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  1. #21

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    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.


  2. #22
    not terribly sure either, how many skillups a non LB'd weapon has, and what the increase is.

  3. #23

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    Quote Originally Posted by Sempai View Post
    I wonder how the weapon skill level works. Because when you check the skills affecting a hime in edit window, it only says there are 2 of ATK up, 3 of ATK up+, etc. According to rarity, regardless of level.
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!

  4. #24
    Quote Originally Posted by Slashley View Post
    0.5% per skill level. Add 3% base for SR (the + skill) or 8% base for SSR (the ++ skill). HP and Attack have the same values, just obviously only increase their respective stats. So...
    Level 7 R = level 1 SR
    Level 17 R = level 11 SR = level 1 SSR.

    The game doesn't tell you how much you have, so you have to calculate it yourself. Yeah, have fun with that. Thanks, devs!
    I thought that base for SSR is 6%, that is lvl 1 SSR = 6.5%

    Once one or two join, the rest will join like locusts for the easy kill.
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    no one cares about thunder. its like that one cousin you know is there - but refuse to acknowledge its existence
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  5. #25
    awesome, thanks for the weapontips, enhance seems to work better and give more skillup chance if its a rare of the same element, correct? and what is the max skill level for r/sr/ssr?

    also noticed in edit, the "f" and "r" in diamonds, which i only imagine to be front and rear, and that seems to make sense, but is there any difference to them?
    Last edited by Naes; 07-27-2017 at 06:55 AM.

  6. #26

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    Items User Name Style ChangeUsername Change
    Element doesn't matter when upgrading skill and it doesn't need to be same rarity. Higher rarity material will have add a higher success rate to skill up while the weapon you're trying to level up will require more the higher rarity it is.

    And yes F and R in character menu is front and rear. Supposedly you get targeted less in the rear but the chances feel so minor it's a rather ignorable mechanic (until we get something like a boss overdrive only only the front row, if ever). The only order IMO to care about is setting them in a order to use their buffs better in auto battle.

  7. #27

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    Quote Originally Posted by Aidoru View Post
    And yes F and R in character menu is front and rear. Supposedly you get targeted less in the rear but the chances feel so minor it's a rather ignorable mechanic (until we get something like a boss overdrive only only the front row, if ever). The only order IMO to care about is setting them in a order to use their buffs better in auto battle.
    I put Belphegor, who doesn't have a self-heal, in the front row and she usually dies before Shiva (who I put in the back row). Their max HP is similar. Souls have higher HP and passive DEF buffs so they tend to be sturdier. My third frontliner is Triton, who has a spammable self-heal + ATK/DEF buff. Sol tends to die about as frequently as Belphegor because she doesn't benefit from my elemental HP buffs.
    Last edited by sanahtlig; 07-27-2017 at 10:17 AM.
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  8. #28
    Is the row targeting something that's been looked into by the Japanese playerbase?

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