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  1. #1

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    Wind Catastrophe

    So, curious as to how you fight this boss... i've been kinda winging it with my light team and HOPING some form of atk down sticks (i got 3 of them after all). also got mordred with chaos magic cause those double/triple hits hurt.... that wind resist is annoying as hell really and only thing i got to stick was drown (which is weird cause it never failed from mordred) and VERY occasionally sol's atk down

    only other things i could consider is maybe joan or andromeda, but even then, i'm still likely to lose 1-2 characters per fight like my first 3 attempts... (although there was at least 4-6 people in each raid).

    i'm gonna need to learn how to take this boss on at some point considering light is my main and wind is my secondary....


  2. #2

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    Success in this fight seems to depend on all players spamming debuffs so that at least some of them stick. I tried solo (spawning during a Raid event was probably an unwise decision), and she absolutely destroys you with no debuffs up. If you have enough strong players to get through the Rage phase quickly, it plays out like a standard Raid Ragnarok, just with a lot more HP.
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  3. #3
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    Just share to friends/union and hope they kill it for you while you do the most dmg you can, you wont kill wind ragna with off-element easily (let alone solo it), sorry but thats not happening (unless you are on Maru's lvl of whaling and even so im doubtful), relying on debuffs is your first mistake, she has lower base defense but high debuff rst for something, people are getting good results using joan with fire, but since you arent using fire, you are losing on 25% reduced dmg, all in all, fire is the best choice by far, relying on debuffs for dmg and specially atk downs for stalling is bad (you want dmg cuts against this boss), im afraid you are experiencing the downsides of mono element path.

  4. #4

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    I differ, I was able to solo this raid twice today and it all comes to team composition, just don't run debuffer at all if you want to solo, the spoiler is, you won't be able to do it off-attribute.

    Regardless, your safe bet is just giving up on yourself and asking others for help, don't be dumb trying to make a nice fire grid or anything lol.

  5. #5

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    i do have some fire kami i can use cause my best fire team would happen to be Joan, Svarog, Ares, Bryhildr, and Agni, but they have low HP and survivability (about 5.5-6k HP with all my fire weapons). It's just a damage race with them and it's one I can easily lose that way (hence why they can't clear rank 4 wind accessory without elixirs). i'm stuck using off element given the situation, especially when my wind team can massively reduce damage taken (even without debuffs) and my light one can do the same (light just does more damage overall at the cost of losing a tanking skill and being debuff reliant). bonus points for both my wind and light teams having nearly 10k HP naturally... no eidolon buff needed for it.


    as for soloing, i have no problems calling others for help cause 16 mil HP is insane to take out alone (i think you honestly can do guild order if you can solo this). and this is considering we still don't have the other ones (light has 25 mil HP and dark catastrophe has 30 mil HP).

    biggest issue is definitely that debuff resistance... i either have to try and tank the damage or throw what i can and hope it sticks... but from what i got to work with is as follows:

    wind kami- Gaia, Cu Chulainn, Ibris, Oberon, Zephyrus (fillers can be Caspiel, Cybele, Aisha... nearly any wind kami that isn't SSR).

    light kami- my full light team would be Sol, Raphael (great raging help), Tsukiyomi, Diana (fillers can be belobog, uranus,... pretty much same case as wind where i got most of the light ones outside of SSR)

    as for Souls, take your pick aside from Hercules, Shingen, and the elite soul you need for Shingen (i forget her name).


    also, that double/triple is really annoying, i can remove it entirely, but with others spamming attacks so often it's back on in less than 10 seconds anyway until raging is dealt with. it's one of the reasons why I like Raphael so much in this fight

  6. #6

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    Quote Originally Posted by Unregistered View Post
    Just share to friends/union and hope they kill it for you while you do the most dmg you can, you wont kill wind ragna with off-element easily (let alone solo it), sorry but thats not happening (unless you are on Maru's lvl of whaling and even so im doubtful),--
    I've seen lots of screenshots from lots of people soloing it, so it's certainly far from impossible.
    But Svarog and/or Uriel is pretty much a requirement for it.
    Quote Originally Posted by Unregistered View Post
    -- relying on debuffs is your first mistake, --
    Relying on debuffs is never a "mistake." To begin with, Fire is the only element that can even hope to do damage without debuffs, thanks to Svarog and Uriel. And Light after new years, I guess, but Light Nike takes quite a while to get started.

  7. #7
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    Quote Originally Posted by Slashley View Post
    I've seen lots of screenshots from lots of people soloing it, so it's certainly far from impossible.
    Not with off element (aka not with fire) and thats exactly what i said.

  8. #8

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    Wind Disaster Ragnarok is an absolute bitch to get through. Has the same debuff resistance as the normal raid and having her nuking your himes down for 3/4k each turn destroys your team entirely.
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  9. #9

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    Quote Originally Posted by Unregistered View Post
    Not with off element (aka not with fire) and thats exactly what i said.
    plus they're doing around 40k per hit normally (as in no buffs).... i'm only doing 25k w/o debuffs using fire...

    besides, i feel like those soloing this are already prepared for guild order... i want to reliably clear it, not solo it cause soloing is far outside of my reach right now

    Quote Originally Posted by Laventale View Post
    Wind Disaster Ragnarok is an absolute bitch to get through. Has the same debuff resistance as the normal raid and having her nuking your himes down for 3/4k each turn destroys your team entirely.
    i'm taking about 1700 per hit, 3-4k per burst hit... it's manageable for a while given my teams HP (9k+) but even then, don't expect them to survive for more than half the fight at best...

  10. #10

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    Quote Originally Posted by Neverbloom View Post
    Its just up to your team composition, healers/regen enablers, defense buffers and damage cutters
    but... isn't that something fire teams tend to lack?

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