Combining Snow Raphael with Cthulhu and Black Propaganda drastically improves overdrive control, potentially allowing a typical Ragnarok Advent boss (meter length of 2) only one opportunity to use an overdrive in the first 12 turns (which can also be mitigated), or alternatively allowing the first two overdrives to be mitigated (-30%) and postponing the third until turn 16. This is possibly the most effective anti-overdrive build in the game, especially if the overdrive inflicts debilitating status effects and thus can’t be countered with damage mitigation alone. Sol also complements this build, allowing it to reach -50% ATK without relying on Jormugand. With two strong healers, -50% ATK and DEF, considerable protection from overdrives, and room for a defensive Soul like Joan, this is probably the best endurance build in the game, and is particularly well-suited to Accessory Quests.
Alternatively, Dragon King adds unparallelled flexibility to a Water team, needing only Cthulhu and Sniper Shot to cover all core debuffs. This leaves the other two slots open for arbitrary Water SSRs or kamihime with useful utility skills, and lets the player freely choose a Soul.
Miracle ticket priority (defensive build): Cthulhu, SSR Nike/Snow Raphael (2nd Miracle ticket), Sol
Miracle ticket priority (Dragon King build): Cthulhu, Dragon King, Water SSR, free slot