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  1. #1

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    Jewel usage
    Save jewels to roll when useful SSRs or SRs are released for your primary element
    This leverages the appearance bonus for maximum benefit.

    Use your jewels only for 10-rolls
    10-rolls give one guaranteed SR.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2

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    Miracle tickets
    Miracle tickets can be used to choose any kamihime that was in the Premium Gatcha pool prior to the start of the promotion, except for limited-time kamihime like Fire Sol. The first ticket in DMM included kamihime released by 12/9/16, and the second ticket by 2/29/17. Consult this table of SSR kamihime for a list of limited kamihime (現在入手不可), and this table of kamihime by release date to determine eligible kamihime (include starter kamihime like Sol that aren't listed with a release date).

    It's not clear if the choice of kamihime is fixed (to what was available in DMM) or variable based on the exact timing of introduction in the Nutaku version.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3

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    Big update today.

    Which element should I choose for my primary team?
    By sanahtlig

    Short answer
    The element which you can form the best team around. That’s going to be specific to the kamihime available to you, particularly from Gatcha. Generally, teams with more SSR kamihime will be stronger. If you have a +100% elemental damage eidolon, go with that element.

    Long answer
    See Building a well-balanced team. In particular, access to ALL of the following debuffs is critical: type A ATK, type A DEF, and type B ATK/DEF. Type C debuffs are particularly desirable because they stack with the more common type A and type B. Preferably, you want to rely on your Soul for at most ONE of the type A or type B debuffs. That means you should be able to get at least two debuffs from kamihime. This is because you’ll often need to rely on your Soul to provide encounter-specific utility skills such as overdrive extension (Black Propaganda) and dispel (Chaos Magic).

    Elemental Team-building Guide

    While one could approach this from many angles, I’ll focus on access to debuffs as a primary bottleneck and therefore a starting point for planning.

    In general, Light and Thunder are considered weaker elements. All else equal, you should stay away from these elements because they require specific combinations of kamihime to work well. They CAN work, but the odds are stacked against you.

    Light

    Light is heavy on healing and damage reduction, and weaker on damage, with limited access to defense down and damage skills.

    Light has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely compensates for this weakness with her type B debuff.

    A good Light team will start with Sol, who provides healing, dispel, and an exceedingly useful type C ATK debuff. Tsukuyomi (Light) provides an elemental defense down debuff, which is essential for Light to reach the defense debuff cap.

    Light has been neglected in events, resulting in reduced access to strong weapons and eidolons. Additionally, getting sufficient defense down is difficult without Tsukuyomi. Thus Light is not recommended for most players.

    Thunder

    Thunder is heavy on damage skills and buffs, with poor access to healing and debuffs. However, some of the later-introduced SSRs bring valuable type C debuffs.

    Thunder has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely complements a Thunder team with her type B debuff and defense/healing skills.

    A good Thunder team will hinge around access to necessary debuffs, especially defense down. Mamon is essential for her type C DEF down debuff. Tyr or Noel can provide type A DEF down. Raiko and Marduke can provide type A and type C ATK down, respectively. An optimal Thunder team will thus contain most or all of these kamihime, with little room for deviation.

    Overall, Thunder has poor access to debuffs and healing, and no access to type B debuffs at all. Thus Thunder is not recommended for most players. Amaterasu and Sol can both cover for Thunder’s weaknesses, at the cost of Thunder’s strength: overwhelming damage.
    Last edited by sanahtlig; 09-17-2017 at 10:58 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4

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    Wind
    Wind is a flexible element, with many skills that increase attack frequency and the Burst gauge, allowing for more frequent Bursts. However, Wind has few options for healing until much later. Wind is particularly friendly to free players, as you get immediate access to a strong type B debuff from Cybele, and the easily-obtainable Zephyr (R) adds weak heals and an amazing type C ATK debuff. This makes Wind more flexible than other elements, allowing room to change Souls and EX abilities to fit the encounter.

    Wind starts somewhat weak but strengthens with later content updates. Gaia’s Awakening is the turning point for Wind, and makes her the single must-have character for Wind. She’s the first character to get an Awakening, and she becomes the Paladin of KamiPro, uniquely able to nullify attacks on other characters, mitigate AoE overdrives, AND heal the team. Cybele’s SSR variant transforms her into a peerless attacker GUARANTEED to combo with every normal attack, giving her ridiculous Burst generation and damage output, especially when buffed (e.g., by Morrigan and/or Titania).

