Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
How do we know if a debuff is stronger/weaker?
Is it the +/++ symbol?
What about some character like Tyr who only has * powered up?
Last edited by Shieun; 07-31-2017 at 07:46 PM.
It varies but ++ will most likely be better than +.
I say it varies since the game doesn't specify the exact values. You might find skills with 2 debuffs with the same/similar effect description but one is -12% and the other is -15%. You can find the values listed on the JP wiki.
http://xn--hckqz0e9cygq471ahu9b.xn--...8A%B9%E6%9E%9C
took me a while to understand google translate result... but I suppose I kinda get it...
Also I presume the debuff value stacks by straight addition (e.g. 10%+15%+15% = 40%)?
Debuffs generally fall into 5 types: A, B, C, eidolon/Burst effect, stacking (not many of these). Debuffs of different classes stack additively, while debuffs of the same class are supposed to apply the strongest one. Except we verified that this isn't the case; a weaker debuff will remain and be renewed if overwritten with a stronger one. The stronger debuff will be active for the turn that it was applied, but in the big scheme of things that doesn't really help.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
We have unconfirmed reports that this is not the case. Rather, debuffs appear to be currently uncapped, which will lead to a game-breaking bug when a certain kamihime is released in about a month, allowing a division by 0 to occur in the game formula (and thus infinite damage).
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
What are the reports for that based on? Tests on atk down? I don't think there's enough def down debuffs to reach 50% yet.
Yes they do stack by straight Addition, however not every debuff stacks. They have to be in different Classes or "Frames" as Google Translate says from the DMM Wiki.
Below is the link to the debuffs, just remove the enter between http and the actual address. Only way I can post links.
http
://xn--hckqz0e9cygq471ahu9b.xn--wiki-4i9hs14f.com/index.php?%E3%83%90%E3%83%95%E3%83%BB%E3%83%80%E3% 83%A1%E3%83%BC%E3%82%B8%E3%82%A2%E3%83%83%E3%83%97 %E7%B3%BB/%E3%83%86%E3%83%BC%E3%83%96%E3%83%AB#r984489a
Okay so debuffs have what are called "frames" (it's kind of a bad term, they're more like categories). Nergal's debuff and ambush are examples of A frame debuffs. You can only have 1 A frame debuff applied at a time. Sniper shot is an example of a B frame debuff. You can have 1 A frame and 1 B frame debuff applied simultaneously, and indeed they do stack by straight addition (say ambush - A frame 20% and sniper - B frame 20% would indeed be 20% + 20% = 40%).
However what we're saying here is not about that. It is about overwriting debuffs. Since you cannot have 2 A frame debuffs at the same time, if you apply a weak one and then you apply a stronger one, the stronger one should overwrite the weaker one. However that is not what is happening. The stronger debuff overwrites the weaker debuff but only for 1 turn. The next turn it goes back to the weaker debuff.