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  1. #11

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    Quote Originally Posted by Shieun View Post
    took me a while to understand google translate result... but I suppose I kinda get it...

    Also I presume the debuff value stacks by straight addition (e.g. 10%+15%+15% = 40%)?
    Okay so debuffs have what are called "frames" (it's kind of a bad term, they're more like categories). Nergal's debuff and ambush are examples of A frame debuffs. You can only have 1 A frame debuff applied at a time. Sniper shot is an example of a B frame debuff. You can have 1 A frame and 1 B frame debuff applied simultaneously, and indeed they do stack by straight addition (say ambush - A frame 20% and sniper - B frame 20% would indeed be 20% + 20% = 40%).

    However what we're saying here is not about that. It is about overwriting debuffs. Since you cannot have 2 A frame debuffs at the same time, if you apply a weak one and then you apply a stronger one, the stronger one should overwrite the weaker one. However that is not what is happening. The stronger debuff overwrites the weaker debuff but only for 1 turn. The next turn it goes back to the weaker debuff.


  2. #12

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    Quote Originally Posted by Aidoru View Post
    Yes and caps at 50%
    We have unconfirmed reports that this is not the case. Rather, debuffs appear to be currently uncapped, which will lead to a game-breaking bug when a certain kamihime is released in about a month, allowing a division by 0 to occur in the game formula (and thus infinite damage).
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  3. #13

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    What are the reports for that based on? Tests on atk down? I don't think there's enough def down debuffs to reach 50% yet.

  4. #14

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    Quote Originally Posted by Aidoru View Post
    What are the reports for that based on? Tests on atk down? I don't think there's enough def down debuffs to reach 50% yet.
    Yes, ATK down. Sniper Shot, Jeanne's skill, type C from Sol or that wind R, Jorm or Yatagarasu. That's -65-70% ATK down.
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  5. #15
    SlickFenix Guest
    Quote Originally Posted by Aidoru View Post
    What are the reports for that based on? Tests on atk down? I don't think there's enough def down debuffs to reach 50% yet.
    The Distracting one is testing it......

  6. #16
    So... it will take 4-5 months before it gets fixed, when this gets to the version that fixed it, right? Because I doubt that they will fix this themselves.

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  7. #17

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    Quote Originally Posted by jazz154 View Post
    So... it will take 4-5 months before it gets fixed, when this gets to the version that fixed it, right? Because I doubt that they will fix this themselves.
    That seems probable. The bug was fixed prior to the English release, so if Nutaku were at all motivated to fix bugs in earlier versions of the game engine, they would've fixed it prior to release.
    Magicami Starter Guide: Rerolling for Success
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  8. #18
    Unregistered Guest
    I don't think you can overwrite buffs at all, unless there is a different phase for HoTs and DoTs that is separate from the attack phase?

    If I use Orlean Call (from Joan) and then I use Divine Solar Shield+ (from Amaterasu), my regeneration for that turn stays at 250 instead of increasing to 400.

  9. #19

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    Quote Originally Posted by Unregistered View Post
    I don't think you can overwrite buffs at all, unless there is a different phase for HoTs and DoTs that is separate from the attack phase?

    If I use Orlean Call (from Joan) and then I use Divine Solar Shield+ (from Amaterasu), my regeneration for that turn stays at 250 instead of increasing to 400.
    This thread is about debuff overwriting. As for overwriting buffs, regeneration is a weird case, I'm not really sure how that works. However you can overwrite some buffs. For example if you use fenrir active (that grants increased ability damage) and then oceanus ability damage increase spell, it will overwrite.

  10. #20

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    It looks like the debuff overwriting bug has been fixed. Sniper Shot now properly overwrites Outrage and persistently increases damage, and the second Outrage after Sniper Shot now misses as it should. It's unclear how this affects other anomalies such as Regen overwriting.

    The most immediate effects of this are that Auto-skill with Mordred and Sniper Shot will work better, and Raids won't be permanently gimped by new players using weak debuffs early in the fight and blocking veterans from applying the stronger versions. That'll make Ragnarok Raids much easier.

    I've updated the Buff and Debuff Stacking section of my guide accordingly.

    A video of my 2nd test will be made available here shortly.
    Last edited by sanahtlig; 01-05-2018 at 11:02 AM.
    Magicami Starter Guide: Rerolling for Success
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