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  1. #1
    Quote Originally Posted by Slashley View Post
    ... how deep in the healing water hole are you? Because if you're running like three healers (SSR Nike, Aphrodite, Andromeda while still taking care of the required debuffs with Ryu-Oh or something), then maybe. Having a large HP pool would allow you to not lose people from unlucky triple hits (though Water can bring Triton to prevent those).
    Sol+Cthulhu deep. I'm pretty much free so I'm not sure I'll ever be able to get any of the girls you mentioned.

    By the way, are the tradeable SR assaults that you can get from trading materials flat out worse than the Disaster assaults? I've done a ton of raids but only got a couple of Defender weapons, no Assault. Meanwhile skill-fodder R weapons are just piling up, filling inventory space.

  2. #2

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    Quote Originally Posted by Asdef91 View Post
    By the way, are the tradeable SR assaults that you can get from trading materials flat out worse than the Disaster assaults? I've done a ton of raids but only got a couple of Defender weapons, no Assault. Meanwhile skill-fodder R weapons are just piling up, filling inventory space.
    If I know my stuff correctly, the skills themselves don't have any distinct differences, but disaster weapons have higher stats than the tradeables in shop. Defender SRs you get from disaster can be used for pretty convenient skill fodder, since you can beef up the success rate pretty easily with a Slvl2 SR, which takes only one R to boost.

  3. #3

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    Quote Originally Posted by Asdef91 View Post
    Sol+Cthulhu deep. I'm pretty much free so I'm not sure I'll ever be able to get any of the girls you mentioned.
    In that case, no. Go offensive. You need far, far more healing power to make investing heavily in HP weapons somewhat worth it. And even then, again, it's dubious.
    Quote Originally Posted by Asdef91 View Post
    By the way, are the tradeable SR assaults that you can get from trading materials flat out worse than the Disaster assaults? I've done a ton of raids but only got a couple of Defender weapons, no Assault. Meanwhile skill-fodder R weapons are just piling up, filling inventory space.
    RNG is going to RNG. I got 19 copies of Darkness Disaster Eidolons before I got my fourth copy of the Assault weapon.

    Also, inventory space shouldn't be such a huge issue. You should buy space to 100, maybe even 200 straight off the bat. It's by far the best thing you can do with Jewels (once past rerolling stage).

  4. #4
    increased my stash to 400 weapon/200 eidelon, and its still annoying doing 100x 10er draws

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