Results 1 to 10 of 129

Hybrid View

  1. #1
    Sfay Guest
    Quote Originally Posted by Slashley View Post
    Is it just me, or are there undocumented changes to the game?
    ... not that Nutaku does any patch notes to begin with...

    1. Ygg now heals for 2*200, down from 3*200? The Jap wiki seems to always have said 2*200 though, so am I just remembering wrong...?
    2. Regen can now be overwritten, I think any Regen can overwrite any. Will properly test once event is over.
    3. The whole "You summoned an Eidolon, now you need to wait five seconds to complete your previous action!" thing seems to be gone?
    1. and 2. have always been this way (or at least for the regens I am using, maybe some regens don't get overwritten and overwrite others but that would be really weird)

    Union raids get rematches yes

  2. #2

    Join Date
    Oct 2015
    Location
    West Coast Time Zone
    Posts
    667
    Credits
    344
    Super late to this chat, since I'm usually in an active Union Discord for Kamipro instead of HBC, but I can confirm a few numbers.

    100-Ailment only has a 30% average chance of debuffs hitting. Successful Vicissitudes of Fortune increases the rate by roughly 15% (45% average)
    100-Double Attack has a 40~45% average success rate. Combined with Orleans Call, becomes 60% average.
    100-Recovery is as everyone confirmed, amazing, and let's you Autorun Lv100 Experts (with about 10k min-HP to tank & 2 Healers)

    Atm, everyone in my union is just dog-piling the experts to complete the last 10m total Union PP. Been a busy week.
    FKG - Love Scenes/Videos
    Nutaku ID#: 1339015 / Fate GO ID#: Ara ~ 455,759,048
    FKG ID#: (Tab below)

  3. #3
    Unregistered Guest
    Yea, +healing's fun. Going from 1600 HP/5 turns to 4000 HP/5 turns (ie when one has only Andromeda) is very noticable.

  4. #4
    Is +healing a new thing?

    I've always thought + healing is always the better option than double/triple attack and burst damage... I mean, when you're doing 150k per hit, another 100k damage on your total burst don't really matter much right?

  5. #5
    the buffs are all % based
    Kamihime ID: 1435108

  6. #6

    Join Date
    Oct 2015
    Location
    West Coast Time Zone
    Posts
    667
    Credits
    344
    Quote Originally Posted by Shieun View Post
    Is +healing a new thing?

    I've always thought + healing is always the better option than double/triple attack and burst damage... I mean, when you're doing 150k per hit, another 100k damage on your total burst don't really matter much right?
    It's definitely more popular this time, since debuffing is out the window this event.

    I personally fall on the healing side of the table, as stalling can create miracles across any game. But you also need two things to make it work; the bulk and sustain; can't heal if you die in one hit.

    That was one reason my Union didn't completely invest in recovery for the 1st Union Event; lots of us didn't have a weapon/eidolon grid tanky enough at the time to capitalize on it (debuffing was also huge for that event). So if your Union isn't tanky enough to handle it, offense is the best defense (and is a default setting that should work with everyone).
    FKG - Love Scenes/Videos
    Nutaku ID#: 1339015 / Fate GO ID#: Ara ~ 455,759,048
    FKG ID#: (Tab below)

  7. #7

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    too bad my Union is not really active... well i hope 30kk PP should be achieveable

    still, 14k hp is good [Event 21] Crucible of Combat vs The Demon Lust (Union Event)-.jpg

  8. #8
    Unregistered Guest
    Well, the thing about +healing is requiring a player to put healer(s) in your team. I always run at least 1 healer, so it works out great for me. But I prefer to not assume that everybody in a given union plays with a healer or two.
    +double/+triple are stuff that everybody benefits from regardless of composition, with +double being more reliable while +triple is for the higher possible ceiling.

    Personally, +HP/+Atk/+healing/+double does seem to strike a nice balance of buffing reliable survival and murder power.

    Lots of words on +burst incoming cause I got the urge to type it up.
    +burst is just mathematically terrible outside of burst hour strategies. It's not gonna turn a 150k burst into 250k unless your entire team is R, or something like that. The reason is that the modifier doesn't go where you'd think it goes. On the surface, it looks like should be an extra multiplier stuck at the end of the burst damage formula, right? The problem is that burst damage buffs don't actually go there.
    Let's take a look at how burst damage is roughly calculated:

    (individual kamihime) Burst damage = [{normal attack damage * (A + burst buffs) + B} / hit count] * hit count
    The dividing and multiplying by hit count is just for stability, so the real meat of it is:
    {normal attack damage * (A + burst buffs) + B}
    A and B are based on rarity and whether the main weapon (for your spirit) or the kamihime is at 3*

    For the spirit, R weapons have A = 2.0 or 2.5, depending on 3* or not. B = 1500 regardless.
    SR weapons have A = 3.0 or 3.5, and B = 2000.
    SSR weapons have A = 4.0 or 4.5, and B = 2500

    For kamihime, R's unlisted in the table on the wiki.
    SR have A = 3.0 or 3.5, and B = 2000.
    SSR have A = 4.5, 5.0, or 5.5, and B = 2500 or 3000 (as in the future, some SSR can awaken and level up all over again)

    The +burst union buff is +1.5% per level, so at the max level of 100 in +burst, it's adding 1.5 to A.
    If you're using a 3* SR weapon, that changes your A from 3.5 to 5.0, which is a ~42% increase
    If you're using a non-3* SSR weapon, your A's going from 4.0 to 5.5, which is a ~37.5% increase
    If you're using a 3* SSR weapon, your A's going from 4.5 to 6.0, which is a ~33% increase

    For a 3*/4* SR kamihime, her A goes from 3.5 to 5.0, for a ~42% increase
    For a 3*/4* SSR kamihime, her A goes from 5.0 to 6.5, for a ~30% increase

    Burst streak damage is basically the sum of burst damage * {1 / (7 - number_of_bursts)} * weakness/resistance * (1 + burst_streak_bonus). That last bonus usually comes from eidolons; union buff does NOT play into it.
    Oh, and apparently once you cross 1 million damage for burst, dampening comes into play. Excess damage over that threshold gets reduced by a huge amount (apparently reduced to 1/10th of what it ought to be otherwise). In case anybody wonders why we're not seeing 2 million damage bursts.

    Anyway, lv 100 +burst will typically actually raise your burst damage by somewhere between one third and two fifths, more than that if more of your team is composed of R's. Less than that if you're such a beast that dampening is a thing you run into (I, for one, am nowhere near that power level).

    Usage-wise, during burst hour, you load into the battle and unload your full burst right away. You enjoy the perks of the +burst damage buff without having to consider its strategic drawback.

    Outside of burst hour, you.... have to actually build up your burst gauge. And outside of actually bursting, the +burst is doing nothing for you. And Lust in particular likes to lower your burst gauge with either her raging overdive (expert) or normal overdrive (ultimate). So it's even trickier than normal to actually utilize the +burst buff.

  9. #9

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    I prolly won't make it for individual
    [Event 21] Crucible of Combat vs The Demon Lust (Union Event)-capture.jpg
    Union is almost done
    [Event 21] Crucible of Combat vs The Demon Lust (Union Event)-capture1.jpg
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  10. #10

    Join Date
    May 2017
    Location
    Belarus
    Posts
    636
    Credits
    259
    4.5kk PP on one acc, 4.4kk PP on second... overall union PP 25kk... guess i wont make it to the mlb weapon

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •