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  1. #1

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    Building a well-balanced team

    A team’s core is its kamihime.
    Weapons, eidolons, and upgrade materials can be farmed from events, but kamihime selection is mostly determined by the luck of the draw in Gatcha. Until the introduction of 100% elemental attack bonus eidolons, kamihime selection will determine a team’s potential. Soul selection will fill in the necessary gaps in capabilities.

    A balanced team should include healing, ATK/DEF debuffs, and spike damage.
    A balanced team with two sources of healing (~400 healing/turn), -32% ATK/DEF, and sufficient spike damage/mode reduction to deplete the Rage meter without Burst (ex: damage skills totaling 10x damage) will be sufficiently versatile to deal with a wide range of challenges.

    ATK and DEF debuffs scale exponentially.
    Each additional percentage point provides more benefit than the last. Increasing DEF down debuff from -40% to -50% increases damage by 20%, nearly double the benefit of 0% to -10%. Players should strive for -40 to -50% ATK and DEF down when possible.

    Debuff priority
    DEF > ATK > Overdrive extension > Overdrive reduction > Debuff resistance down > Combo attack down > Blind > Triple attack down > Double attack down > Paralyze > Charm > Stun extension > DoT
    This priority scale is meant only as a general guide, and does not cover all situations. The relative usefulness of overdrive gauge extension / reduction, Blind, and attack frequency down will depend on the threat posed by a boss’s normal attacks vs. its overdrives. Also, some skills in the same category have stronger effects and/or accuracy than others.

    Certain skills are situationally useful, and even mandatory for certain encounters
    Many encounters will require overdrive gauge extension to make punishing overdrives less frequent. Certain bosses have powerful buffs that must be dispelled. Others use debilitating debuffs that must be cleaned. Use Soul EX abilities to cover these needs as required.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2

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    Soul selection
    I recommend Mordred as first 3rd-tier soul. The goal of new players should be to clear Advent Ultimates ASAP. Mordred has the best toolset for challenging difficult content with an underpowered team. In addition, her overdrive gauge extension EX skill is required for many Advent Ragnaroks.

    Subsequent picks will depend on the needs of the primary team, which tends to track with element.
    Healing (main): Cassiopeia or Andromeda
    Type A DEF down (EX): Gawain
    Type A ATK down (EX) / damage mitigation (main): Jeanne d’Arc
    Type B ATK/DEF down (EX): D'Artagnan

    Players should also pick up these souls for EX skills that are useful in certain encounters.
    Mordred: overdrive gauge extension, combo attack down (from Asmund)
    Cassiopeia: dispel enemy buff, cleanse debuffs (from Vivian)
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3
    Quote Originally Posted by sanahtlig View Post
    ATK and DEF debuffs scale exponentially.
    Each additional percentage point provides more benefit than the last. Increasing DEF down debuff from -40% to -50% increases damage by 20%, nearly double the benefit of 0% to -10%.
    Please elaborate how this works.

  4. #4

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    Quote Originally Posted by CrimsonRunner View Post
    Please elaborate how this works.
    I created a thread a while ago that discussed this. You can also use my Temporary Effects Damage Calculator to run the numbers yourself using the damage formula posted on the JP wiki. In short, the odd scaling occurs because defense is in the divisor of the damage calculation, and thus a 50% reduction in defense results in double damage.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5

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    Quote Originally Posted by CrimsonRunner View Post
    Please elaborate how this works.
    It is something you'll come across in many games. The short version would be, when it comes to % reduction, it stacks upon itself.

    Let's say that there's a boss that deals 1000 damage with a normal hit. Mathematically we'd use N (or X) for it, but fuck it. This is for demonstration, so we're using a number.

    The boss already has -0% Atk from previous debuffs, doing 1000 damage to you. You use a -10% Atk debuff. The boss now does 900 damage (100 less). You're taking 10% less damage from using a -10% debuff.
    The boss already has -50% Atk from previous debuffs, doing 500 damage to you. You use a -10% Atk debuff. The boss now does 400 damage (100 less). You're taking 20% less damage from using a -10% debuff.
    The boss already has -70% Atk from previous debuffs, doing 300 damage to you. You use a -10% Atk debuff. The boss now does 200 damage (100 less). You're taking ~33% less damage from using a -10% debuff.
    The boss already has -90% Atk from previous debuffs, doing 100 damage to you. You use a -10% Atk debuff. The boss now does 0 damage (100 less). You're taking 100% less damage from using a -10% debuff.

    As you can see, the more % reduction you've stacked, the better and better it keeps getting. Once you go past 50%, it's especially better.

    This is also useful for other games. Like, MMO tanking stats. If you have a game where, at the start of the game, you can only reach a total of 30% parry+dodge in the best gears, everyone will probably laugh at the avoidance stats. But as the game gets more gear, once that 30% starts going past 50%, suddenly avoidance gear starts to be completely broken. And if you reach 90%+, you're going to be trying to squeeze out even a single avoidance stat more, since as you close towards 100%, it just gets absolutely broken. Most games don't allow for this, which is why "diminishing returns" exist.

  6. #6

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    Quote Originally Posted by Slashley View Post
    IThe boss already has -50% Atk from previous debuffs, doing 500 damage to you. You use a -10% Atk debuff. The boss now does 400 damage (100 less). You're taking 20% less damage from using a -10% debuff.
    It's useful to conceptualize this as effective HP or # of hits that can be absorbed. Then the results exactly mirror the impact of DEF down on damage dealt. 100 less damage doesn't sound like much, but starting from 500 damage per hit, it increases your durability from 2 hits to 2.5 hits (25% increase). Add in the impact of healing and your durability could increase even further.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7

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    +100% eidolons

    Starting around November 2017, +100% elemental attack eidolons will be released for each element over the course of ~9 months. While these are the strongest single upgrade you can seek for your team (~28% damage increase), the odds of rolling one for your primary element are low: ~1.2% per 10-roll under optimal conditions. In other words, your chances of landing the one you need are vanishingly small unless you’re doing dozens of rolls. Saving jewels for a few months for a shot at one could be beneficial, especially if the SSR kamihime it’s introduced with is strong, but don’t get your hopes up. These eidolons are essentially bait to give the high-rollers something to spend on.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #8
    Unregistered Guest
    Quote Originally Posted by sanahtlig View Post
    +100% eidolons

    Starting around November 2017, +100% elemental attack eidolons will be released for each element over the course of ~9 months. While these are the strongest single upgrade you can seek for your team (~28% damage increase), the odds of rolling one for your primary element are low: ~1.2% per 10-roll under optimal conditions. In other words, your chances of landing the one you need are vanishingly small unless you’re doing dozens of rolls. Saving jewels for a few months for a shot at one could be beneficial, especially if the SSR kamihime it’s introduced with is strong, but don’t get your hopes up. These eidolons are essentially bait to give the high-rollers something to spend on.
    Well.. I know, it's the type of game this is and all.. but with how hard it is to even pull anything right now as a F2P player the chances of getting one is basically zero. It's obviously targeted at whales as you say, and the fact that luck can for the most part be negated by cash is a major turn off for me. I grind my ass off as a F2P player to get just enough to 3k jewel pull, that or save up for multiple pulls.. and end up with nothing and an insane amount of time wasted on this type of game. I can only imagine it getting more and more P2W from here, and it's already bad as it is. They may be the lifeblood of the game, but this just makes it even harder for F2P players to compete..

    So now I ask myself, should I quit or should I waste 10x the amount of time a whale pays to get one (or multiple)? I honestly don't know, on the fence with this personal question.

  9. #9

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    Quote Originally Posted by Unregistered View Post
    --
    So now I ask myself, should I quit or should I waste 10x the amount of time a whale pays to get one (or multiple)? I honestly don't know, on the fence with this personal question.
    You can't "win" in P2W games without spending thousands of dollars.

    So the only questions that really are, are "do you want to pay thousands of dollars?" and "can I enjoy the game without "winning"?"

    If the answer to both questions is no, quit.

  10. #10

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    Quote Originally Posted by Unregistered View Post
    So now I ask myself, should I quit or should I waste 10x the amount of time a whale pays to get one (or multiple)? I honestly don't know, on the fence with this personal question.
    Depends what your goal is. Do you want to be better than everyone else? Do you want to be able to complete all available content? Do you have a certain milestone you're aiming for, like completing Ultimates or Advent Ragnaroks? How much are you willing to pay? What's your tolerance for grind? Are you an obsessive collector that absolutely needs every character?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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