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  1. #101

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    I had the impression that the shop turn-ins had diminishing returns, and quite quickly you'd reach a point where you're spending a lot of AP and getting almost nothing in return. In any case, I've never farmed story quests. There's usually better things to be doing with that AP.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #102
    Another way to farm seed beside that and daily

  3. #103

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    You can accrue seeds from Raid events by saving all the ones you get from tickets and medallion rewards rather than burning them. The more often you MVP, the more tickets you'll get, and the more efficiently you'll be able to earn seeds. The medallion rewards have diminishing returns, so you can get most of the rewards just by using passive regen. Only those who try to hardcore farm every Raid event will ever have a problem with seeds. If you stick to 1-2 elements you should have no issue, even if you don't play often. Otherwise, you'll just have to play a lot and use that passive regen to its fullest. That's the price you pay for not focusing.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #104

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    Once you get your basics covered and can MvP regularly, you can more or less go infinite with Seeds in every raid event. Seed only during Burst Hours to get MvPs more assuredly. This is why being in a Union where you can play during every or most Burst Hours is important.

    Outside of Raid/Union events, best way to get Seeds is Disaster raids. Religiously doing them every 60/100 minutes for your BP Regen adds up to a lot of Seeds. I don't think you should spend your AP on starting Disaster raids though, unless you've farmed more Fangs than what you'll ever need. And with Accessory quests, just Fangs isn't enough either, as you nowadays also need Runes...

  5. #105

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    Advanced Build Strategies

    This section provides organizing principles for optimal builds, which are further elaborated in the Elemental Team-building Guide. While not meant to be comprehensive, this section illustrates general themes in the builds I’ve put together, and provides tips for users to construct builds in the same mold.

    Some elements will lean towards one build style over others. For example, Fire and Thunder aren’t tooled well for Sustain builds, while Wind is particularly well-suited for Burst builds.

    Versatile build
    The Versatile build aims to be ready for any challenge by bringing the right skills to counter your foes. Such builds will aim to reach -40%-50% ATK/DEF, have at least one source of AoE heals (> 200/turn), and bring Overdrive extension (e.g., Black Propaganda), all while keeping the Soul or EX slot free for a utility skill (e.g., cleanse, dispel) to respond to encounter-specific needs. Blind or Combo attack down to mitigate spikes in normal attack damage are also typical features, as is Affliction resistance down to ensure that debuffs land.

    Mordred is commonly used in Versatile builds since Overdrive extension has few alternative sources, and Mordred combines this with several other useful debuffs, including Affliction resistance down and Blind. Her Relic weapons also apply Combo attack down with Bursts, while her Discipline Relic weapon adds a Dispel to Outrage. But the core feature of Versatile builds is that core debuffs are provided by kamihime, allowing the player to switch Souls depending on the demands of each encounter.

    Sol is also favored in Versatile builds, since she brings healing, cleanse, dispel, and a class C ATK debuff all in one character. Since she has no elemental weakness, she can fit into builds for all elements. The tradeoff for using Sol is that it reduces overall damage by ~15% in a maxed non-Light team.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #106

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    Burst build

    The Burst build aims to minimize time in high-damage phases with massive spike damage. Typically, the team will unload at the start of the Rage phase of a boss fight, emptying the Rage meter and avoiding a potentially lethal Rage Overdrive. Advantages of Burst builds are that they can end battles quicker and sometimes ignore annoying encounter mechanics. Disadvantages are that overkill Bursts can lead to messy transitions (e.g., no debuffs ready) in multi-stage fights, may require careful timing to avoid a Rage Overdrive before the team is ready to Burst, and require excellent gear to work optimally. The Bishujorin-based build described here also has strict requirements that are difficult to meet without planning around specific Miracle ticket picks.

    Shingen’s ability Bishujorin is the core of a Burst build, as it increases the team’s Burst damage by ~40%. Her Discipline Relic weapon Divine Bow of the Champion increases the bonus to ~100%, or double. The catch is that the ability reduces the user’s Burst gauge by half, and the bonus has a 3-turn duration. Shingen has another ability that grants her 20 Burst gauge, so that leaves 30 Burst gauge to recover in 2 turns. Shingen also gets a double-attack rate up ability and gets 12.5 Burst gauge per normal attack, so while she won’t be severely delaying Bursts overall, she could fail to Burst along with the team and get the bonus, decreasing total Burst damage by ~24%. To ensure Shingen always get the bonus, she needs another source of Burst gauge (5/17.5/30 for 2/1/0 attacks before Burst is ready). Players have two optimal options: Hercules’s EX skill (increase Burst generation rate to 15.5/turn for 5 turns along with combo attack rate up) and Burst gauge up from a kamihime. The former requires foregoing debuffs from the Soul, while the second requires specific kamihime in the team. For +40% damage, players can sub the ability on Arthur or Morgan, or use Shingen’s Passion Relic weapon for 30 Burst gauge instead of 20 (but probably better to use Arthur). Again, these require foregoing debuffs on the Soul.

    To sum up the requirements for a strong Bishujorin-based Burst build, most teams will want to have at least two of the following covered by kamihime:
    Class B debuff
    Burst gauge up effect
    Overdrive extension (not critical, but greatly increases the margin of safety)

    Since Overdrive extension is rare and currently only possessed by Ryu-Oh (Water), Dark Amaterasu (limited), and Forseti (Light SR, 12T CD!), most general-use Bishujorin Burst builds will want to include kamihime with a class B debuff and a Burst gauge up effect.

    Thunder and Light are missing class B debuffs in their lineup, which means they’d have to run with low ATK (Thunder) or DEF (Light) down to make the build work.
    Last edited by sanahtlig; 01-08-2018 at 10:03 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #107

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    I added a quick reference for buffs/debuffs by Aken in the Useful Links and Resources section. Thanks to Wpmz for suggesting this.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #108
    Unregistered Guest

    Assist ability

    i want to ask, does Soul and Kamihime assist ability applies to the whole team or only to themselves?

  9. #109

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    Assist abilities generally only apply to that character.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #110

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    Quote Originally Posted by Unregistered View Post
    i want to ask, does Soul and Kamihime assist ability applies to the whole team or only to themselves?
    I think so far, the only passive ability we have so far is Bastet's team-wide Dark HP 5% up. It also works from the backrow, by the way.

    Every element will eventually get on those. I can't think of any other passives that work on the whole team.

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