Priotize kamihimes break limit choices by your main party first, which ever one gains a debuff that gets an increases in %effect, not CD turn reduction. Fine if it gains both. Then kamihimes that will increase your heal per turn rate, then increased buff effects, buff CD reduction, offensive attack skills and lastly debuff with CD reduction, which is the most useless enhancement since debuffs are time base, making an extra turn with no additional effect basically no different than its regular versions.

Dispel and debuff recovery depend on current event.