I've auto-skill soloed up to Demon Expert 106 or so. At that point the normal overdrive 1-shots a single target, and raging overdrive spam becomes difficult to heal through (without elemental advantage).
I've auto-skill soloed up to Demon Expert 106 or so. At that point the normal overdrive 1-shots a single target, and raging overdrive spam becomes difficult to heal through (without elemental advantage).
My higher manuals are 127 Expert and 86 Ultimate solo, i don't quite know if i'd be able to auto over 80 with 100% success everytime
Is it just me, or are there undocumented changes to the game?
... not that Nutaku does any patch notes to begin with...
1. Ygg now heals for 2*200, down from 3*200? The Jap wiki seems to always have said 2*200 though, so am I just remembering wrong...?
2. Regen can now be overwritten, I think any Regen can overwrite any. Will properly test once event is over.
3. The whole "You summoned an Eidolon, now you need to wait five seconds to complete your previous action!" thing seems to be gone?
Will the Lilim Superbia Battle ever be back? I need a complete set of my Sin waifus.
Super late to this chat, since I'm usually in an active Union Discord for Kamipro instead of HBC, but I can confirm a few numbers.
100-Ailment only has a 30% average chance of debuffs hitting. Successful Vicissitudes of Fortune increases the rate by roughly 15% (45% average)
100-Double Attack has a 40~45% average success rate. Combined with Orleans Call, becomes 60% average.
100-Recovery is as everyone confirmed, amazing, and let's you Autorun Lv100 Experts (with about 10k min-HP to tank & 2 Healers)
Atm, everyone in my union is just dog-piling the experts to complete the last 10m total Union PP. Been a busy week.
Yea, +healing's fun. Going from 1600 HP/5 turns to 4000 HP/5 turns (ie when one has only Andromeda) is very noticable.
Is +healing a new thing?
I've always thought + healing is always the better option than double/triple attack and burst damage... I mean, when you're doing 150k per hit, another 100k damage on your total burst don't really matter much right?
the buffs are all % based
It's definitely more popular this time, since debuffing is out the window this event.
I personally fall on the healing side of the table, as stalling can create miracles across any game. But you also need two things to make it work; the bulk and sustain; can't heal if you die in one hit.
That was one reason my Union didn't completely invest in recovery for the 1st Union Event; lots of us didn't have a weapon/eidolon grid tanky enough at the time to capitalize on it (debuffing was also huge for that event). So if your Union isn't tanky enough to handle it, offense is the best defense (and is a default setting that should work with everyone).