:       4_name.json
    episode 3 - scenario:   5_name.json
    For incomplete scenes, you'll need to do the namings above too, and for the missing files, just make a dummy file according to the specifications above and you're fine. I wrote it strictly for some reason.



    HTML Dump file: Click Me
    Player Download: Click Me

    Thanks to everyone here

    ps. I recommend using the new scene format so you can see 'Successor' instead of player names, I might add the feature to customise the name later on. No time for now.
    Last edited by Eunicorn; 09-21-2018 at 07:20 AM. Reason: incorrect scenario_path
    Online: gazmull [Github]
    Offline: Eliont (Discontinued) | xellosp [Github]


    Looking for active editors to manage Kamihime FANDOM (wiki)! Contact me for inquiries (Discord: Euni#1200).

  8. #8
    Quote Originally Posted by Yumigami View Post
    bad news. It didn't work.
    I tried putting Adramalech and Manargarmr in the same folder, and they worked fine. So I'm guessing they kept the old one but changed how the script for the new release works.

    when I run download asset, it only says

    C:\ <directory>
    Amaltheia 1301_harem-summon.json
    and so on

    C:\ <directory>
    Press any key to continue ...

    EDIT: actually I tried Adramalech from my backup files. when I open the .json from the game, it also has changed. so I assume the new files can't be used too now.
    EDIT 2: I noticed the new files has the exact same content as the DMM files. so we're going to need a program that can grab the files and make the scenario like it's for DMM version
    Yeah, both the Swimsuit Gabriel and Adramalech don't work for me.

  9. #9
    For anyone who still struggling with the new script format, I have made a script to convert the new format to old format, just extract the content of zip file to "game" folder and run "0_convert_script.cmd".
    This script will scan the nutaku folder and convert any new format files to old format.
    Since I only experiment on Amaltheia file, feel free to let me know if there're any problem.
    Attached Files Attached Files
    Kamihime Offline Player: MEGA | GG Drive

  10. #10
    Quote Originally Posted by xellosp View Post
    For anyone who still struggling with the new script format, I have made a script to convert the new format to old format, just extract the content of zip file to "game" folder and run "0_convert_script.cmd".
    This script will scan the nutaku folder and convert any new format files to old format.
    Since I only experiment on Amaltheia file, feel free to let me know if there're any problem.
    Wow great work, Thank you very much! I can't wait to try this with Fortuna, just need to level her.

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