I wish I knew about levelling the skill of grails and fodder SR weapons before feeding them to your main weapons.
If you take a fodder SR weapon, worth 3.5R, level it up to skill level 4 with 6 R weapons, its value goes up to 14R.
You gain 4.5 R weapons worth! I don't think I saw this piece of info in your guide.
I thought a basic system like that would've been explained in the in-game tutorial. I guess not.
I added a new entry to the section How to get strong quickly of my Leveling Guide to cover this topic.
Skill enhance efficiently to conserve fodder
Grails and SR weapons bearing a skill can be enhanced to raise their skill level before being used as fodder, greatly boosting the skill XP they provide. Since each enhancement can grant a maximum of one skill level, and each fodder type has a target skill level that optimizes skill XP per Rs spent, there’s an optimal combination of fodder to use at each skill level for each rarity of target weapon. Use the tables I’ve provided in my Weapon skill enhancement calculator as a guide, or use the calculator to generate your own strategy based on the fodder available to you.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
I updated the Wind Team-building Guide with a build comparison and a video showing my Berserk build in action against the Wind Catastrophe.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
So this is a bit silly, and this is probably public knowledge/i'm late to the party, but it might be useful to put something in the guide about the bonus of breaking 80 ap, whereas you get infinite(or rather the 100x10 100x1 per day limit) gemchas. If it's there sorry i missed it, didn't see it on my re-read so maybe splitting out that section better.
Rough math - 25 AP for the gem quest, average yield is 6300 or so, puts your gems per AP at 252, so you need 39.6 AP per 10k gems
On average, you get half-elixirs at a rate of 1% from the current gemcha, or 1 per every 10k gems spent.
So, if you have more than 80 AP, you get "free" gemcha, by spamming half elixirs on the gem event when it pops up in guerillas each day, using that for gem which then replenishes your half elixirs, and as you get more than 80 AP you start getting a net gain of half elixirs each day, plus all the fodder, +1s, and raid berries.
I know i was kicking myself when i realized it way too many levels late, it really drastically changed my grid buildout speed....