For the union buffs I was told it caps out 400 (100 can go into each with 8 different choices) and resets everyday, so you can't do what you're saying with leftovers since you're already at the cap for the day with your picks.
Personal opinion on priorities:
1. Atk. Pretty much a necessity if you want to get anywhere.
2. HP. Extend survivability for more attacks.
3. Burst damage. Everyone can use burst and it's godsend during burst hours and Siegfried.
4. Triple Attack. More attacks and quicker burst gauge fill for more damage. RNG though.
5. Double Attack. Same as above, unless double attack has some higher success rate. JP wiki lists nothing.
6. Regen? Or is it heal increase? This can be quite useful as well but honestly a low priority since this isn't a solo job. Might good for inactive unions though.
7/8. Affliction rate buffs are fairly useless this fight.
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Could someone verify if the boss levels reset each day? Or is that just buff? I actually can't find where it's mentioned, only mentions of union buff reseting. I mean it seems a little impossible if it doesn't.
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From a team-work perspective, if you're working together with your union to defeat bosses: I would say that HP is nice, but really unneeded. Perhaps if you're a union with alot of Solo-players, but that's not really the structure of this event.
This event allows deaths really leniently- you simply die, and join another raid! No downsides. Also due to the fact we want to QUICKLY down bosses, if your guild is active enough you can simply Glass-Cannon into a raid, deal say, 20% of the boss's HP, and let another 4 union members do the same thing after you die. Each spending only 3-5 turns attacking, and then leaving for another raid to do the same.
Of course, working in teams is alot more efficient, 1 person can apply debuffs while the others deal DPS, but that's another topic entirely. Also this approach uses alot of Seeds/BP, which after the -50% cost and the previous event, alot of our members have more seeds than they could possibly ever use. (I have 600+ seeds, for example.)
Basically it depends on your union: If you have strong and active members who can mop up High- Level Demons, just go glass cannon buffs.
If you've only got 1-2 players trying to slug through an extended fight and can't afford to die- Then maybe spend some into HP - See also: You should've joined an active union! (Too late now though)
I have noticed alot of debuffs are bouncing off of the Demon bosses ineffectively, and Dizzy/Charm effects are EXTREMELY useful in general if you can get them to stick.
I would say pump everything into attack, double rate, triple rate and burst.
You can take some out of double/triple/burst and feed extras into HP if you feel the need for it. Chance to land ailments on boss is also very good as well, when you consider Dark teams usually bring alot of debuffs - And that the Demons seems to innately resist a higher rate of debuffs than others. However, though it's useful, I can't see justifying spending buff points into this when the other buffs are just simply better.
Boss has 0 debuffs that they cast on the player, so "Chance to resist Ailments" is 100% useless, at least for this event. Definitely never spend anything for that.
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We've been prepared for this Event for almost a month now, so we've finished with inactivity cleanups and have 30 active members already set to go, sorry
Last edited by Raene; 07-13-2017 at 12:51 PM.
It'd vary amongst union definitely.
I choose HP 2nd cause it's the closest thing we have to defense. I dunno about yours but our Ultimate can deal around 4~5k per hit and over 10k if buffed. Extending our lifeline to get in hits is important, even if we can delay her overdrive with the ridiculousness that she goes between rage and stun these fights, her regular hits will pick us off and heals are in no way enough since they're fixed. We can't exactly glass cannon when we can't survive til our cannon is ready, that being a full burst.
Regardless, the union I'm in isn't going to have any problems with completing event and we're up to the 50~60's already with some already done with their 3 mil.
Last edited by Aidoru; 07-13-2017 at 01:11 PM.
That feeling when you've made the mistake of not leaving your own "union" (just a solo union for doing daily quests) before the event starts and have to do it all solo. :S
Think the Ultimates might be a bit beyond me unfortunately, though it seems atleast from the rewards this event isn't really worth putting any effort into since there's nothing really important available, just some souls I'll never use after leveling.
You can still JOIN unions while this event is ongoing. You just can't leave or be kicked from one. Too bad that you count as inside a union though, it's gonna be extremely hard to unlock alot of the rewards. Plus side is there's no SSR's that you miss out on though.
If other people are union-less right now, definitely go find an active union ASAP! I'm sure unions with vacancies are all desperately trying to fill their ranks (Judging by the amount of Scouts people have been spamming mindless for the last week)
Last edited by Raene; 07-13-2017 at 01:18 PM.
That's sort of ominous since those who've already done their 3mil PP (especially those just spamming Lilims on auto) might take a break for the rest of the event, leaving others to do the thankless heavy lifting of grinding Ultimates for the rest of the week. If you're counting on people to pitch in when they're no longer getting personal rewards, then you have a much more optimistic view of human nature than I. Expect participation to decline significantly over the course of the week as the novelty of the event wears off.
Last edited by sanahtlig; 07-13-2017 at 01:22 PM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.