Incidentally, what element and how many SSRs to target did you have in mind?
(Don't say Thunder; Thunder doesn't have any conventional healers that I'm aware of)
Incidentally, what element and how many SSRs to target did you have in mind?
(Don't say Thunder; Thunder doesn't have any conventional healers that I'm aware of)
I do recall seeing some boss in DMM wiki that has no rage bar and hence can't be forced into stuns though. Unless Google Translate messed up again.
My goal in the super duper long term (i.e. when-Thunder-has-a-Healer-SSR-released that scale of long), 6 SSR (4 main + 2 for reserve) x 6 elements =36. Also 6 new eidolons for each element that + 100% elemental damage. But I don't think the question was for me xD.
Ok, technically what I said about Thunder is false. Cyclops has a rather strong party-wide regen skill. The catch is, that same skill also applies that particular buff that raises burst gauge in return for eating 5% of one's max hp. So if you're shooting for over 15k HP, the regen loses to the buff's DoT component.
And I'm not gonna bother accounting for the +recovery buff in Union events. That requires convincing your union to dedicate up to 100 out of 400 available grails for one specific person's build. That'll be a hard sell for larger unions.