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  1. #11

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    Big update today.

    Which element should I choose for my primary team?
    By sanahtlig

    Short answer
    The element which you can form the best team around. That’s going to be specific to the kamihime available to you, particularly from Gatcha. Generally, teams with more SSR kamihime will be stronger. If you have a +100% elemental damage eidolon, go with that element.

    Long answer
    See Building a well-balanced team. In particular, access to ALL of the following debuffs is critical: type A ATK, type A DEF, and type B ATK/DEF. Type C debuffs are particularly desirable because they stack with the more common type A and type B. Preferably, you want to rely on your Soul for at most ONE of the type A or type B debuffs. That means you should be able to get at least two debuffs from kamihime. This is because you’ll often need to rely on your Soul to provide encounter-specific utility skills such as overdrive extension (Black Propaganda) and dispel (Chaos Magic).

    Elemental Team-building Guide

    While one could approach this from many angles, I’ll focus on access to debuffs as a primary bottleneck and therefore a starting point for planning.

    In general, Light and Thunder are considered weaker elements. All else equal, you should stay away from these elements because they require specific combinations of kamihime to work well. They CAN work, but the odds are stacked against you.

    Light

    Light is heavy on healing and damage reduction, and weaker on damage, with limited access to defense down and damage skills.

    Light has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely compensates for this weakness with her type B debuff.

    A good Light team will start with Sol, who provides healing, dispel, and an exceedingly useful type C ATK debuff. Tsukuyomi (Light) provides an elemental defense down debuff, which is essential for Light to reach the defense debuff cap.

    Light has been neglected in events, resulting in reduced access to strong weapons and eidolons. Additionally, getting sufficient defense down is difficult without Tsukuyomi. Thus Light is not recommended for most players.

    Thunder

    Thunder is heavy on damage skills and buffs, with poor access to healing and debuffs. However, some of the later-introduced SSRs bring valuable type C debuffs.

    Thunder has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely complements a Thunder team with her type B debuff and defense/healing skills.

    A good Thunder team will hinge around access to necessary debuffs, especially defense down. Mamon is essential for her type C DEF down debuff. Tyr or Noel can provide type A DEF down. Raiko and Marduke can provide type A and type C ATK down, respectively. An optimal Thunder team will thus contain most or all of these kamihime, with little room for deviation.

    Overall, Thunder has poor access to debuffs and healing, and no access to type B debuffs at all. Thus Thunder is not recommended for most players. Amaterasu and Sol can both cover for Thunder’s weaknesses, at the cost of Thunder’s strength: overwhelming damage.
    Last edited by sanahtlig; 09-17-2017 at 10:58 AM.
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