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  1. #161

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    Added a new Berserk build to the Advanced Build Strategies section, which makes use of Morgan's Relic Staff. Note that Miracle ticket recommendations have not yet been updated to reflect this new build option.

    Berserk build
    The Berserk build relies on Morgan’s Relic weapon Staff to double normal attack damage for 2T (10T CD). This works best with teams that can heavily buff attack rate during those 2T, further amplifying damage inflicted. This can be further combined with Shingen’s EX skill Provisional Forest (see the Burst build) to deliver monumental spike damage over 3T. Like Burst builds, Berserk builds excel at quickly ending the Rage phase in difficult encounters. Unlike Burst builds, they can also deliver excellent spike damage at the start of encounters, which is particularly useful against high-damage trash mobs. Also unlike Burst builds

    The sacrifice is losing access to abilities for 1T and Burst for 2T. This can result in timing issues. If an Overdrive needs to be mitigated, the Berserk may have to be delayed for 1T. Without Provisional Forest, starting a Rage phase with a Burst and then initiating Berserk will usually deliver optimal spike damage, and allow the accompanying spree of combo attacks to recharge the Burst gauge. With Provisional Forest, the Burst may need to be delayed until after the Berserk period, since Morgan’s guaranteed triple attack will be needed to recharge, and you’ll want this to be buffed by Berserk. This could be risky if the boss is readying an Overdrive that could kill a team member before Burst is available again, blunting the Burst chain and severely compromising damage. A strong Burst gauge buffer like Titania can solve this issue.

    Elements like Wind that can combo attack frequently are particularly well-suited to Berserk builds.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #162

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    Adding a section describing the Rapid Burst build, which is aimed at clearing Accessory Quest Rank 5. Note that Miracle ticket recommendations have not yet been updated to reflect this new build option.

    Rapid Burst build
    The aim of the Rapid Burst build is to Burst as often as possible, typically to fit 2x Bursts into a given time window and maximize spike damage. For example, Accessory Quest Rank 5’s boss deals a massive AoE attack after a 5-orb charge, giving players at least 6T to force it into Stun. One strategy would be to Burst twice in that 6T period (+1 for each overdrive extension or reduction effect).

    Rapid Burst builds will typically rely on Shingen, as her Relic weapon allows her to recover +30 gauge after each Burst, she has an ability on a 4T CD that recovers a further +20 gauge, and her normal attacks build 25% additional gauge. Shingen’s ATK weapon further buffs her 4T ability from +20 to +35. In a 6T window, players would have 4T + the Burst turn to generate gauge for the 2nd Burst. To use Provisional Forest twice, Shingen would need to build 150 gauge during those 4T. With her ATK weapon, she could generate exactly the 150 needed with no combo attacks (this assumes Provisional Forest is used before the start of the window and Shingen starts with max gauge; getting the timing on this correct without a Burst gauge buffer could be tricky).

    An effective Rapid Burst build thus revolves around getting the rest of the team ready to Burst during the window. Jack-o-Lantern provides a Zeal buff that will grant +15. Black Propaganda buys at least +10. For a 6T window, the last kamihime in the lineup only needs 20 additional gauge, while the first kamihime needs 50. To Burst on time, the team will need to combine buffs to team Burst gauge, individual Burst gauge, and combo attacks. Guaranteed combo attack abilities are generally preferred to minimize risk.

    Element-specific strategies to close the gap include:
    Raiko (Thunder, +30 from Zeal)
    Michael Awakened (Light, +40 from Burst and abilities)
    Osiris (Dark, +15 from her 5T heal, which can be used twice with Black Propaganda)
    Titania (Wind, can buff 2 characters by +30 and +60 to herself, plus ~+30 to a 4th)
    Fire Beezlebub (Fire, +50 from Zeal over 5T; use Black Propaganda to leave time for the Burst)
    Athirat (Water, +20)

    Of the 6 elements, Water lacks the ability to guarantee a 2nd Burst in 6T with its primary Burst buffer alone. This deficit can be alleviated with overdrive extension and a 2nd Jack-o-Lantern, as needed.
    I also updated the Endurance build to provide an alternative for clearing AQ5, which revolves around Joan's HP Relic weapon.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #163

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    I updated my Rerolling Guide to better steer new players towards builds that will be strong in endgame. It now includes a brief explanation of why +100% eidolons are an optimal starting point, and links players to the Team-building Guide to help them choose an element that matches their playstyle. This should provide added value over the other popular rerolling guide featured here, the advice of which is outdated.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #164

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    Updated the Cashing priority section of the Gatcha guide with Exclusive Gatcha and SSR Gatcha.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #165

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    Updated the 4th Weapon Limit break section with details on orihalcum acquisition from Guild Orders.

    4th Weapon Limit Break
    Introduced in September 2017 (DMM), a final limit break can be performed on certain SSR weapons using Orihalcum obtained from Guild Orders. Details can be found in a summary on Harem-Battle and on the JP wiki page for weapon limit breaks. 4th Limit Breaks don’t require an additional copy of the original weapon.

    Orihalcum requirements
    Advent and Kamihime weapons: 3 orihalcum
    Union weapons: 2 orihalcum
    Dragon Eye shop weapons: 5 orihalcum

    Guild order orihalcum rewards (total)
    6 points: 1 orihalcum
    10 points: 2 orihalcum
    18 points: 3 orihalcum
    20 points: 5 orihalcum

    To keep pace with Advent and Union event 4th weapon break unlocks, you’ll need about 1 orihalcum per month per element ([2.5 orihaclum/event] * [2 events/month] / [6 elements]). New Guild Orders are available every 2 weeks, or twice a month.

    Orihalcum acquisition
    • New players (~1-3 months) can reach the 1-orihalcum tier by clearing the first two battles, yielding enough orihalcum to raise 1-2 elements.
    • Veteran players (at least one nearly maxed team) can reach the 2-orihalcum tier by clearing the final boss at least once, providing enough orihalcum to raise 2 elements. This includes duplicate event weapons, kamihime weapons, and Dragon Eye shop weapons. This tier is appropriate for casual players who want to invest in a single element, and doesn’t require much time investment.
    • Those who want to level more than 2 elements will want to aim for the 3- and 5-orihalcum tiers. These will be difficult to reach without a +100% eidolon (primary or friend), a maxed team with elemental advantage, and optimal encounter strategies.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #166
    Unregistered Guest
    I think it's 3 Ori for Union and Kamihime Weapons and 2 for Advent Weapons.

  7. #167

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    Quote Originally Posted by sanahtlig View Post
    Updated the 4th Weapon Limit break section with details on orihalcum acquisition from Guild Orders.
    Thank you so much for your hard work and welcome back.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  8. #168

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    Quote Originally Posted by Unregistered View Post
    I think it's 3 Ori for Union and Kamihime Weapons and 2 for Advent Weapons.
    Thanks, I've updated the section accordingly.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #169
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    Thanks, I've updated the section accordingly.
    Glad I could be of help. Thank you for your hard work.

  10. #170
    I wish I knew about levelling the skill of grails and fodder SR weapons before feeding them to your main weapons.
    If you take a fodder SR weapon, worth 3.5R, level it up to skill level 4 with 6 R weapons, its value goes up to 14R.
    You gain 4.5 R weapons worth! I don't think I saw this piece of info in your guide.

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