    Wind’s type A debuff options are somewhat limited, and Wind teams cannot reach the defense debuff cap through normal means. Put another way, Wind will benefit from any DEF debuff that stacks with type A and type B. That means that bringing in an off-element kamihime like Cthulhu with a type C DEF debuff will actually INCREASE damage (assuming it lands!). This adds flexibility even for highly-optimized teams, especially since Cthulhu also brings a type A ATK debuff. Failing that, Oberon (SR) packs both type A ATK and DEF debuffs in one character, and is a solid option until Haster becomes available. Oberon is also the only option for a type A ATK debuff, other than from one’s Soul, which may make her worth bringing along regardless.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #5

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    Elemental Team-building Guide: Water

    Water is extremely versatile, with access to strong debuffs, healing, team-wide buffs, and a wide range of utility skills such as debuff cleansing and overdrive extension. Water is also blessed with an abundance of strong Gatcha SRs and SSRs, event SRs, making it the easiest element to cobble together a strong team for from random Gatcha pulls. While perhaps not the strongest element with a full hand-picked team, the wide selection of useful kamihime makes it fairly easy to build a balanced team without relying on Miracle tickets, rerolling, or excessive whaling. Water’s versatility and free healer (Nike) makes it an especially good choice for free players.

    Water has unparallelled access to ATK and DEF debuffs, and this is perhaps its greatest strength. Water can cover class A & class B ATK & DEF debuffs with SR kamihime alone, with event SR Gabriel providing an easily-accessible class A ATK debuff. Water also has multiple options for strong debuffs from SSRs (e.g., Dragon King, Cthulhu, SSR Nike, Snow Raphael). Water is especially strong prior to the debuff cap, as it’s the first element to get a strong type C DEF down debuff (Cthulhu), and gets early access to the event SSR eidolon Jormugand (eidolon-class ATK down) as friend eidolon. Jormugand uniquely allows water teams to stack high amounts of ATK down at the start of the encounter with minimal sacrifice in damage.

    Due to its flexibility in debuffs, Water has several options for building an optimal team. Water has at least two core builds: one with Cthulhu and SSR Nike, and an alternative with Dragon King (How to reroll for SSR kamihime). Cthulhu gives early access to the highly-coveted class C DEF debuff (-20%) as well as a class A ATK debuff (-15%) and overdrive reduction. Combined with Nike’s class A DEF debuff (-15%), Sniper Shot (-20%), and Jormugand as friend eidolon (-10%), they can reach -45% ATK and -50% DEF (after the debuff cap). Dragon King provides an alternate path, complementing kamihime combinations that lack the two type A debuffs and bringing along the always-useful utility skill overdrive extension. Snow Raphael adds a type B ATK/DEF debuff (-15%) and valuable damage mitigation (-30%) to both builds.

    Free players who are loathe to reroll should look out for the excellent Gatcha SRs Triton and Belphegor. Triton provides the immensely useful combo attack down, which greatly mitigates double and triple attack chances, as well as a class A ATK debuff (-15%). Belphegor provides excellent Rage meter control and a class B ATK/DEB debuff (-12%).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #6

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    Relic weapons (see source document for plentiful links to references)

    Relic weapons were added to the DMM version in May 2017. These are purchased from the shop with elemental relic fragments from Ragnarok Disasters (which appear to have been introduced one element at a time from January-August 2017). These weapons can only be equipped by the corresponding Soul, and variants are available for each element.

    Each Soul has a choice of two weapons, which grant the following when equipped as primary:
    Base weapon skill granting a 11-30% elemental attack or HP bonus to same-element characters based on skill level (one weapon of each type per Soul)
    Unique weapon skill granting a static bonus to one active ability
    Soul-specific Burst effect shared by both weapons

    These weapons are best-in-class when equipped by the corresponding Soul, but are essentially useless as secondaries since the base weapon skill is only active when equipped as primary. Some of these weapons are game-changing, such as D’art’s Charles Blast, which buffs Sniper Shot to -30% ATK/DEF, creating new build possibilities for elements lacking debuffs (like Thunder).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7

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    I updated my Thunder elemental guide with a new build relying on D'art's Relic weapon Charles Blast. This improves Thunder's build flexibility, but also depends on Sol for healing.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #8

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    How to be a good friend

    The friend eidolon system was changed with the Quetzacoatl event update. Now each friend can provide up to 6 eidolons (1 per element, chosen from the primary eidolons equipped to your 6 teams), potentially increasing the options available to players. However, eidolons in a lower-letter party (e.g., A) will mask eidolons of the same element in subsequent parties (e.g., F), even if the preferred eidolon is in your active party. Also, useless eidolons like Diabolos will just clutter the list.

    Follow these guidelines and you should find your gem income from friends increasing, and also have fewer friends in high places dropping you for spamming their friends list with useless eidolons.

    1. Put your primary eidolons in your in-game message, like so: [image]
    2. Make sure you have a useful primary eidolon in every team, even if you don't use that team. Aim to cover all 6 elements with your primary eidolons so your friend slot in each element isn't wasted.
    3. If you have an eidolon you want to share (especially a Gatcha eidolon), put it in a lower letter party (e.g., party A instead of B) to keep it from getting masked by other same-element primary eidolons.
    4. If you equip a less useful eidolon, put it in a party with a higher letter (e.g., F or E).
    Last edited by sanahtlig; 10-06-2017 at 12:55 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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