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  1. #151

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    Quote Originally Posted by sanahtlig View Post
    I've been thinking about writing a Rank 4 Accessory Quest guide. But briefly, most teams will want to use Mordred to ensure debuffs land and for Black Propaganda. Having Gaia in reserve, if available, is extremely handy for dealing with the final boss's Raging Overdrive. You'll need at least one source of healing, and ideally you'll want DEF at -40% before Vine. -ATK to -30-40% without eidolons is important for most teams except Fire.

    That assumes maxed neutral-element teams. For non-maxed teams with elemental advantage, it's really going to depend on ATK power and specific characters available. If you don't have enough offensive power to burn the boss during Rage, you're going to quickly run into trouble, particularly when something goes wrong like a character dying prematurely or a debuff missing.
    Sounds pretty tricky for farming accessories for your own element...

    One section I don't particularly understand is Gaia: is there a need to run her in the main team if you're not confident in your damage output? I notice that the boss does a stupid amount of damage with a single hit for the overdrive, basically meaning probably 3 himes without Gaia around will just straight up explode, so why not have Gaia in the main in case something screws up really badly during the last boss?

    Additionally, how much base atk power would you actually require from your weapons (assault skills and eidolon boost included) running a neutral element maxed team?


  2. #152

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    By "neutral-element", I'm including same-element too. Mordred becomes all the more important though.

    I keep Gaia in reserve in my team, since it already has Sol. 2 off-element reduces damage too much; even if it works, it's just way too slow. Having her in reserve also keeps her from getting killed by triple attacks. She can be used off-element in the main team also, so long as she's the only one. My Water team has -50% ATK and high HP, so it usually takes 2 overdrive hits to kill a character. Losing 3 characters at once is extremely rare; my team will remain full-power so long as 2 or less are killed by the first Raging Overdrive. Strong Wind teams with at least Awakened Gaia and Oberon should have no real issue with Accessory Quests, other than Fire.

    By "maxed" team, I'm assuming 42k+ team attack power and >+100% character attack power from weapon skills, as well as >80% elemental attack power from eidolons. That's assuming a full grid of maxed level and maxed skill level same-element SSRs, SR+ Assault, and of course eidolons. It's likely possible to do with less, but I already lose occasionally as it is. If you're going to waste all those resources on the entrance fee, you want to make sure you're going to win. Otherwise, you should just do Rank 3.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #153

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    Figured I'd necro this thread since I just thought of something interesting: For player without full SSR equipment on deck, or even a maxed out SR deck of SR disaster assaults, is it a viable option to save all copies of event weapons for all their effects instead of using them as LB fodder?

  4. #154

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    Yes, I wouldn't start LB'ing until you have a full same-element grid of LB0 SSR and LB0 Disaster Assault weapons. Raising weapons to LV40-50 only to use them as fodder later doesn't consume much resources.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #155

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    Updated the Thunder section of my Elemental Team-building Guide as follows:
    For players looking for a Thunder-element alternative to Sol to maximize damage, Athena (3rd Miracle ticket) can complement Thunder builds with Raiko (AoE mitigation and ATK debuff) and Thor (Paralysis). Athena has a pair of abilities similar to Gaia’s that covers allies for 1T (single-target attacks only) and decreases damage taken by 90% (2T). This is on a 5T cooldown, so it can be used relatively frequently and reduce the need for healing. Unfortunately, Athena will compete with Mammon for the 3rd Miracle ticket spot, and Mammon is more important..
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #156

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    Made several important updates to the Wind section of the Elemental Team-building Guide, including details on Burst builds and Gatcha priority.

    Wind
    Wind can be played offensively or defensively, with many skills that increase attack frequency and the Burst gauge--allowing for more frequent Bursts--as well as the potential for strong damage mitigation. However, Wind has few options for healing until much later. Wind is particularly friendly to free players, who get immediate access to a strong class B debuff from Cybele, while the easily-obtainable Zephyr (R) adds weak heals and an astoundingly good class C ATK debuff.

    Wind starts somewhat weak but strengthens with later content updates. Gaia’s Awakening is the turning point for Wind, and makes her the single must-have character for Wind. Aspiring Wind users should reroll for Gaia or pick her up from the first Miracle ticket. She’s the first character to get an Awakening, and she becomes the Paladin of KamiPro, uniquely able to nullify attacks on other characters, mitigate AoE overdrives, AND heal the team. Cybele’s SSR variant transforms her into a peerless attacker GUARANTEED to combo with every normal attack, giving her ridiculous Burst generation and damage output, especially when buffed (e.g., by Morgan and/or Titania). Seth is a healer second only to Sol, with a 1500/6T heal + cleanse, Combo attack down + class C ATK down (-20%), and a 1000 damage barrier.

