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  1. #61

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    Managed to beat Medusa Ragnarok without an Elixir. It really was just luck on the Petrifies though. First Petrify missed the Soul, so I was able to cleanse it with Maiden's Prayer. Second Petrify I cleansed with Behemoth. Didn't get a third Petrify before my Burst on turn 5. Stun gave me 3 turns with no chance for Petrify. Got 1 turn without Petrify in after that where I used all my skills, then finished her with a Partial Burst on turn 9 for the kill.

    The damage stacked up from her Petrifies and Rage Overdrives, and that's what ended up killing my Soul. Might run with Jorm as primary eidolon next time to provide a bit more lasting power. In any case, I'm fairly sure I would've been doomed if even one of those Petrifies stuck. Didn't help that I was running Maiden's Prayer instead of Sniper Shot, giving up 10% ATK and DEF down.
    Magicami Starter Guide: Rerolling for Success
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  2. #62

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    Rahab Ragnarok was a disaster. Affliction resistance down missed, and then most of my other debuffs missed too. With no attack down debuffs, the normal Overdrive was 1-shotting characters even without the attack buff. I'll try again tomorrow and see how the cards fall, but this fight may be stacked against Water teams, and my Wind team probably isn't up to the task yet (I was supposed to have a full Wind grid, but they put this before the Wind Union event...).
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #63

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    Quote Originally Posted by Unregistered View Post
    How to get serial number in kamihime project R? Where to find the serial number?
    I think the only serial number was from Nutaku in AX. It gave you Ramiel, who is also normally in the gacha.

    I doubt you can get a hold of those anymore.
    Quote Originally Posted by sanahtlig View Post
    --and my Wind team probably isn't up to the task yet (I was supposed to have a full Wind grid, but they put this before the Wind Union event...).
    I'm sure you mean Thunder.

    I kinda wish that this re-run would've come a month later. Morrigan isn't out yet and has 15% debuff resistance. Also, a SSR Thunder Staff for Morrigan is coming in two weeks.
    ... not sure if it'd still be the ideal way to go, but the thought entertains my mind. Cagliostro is serving me well in Ultimate, but I can't fathom her being sufficient for Ragnarok at all.

  4. #64
    Someone tell me, I'm not the only one who has beaten Medusa rag, but can't beat Rahab even with an elixir. ><

  5. #65

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    Quote Originally Posted by Slashley View Post
    I'm sure you mean Thunder.
    No, I lost because my debuffs missed. Going Thunder will only compound that issue, especially with no investment in assault skill.
    Magicami Starter Guide: Rerolling for Success
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  6. #66

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    Quote Originally Posted by CaptainNoobCN View Post
    correct me if i'm wrong, but your main team is light, right?
    if someone with main light team had to use elixer to clear it, i won't stand a chance as thunder and light are my weakest team :X
    i managed to battle her before reset time and managed to get only to half of her HP, even if i could beat her after using elixer i don't see it worthy to do it.
    The petrifies is what kills me. Since I didn't expect every single one of her attacks to be a party wide petrification attack, which got at least 3 of my himes every time if they weren't already petrified. I only have 2 cleansers (soul and belebog) and no affliction guards. Got her to enough hp to instantly kill her after my full burst from elixir, which I would have gotten as well if my font line had at least survived to stun.

    The fight is too much of a gamble.

    Rahab Rag destroyed me, didn't even look up mechanics and just tried it without changing set up from Medusa Rag. Been a while so didn't remember she had the stacking type buffs. Her raging overdrive with 1 atk up stack hit my light team for over 8k each.

    I guess this is one thing that happens when you release a future event far earlier than expected. Think it was a bit similar for some people with Typhon and Garuda's too.
    Last edited by Aidoru; 09-14-2017 at 09:42 AM.

  7. #67

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    These Ragnaroks weren't supposed to be introduced into our version for another 7 months. They're scaled for players with 2-3 more SSR weapons, a Miracle ticket (SSR kamihime of your choice), AND accessories (which aren't even available in our version). In other words, the fights are scaled for teams that don't exist currently. You're not supposed to be able to win without elemental advantage or a good amount of luck.

    On the bright side, if you've been clearing Ragnaroks until now, you have a large stash of cores. Exchange them for Dragon shards and don't worry about clearing these fights. You're not missing out on anything so long as you have plenty of cores stashed away.

    And as was previously pointed out, the shops have very little for players who already farmed the SSRs they wanted from the initial events. Once you have enough tokens to buy out the half-elixirs and tickets, there's pretty much nothing else to buy. I'll be finished with this event in record time.
    Last edited by sanahtlig; 09-14-2017 at 09:46 AM.
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  8. #68

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    Took my second fight with Rahab. Easy win this time, but Thunder main who gets like four free turns from Charm wasn't exactly... a matter of skill.

    On the flipside, Charm did make me waste Raiko's -30% damage reduction skill. Still lived, so good enough, I guess. I doubt I'll have issues with Rag Rahab.

    Going to wait until I find a 50% Thunderbird from Friendlist before trying Medusa again. I'm not expecting anything from that fight though.
    Quote Originally Posted by sanahtlig View Post
    No, I lost because my debuffs missed. Going Thunder will only compound that issue, especially with no investment in assault skill.
    I don't understand why you brought up Wind in the first place, then? Going Thunder would at least give you elemental advantage...

    Does Wind have some sort of innate debuff increase?

  9. #69

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    Quote Originally Posted by Slashley View Post
    I don't understand why you brought up Wind in the first place, then? Going Thunder would at least give you elemental advantage...

    Does Wind have some sort of innate debuff increase?
    Same-element teams supposedly suffer from higher debuff resist rate. Going Wind (instead of Water) would alleviate that. I have moderate investments in a Wind team to deal with Thunder-element events. I have no investments in a Thunder team. Thunder also lacks debuffs, so even on that front it wouldn't help me.
    Last edited by sanahtlig; 09-15-2017 at 08:50 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #70

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    Quote Originally Posted by sanahtlig View Post
    Same-element teams suffer from higher debuff resist rate.--
    Oh, I see. That's something that I hadn't come across before.
    ... sounds like an odd mechanic, though. Why same element only? I mean, I'd somewhat understand if elemental weakness/strength would apply, but.

    And okay, yeah, building a secondary Wind team makes sense. I just didn't see the immediate connection.

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