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  1. #11

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    Quote Originally Posted by Raene View Post
    From a team-work perspective, if you're working together with your union to defeat bosses: I would say that HP is nice, but really unneeded. Perhaps if you're a union with alot of Solo-players, but that's not really the structure of this event.

    This event allows deaths really leniently- you simply die, and join another raid! No downsides. Also due to the fact we want to QUICKLY down bosses, if your guild is active enough you can simply Glass-Cannon into a raid, deal say, 20% of the boss's HP, and let another 4 union members do the same thing after you die. Each spending only 3-5 turns attacking, and then leaving for another raid to do the same.
    Of course, working in teams is alot more efficient, 1 person can apply debuffs while the others deal DPS, but that's another topic entirely. Also this approach uses alot of Seeds/BP, which after the -50% cost and the previous event, alot of our members have more seeds than they could possibly ever use. (I have 600+ seeds, for example.)

    Basically it depends on your union: If you have strong and active members who can mop up High- Level Demons, just go glass cannon buffs.
    If you've only got 1-2 players trying to slug through an extended fight and can't afford to die- Then maybe spend some into HP - See also: You should've joined an active union! (Too late now though)

    I have noticed alot of debuffs are bouncing off of the Demon bosses ineffectively, and Dizzy/Charm effects are EXTREMELY useful in general if you can get them to stick.
    I would say pump everything into attack, double rate, triple rate and burst.
    You can take some out of double/triple/burst and feed extras into HP if you feel the need for it.

    Boss has 0 debuffs that they cast on the player, so "Chance to resist Ailments" is 100% useless, definitely never spend anything for that.
    It'd vary amongst union definitely.

    I choose HP 2nd cause it's the closest thing we have to defense. I dunno about yours but our Ultimate can deal around 4~5k per hit and over 10k if buffed. Extending our lifeline to get in hits is important, even if we can delay her overdrive with the ridiculousness that she goes between rage and stun these fights, her regular hits will pick us off and heals are in no way enough since they're fixed. We can't exactly glass cannon when we can't survive til our cannon is ready, that being a full burst.

    Regardless, the union I'm in isn't going to have any problems with completing event and we're up to the 50~60's already with some already done with their 3 mil.
    Last edited by Aidoru; 07-13-2017 at 01:11 PM.

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