Results 1 to 10 of 179

Hybrid View

  1. #1

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    How to be a good friend

    The friend eidolon system was changed with the Quetzacoatl event update. Now each friend can provide up to 6 eidolons (1 per element, chosen from the primary eidolons equipped to your 6 teams), potentially increasing the options available to players. However, eidolons in a lower-letter party (e.g., A) will mask eidolons of the same element in subsequent parties (e.g., F), even if the preferred eidolon is in your active party. Also, useless eidolons like Diabolos will just clutter the list.

    Follow these guidelines and you should find your gem income from friends increasing, and also have fewer friends in high places dropping you for spamming their friends list with useless eidolons.

    1. Put your primary eidolons in your in-game message, like so: [image]
    2. Make sure you have a useful primary eidolon in every team, even if you don't use that team. Aim to cover all 6 elements with your primary eidolons so your friend slot in each element isn't wasted.
    3. If you have an eidolon you want to share (especially a Gatcha eidolon), put it in a lower letter party (e.g., party A instead of B) to keep it from getting masked by other same-element primary eidolons.
    4. If you equip a less useful eidolon, put it in a party with a higher letter (e.g., F or E).
    Last edited by sanahtlig; 10-06-2017 at 12:55 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  2. #2

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Note: this post is missing hyperlinks that are present in the original document.

    I’ve missed events. Is it possible to get the kamihime, weapons, and eidolons I’ve missed?
    Advent and Union events occasionally repeat. Raid events do not, but the missed items can be obtained through other means.

    Event kamihime (Raids)
    Special Tickets that award a random event SR kamihime were made available in Advent Shops starting in June 2017 in the DMM version (estimated June 2018 in the Nutaku version).

    Event weapons (Raids)
    At present, there doesn’t appear to be a way to complete limit breaks of raid event weapons except by using the SSR limit-break item sold in the Draconic Eye shop for the prohibitive price of 20 Draconic Eyes (this needs verification).

    Event eidolons (Raids)
    Starting in August 2017 in the DMM version, event eidolons were made available in the eidolon orb shop. These orbs can be obtained from selling eidolons: higher rarity and Gatcha eidolons fetch more orbs, and the reward scales 1:1 with number of limit breaks. Kaiser Dragons are also available in the eidolon orb shop (only 1 copy available), and they’ve been buffed so that their stats and active ability make them stronger than event eidolons as secondaries, even at LB0.
    Last edited by sanahtlig; 10-20-2017 at 07:27 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #3

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Fire

    Fire is built for damage, with a focus on buffs and high-damage abilities with short recast times. Fire’s main weakness is a lack of class A debuffs in its SSR kamihime, which needs to be covered with SRs or Soul abilities. Since most players will prioritize DEF down to magnify damage, Fire teams will tend to be glass cannons. Fire has very high growth potential, as it gets multiple Awakenings that further enhance its best attackers and eventually can reach the DEF down cap with Mars.

    Amaterasu is the essential core kamihime for Fire, as she provides healing and mitigation that other Fire SSRs lack, and also a valuable type B ATK/DEF debuff (-20%). Aspiring Fire users should reroll for Amaterasu or pick her up from the first Miracle Ticket. Mars allows Fire to reach the DEF down cap with her Fire-element defense down skill (-15%), and is available with the third Miracle Ticket. Svarog, available with the first Miracle Ticket, provides peerless ability damage and a team-wide ATK bonus that accumulates with each use. Svarog is particularly strong in Accessory Quests, where she can store ability damage bonuses on trash and unleash them on the bosses for massive damage. Uriel, available with the second Miracle Ticket, functions similarly to Svarog but gets bonuses to attack frequency, Burst generation, and Burst damage instead of ability damage. Ares provides a 3rd option for damage, and gains large sustained damage bonuses in exchange for a 5% DoT per turn. Ares, Svarog, and Ariel all get Awakenings that rank them among the best attackers in the game.

    An optimal Fire team will include Amaterasu, Mars, and 1-2 of the attackers listed above. Dragon King (Water) can greatly boost Fire’s flexibility by adding class A ATK and DEF debuffs and overdrive extension, completely freeing up the Soul. This can be useful for fights where certain utility skills are necessary.

    Fire is somewhat friendly to new players, who get access to a fairly strong collection of SRs and Rs, including the healer Brynhildr. However, Amaterasu is extremely important for a Fire team to reach its full potential. Thus, free players should either reroll for Amaterasu or consider picking her up with a Miracle Ticket.
    Last edited by sanahtlig; 10-21-2017 at 01:17 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #4

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Dark

    Dark is focused on damage and has access to a wide variety of debuffs. However, Dark has limited access to healing and class B ATK/DEF debuffs, which restricts versatility and results in Dark having multiple, diverging build paths. While many players have aimed for glass cannon builds, more balanced builds are also possible.

