Managed to log in to try Garuda Ragnarok before reset. Dang, her rage meter takes forever to build and reduce but her stun time is extremely long. I got in like 7~8 turns in of regular attacks in, might have been more, kinda stopped counting, used this time to heal and recover cooldowns and basically had nearly had full burst again by the end.
Her raging regular attack seems to hits 3 targets at random, which is extremely dangerous, though her rage overdrive only hits 1 person but hits hard.
Though I almost messed up big since I was in a hurry to get in before reset and didnt change my subs or skill, Mordred still had Maidens on. Cleared with only 4 girls left, thought I was pretty much dead after stun wears.
Guess my method will more or less be build up burst during regular phase, since it takes real long, then full burst and attack skills out of range into stun to build back up.
edit: nvm about getting in early, despite starting it 10 minutes before reset, it still counted for the day since it I cleared it after.
And wow, they put SSR Nike in her own gacha with rates up instead of regular premium gacha. I guess that means they don't want players trying daily 150 NG pulls for her higher rates.
Last edited by Aidoru; 08-03-2017 at 06:35 AM.
managed to defeat garuda ragnarok with my dark team - mordred(sniper shot), satan, susanoo, hades and sol. decided to use my water team for typhon though - joan(black propaganda), triton, gabriel, belphegor and sol. generally sol dies half way through and gets replaced with nike. typhon fight took ages really had to pick and choose when to use skills instead of just stacking debuffs when off cd like other bosses
So I completed both Garuda and Typhon Ragnarok. You can reference my earlier posts in the thread for an overview of skills and damage (the estimates were off; the actual damage in both fights seems a bit less, possibly because the fights were nerfed).
Garuda: Overdrive gauge has 2 orbs. With full debuffs was easier than anticipated. I stacked ATK DWN to -65% and used Mordred to lower debuff resistance to ensure they stuck. Her normal attacks are weak (were hitting me for ~700 damage each with debuffs), but her overdrives are still dangerous. I recommend using Jorm as friend eidolon (for Water teams) to use the debuff immediately. Jeanne and Mordred are both good choices of souls. You'll definitely need Black Propaganda.
I went all-out with attacks from the start and easily got her to Stun before the 2nd overdrive with a Full Burst. The fight is basically won at that point. She broke stun and hit me with another normal overdrive, but didn't have much health left and I easily finished her off.
Typhon: Overdrive gauge has 3 orbs. Triple attacked my healer for 8k and instant KO on turn 2-3 (lol). The RNG is strong with this one, and there's not too much you can do about it. Her normal attacks are more dangerous than her overdrives, which you can plan for. I used Jeanne to mitigate the first overdrive, and debuffs to mitigate the second (I ran with Jorm as primary eidolon so her debuff would be ready for the second overdrive). I had the misfortune of pushing into Rage on turn 8, immediately taking a Rage overdrive to the face for 3.5k or so before my Burst was ready. Fortunately, though her Rage meter is quite resilient (endured my Full Burst + active skill unload + 1 turn of normal attacks), her Stun is ridiculously durable as well, and actually timed out for me (so don't dawdle). Once stun is over you should have Full Burst ready again for an easy finish.
Next time I plan to go all-out from the start and get in as much damage as possible before the second overdrive. I'll also run Andromeda because I'll get more mileage out of her heals, defensive buff, and Revive, and because mitigating the first overdrive actually reduces burst generation--making it more difficult to get in a Full Burst before the 2nd overdrive. I'll consider running Belphegor for Rage reduction, in case I lose a character before Burst.
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