    Wind’s ATK debuff options are limited until Seth. Oberon (SR) is a big boon to Wind teams, as she packs both class A ATK and DEF debuffs (-15%). Once Hastur (-20% DEF) and Seth (-20% ATK) become available, Oberon becomes less essential. Wind users without Oberon or Seth will likely be running Joan d’ Arc for most content for her class A ATK debuff and damage cut skill (-40%), which synergizes well with Gaia’s (-40%).

    While Wind lacks a class C DEF debuff, teams have several options for reaching the DEF debuff cap of -50%: +100% Wind elemental attack eidolon Hraesvelg (-20%), SR eidolons Vine (-10%) or Yamata no Orochi (-12%), D’art with personal weapon (class B -30% ATK/DEF), Hercules with Relic weapon (-25% on Burst), or an off-element kamihime with a class C debuff (e.g., Cthulhu). Wind thus doubly benefits from its +100% eidolon, which vastly increases its potential damage output. Use of the story eidolon Vine (see Building a well-balanced team) or Yamata no Orochi comes with significant tradeoffs, especially since the benefit will be delayed by 8 turns, but provides a guaranteed means to reach the cap. Cthulhu brings additional skills such as overdrive reduction and class A ATK down, making her a potential upgrade over Oberon.

    Wind is well-suited to Burst builds. Wind has several options to maximize Provisional Forest damage. Awakened Titania is the best option, as she can instantly boost Shingen’s gauge to full on the same turn, plus nearly guarantee that one kamihime plus herself will be ready to Burst as soon as Shingen is. Combine this with SSR Cybele and the team should be able to Full Burst every 6T. Wind Ramiel (SR) is a decent fallback with some tradeoffs: her Zeal buff can guarantee that Shingen will be able to Burst 2T after Provisional Forest is used, but the team will take ~1000 damage. Alternatively, her Burst gauge generation buff will bring Shingen to 99%; as long she gets hit (e.g., from an AoE overdrive), she’ll reach 100. Wind Orpheus (R) can also provide a similar Zeal effect, at a big sacrifice in damage. Hercules’s Raging Strike (EX or main) can also close the gap, but will require the sacrifice of an ability slot (and thus overdrive extension). This option is viable as long as the team has a kamihime with ATK down (e.g., Seth or Oberon).

    Miracle ticket priority (Defensive build): Gaia or Seth (3rd Miracle ticket), SSR Cybele (3rd Miracle ticket), Gaia or Seth (whichever you didn’t pick first), Hastur (2nd Miracle ticket), Sol (instead of Seth)
    Miracle ticket priority (Offensive Burst build): Gaia or Seth (3rd Miracle ticket), SSR Cybele (3rd Miracle ticket), Hastur (2nd Miracle ticket), Titania
    Gatcha priority: SSR Cybele, Hraesvelg (+100% elemental attack eidolon), Wind Ramiel (SR), Wind Orpheus (R) in ~April 2018; Seth in ~June 2018
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #157

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    Added a section on Character attack vs. Elemental attack explaining how these terms interact in the damage formula.

    Character attack vs. elemental attack
    The damage formula treats character damage and elemental damage as separate terms. The formula look like this:
    (1 + %character_attack) * (1 + %elemental_attack)

    Sources of character attack include Assault and Pride skill, some eidolon passives, and most temporary buffs. Sources of elemental attack include eidolon passives, elemental advantage (+45/48%), Passion-type Relic weapons, and some temporary buffs (including the Kaiser Dragon summon ability).

    Maximizing damage generally means raising these terms in a balanced manner. Since most developed teams will already have high character attack from stacking Assault weapons, primary and friend eidolons with elemental attack are usually optimal.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #158

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    Added a sub-section on Weapon usage priority to the How to get strong quickly section of the Leveling Guide.

    Weapon usage priority
    (LB# = # of limit breaks; SLVL = weapon skill level)
    SSR dual-skill > SSR Assault > SSR Pride > SSR Defender > SR Assault > SSR (off-element)
    LB3 SSR > LB1 SSR Assault = LB3 SR Assault
    SR Assault SLVL10 > SSR (off-element)
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #159

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    I've updated the Burst build section with a comparison of various options available once Relic weapons are released, as well as caveats to using Shingen's HP Relic weapon.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #160

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    I updated the Useful Links and Resources section, and also added a Mission Statement to clarify my goals.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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