    Dark’s core kamihime is Hades, who provides a class A ATK debuff, Blind, and affliction protection, and once awakened provides a valuable combo attack down debuff and a team-wide DEF buff. Builds without Hades are possible, but not recommended due to the valuable utility skills she brings. From there, Dark has several possible builds depending on how damage, damage reduction, and healing will be prioritized. Thus planning an optimal Dark team is less straightforward than other elements.

    Decision point 1 for Dark users is the source of class A DEF debuff: SSR Amon or Satan. SSR Amon provides superior Rage control, while Satan provides overdrive control and can Burst more often, and is thus better suited to Burst-focused builds.

    Decision point 2 is healing source: Osiris, Andromeda, Amaterasu, or Sol. Osiris is a relatively weak healer that lacks utility skills, but her heal increases the party’s Burst gauge, making her the healer of choice for glass cannon builds. Andromeda can easily solo heal, but relying on her will sacrifice versatility, and may force the player to choose between Black Propaganda and Sniper Shot. Amaterasu provides equivalent healing to Osiris and brings a strong class B ATK/DEF debuff, while Sol provides unparalleled healing and excellent utility skills, including cleanse, dispel, and a valuable class C ATK debuff. However, both Amaterasu and Sol will reduce damage output.

    Osiris pairs well with Pluto, who provides damage resistance (-30%) and has skills that boost Burst generation and damage. Andromeda pairs well with Lu Bu (SR), who can cover the class B debuff. Sol pairs well with Thanatos (class C DEF -20%) and Mordred (class B ATK/DEF -10%).

    Dark Amaterasu fills the gaps in Dark’s roster with healing, a strong class B debuff, and overdrive extension. She’s the best kamihime available to Dark teams, but she’s limited and therefore most players will not have access to her.

    Recommendations for Hades and Satan are based on their Awakened forms. Prior to their awakenings they are significantly weaker.

    New players should generally avoid Dark, as the builds are complicated and rely on access to specific combinations of kamihime to function. In addition, Dark is missing a story SR kamihime, which makes getting started more difficult. Those interested in Dark should reroll for Sol, since she integrates well into multiple elements. Alternatively, Hades and SSR Amon or Satan are valid starting points, but it will take time/jewels/money to gather enough Dark kamihime to form a viable Dark-focused team.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. Haven't been able to get on here for a while, but looks like u've been workin thou sana.

    just read the water n fire guide and i wanna point a few things out. in the water guide u mean ssr nike rite? also, if u were talkin bout the raid event gabriel she gives a-def debuff not atk. also put "WATER BE OP YO!" at the top or/and bottom of water guide.

    I wouldn't say this particularly needs to be in the fire guide, but i think the ssr beelzebub should be mentioned since she seems pretty good for glass cannoning it up n maybe a note about the def down thing. but yea everything seems solid. (aspiring main fire user here) i usually use d'art or joan(ssr fire lances) with ambush since bryn n amateresu combination gives plenty of survival n they carry hard lol. (at least haven't had much problems with my fire team even facing rags with one ssr)

  6. #6

    Join Date
    Nov 2015
    Posts
    2,227
    Credits
    2,315
    Thanks for the corrections.

    For every element, I prioritize the SSR kamihime I discuss based on release date, relative importance to the build, and Miracle ticket priority. I mention Mammon in the Thunder guide since she's so central to a good Thunder build, but did not mention Fire Beezlebub (released around the same time) because she comes after many other excellent Fire Attackers and Mars. Users should get Mars with their 3rd Miracle Ticket rather than Fire Beezlebub.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #7

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    It may be far away, but I dread the day Fire Beelz will be released. The only time you encounter other players is during raids, and Fire Beelz users WILL steal your MvP in all non-Water raids. Every time. Without fail. Unless you open the raid at a point where it is no longer physically possible, so you will need to solo like 40% damage on every. Single. Raid. Forever. After Fire Beelz is released.

    The amount of team-damage Fire Beelz grants you is just absolutely insane. Not sure if you can ever again get MvP on Ragnarok raids without her... that remains to be seen, as it depends on whether or not Fire Beelz users can stay alive in those.

    At least Fire Beelz is next to useless in Advent content, so you probably shouldn't ever use a Miracle Ticket on her. Fire Mains who use Miracle Tickets might want to save up their Jewels for her, though.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •