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  1. #1

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    One thing I'd like to mention is that there's two elements that'll really struggle with Elemental attack Eidolons for a long time: Fire and Thunder.

    In about one month, we'll get the +45% Darkness Elemental attack Eidolon. That means that Apo will be gone from everyone on your friendlist, most likely. The Fire Elemental attack Eidolon? That's like EIGHT MONTHS away. Fire users will basically be limited to their own Apo for seven whole months.

    In about two months, we'll get the +45% Light Eidolon. That'll remove Phoenix from like everyone. Thunder Elemental Eidolon is about seven months away. So there's going to be five months of utter suffering for Thunder users.

    Meanwhile, Water is coming up right after Light, so fairly soon. Wind can keep using their Garuda until they get their 45% in about four months from now.


    And on a side note, all of these are Raid Eidolons. I guess that's the real reason why the Eidolon store was made - new players simply needed some source of Elemental attack. It's... not a very realistic way of getting it, but it's there. Meanwhile, our new players are in a terrible spot right now, as Phoe/Apo/Garuda are gone.

  2. #2

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    Quote Originally Posted by Slashley View Post
    In about one month, we'll get the +45% Darkness Elemental attack Eidolon. That means that Apo will be gone from everyone on your friendlist, most likely. The Fire Elemental attack Eidolon? That's like EIGHT MONTHS away. Fire users will basically be limited to their own Apo for seven whole months.
    I don't forsee such a cataclysm. Most Fire and Thunder users will still keep Apocalypse and Phoenix in their lineup. However, it will mean that Fire users will have to purge between 50-85% of their friends without Fafnir, and finding an Apocalypse during a Light event will be especially tough. It's an irritation, but users will adapt fairly quickly. Once upon a time, we only had a choice of one eidolon per friend. We made do back then, and you will too.
    Last edited by sanahtlig; 09-19-2017 at 05:58 PM.
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  3. #3
    One thing I'm not seeing anywhere is what does the duration in "seconds" mean in skills? Isn't this turn based? Does a 180 second skill mean that if you use it and then go afk for 3 minutes then it will do nothing?

  4. #4
    Once it's over 180 sec, it still remains, however it disappears once you used an ability. iirc
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  5. #5

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    Quote Originally Posted by ohjel View Post
    One thing I'm not seeing anywhere is what does the duration in "seconds" mean in skills? Isn't this turn based? Does a 180 second skill mean that if you use it and then go afk for 3 minutes then it will do nothing?
    Yup. If you use debuffs, you're on a timer to get shit done.

    Buffs, on the other hand, don't care about timers. Assuming you're not under a raid time limit (generally one hour), you can even come back after a day. Or two. Or a week.
    Quote Originally Posted by Eunicorn View Post
    Once it's over 180 sec, it still remains, however it disappears once you used an ability. iirc
    I think that's just a display bug. It goes away, but the game doesn't refresh until you do something. It's still gone and won't be counted for even when you do something while it is visible on your screen.

    Paralyze is a pretty good way to notice this in action.

  6. #6
    Ok, thanks for the explanation. I see now that planning out your turns ahead of time is important if you are using debuffs.

  7. #7

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    Quote Originally Posted by ohjel View Post
    Ok, thanks for the explanation. I see now that planning out your turns ahead of time is important if you are using debuffs.
    Yes, I've lost battles because I took too long and my debuffs fell off at a critical moment. Spamming eidolon skills is a great way to use up your debuff timers due to the enforced waiting period after each use.
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