Luck is real ^ me, wih I could get an SSR copy to, to proceed w/ SSR Hammer.
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Luck is real ^ me, wih I could get an SSR copy to, to proceed w/ SSR Hammer.
Well, I got everything MLB'd, officially done with the event, I'll do AP recovery Runs for the Elixirs :D
I can only do expert
Ultimate, she pwns the whole group outside of rage, I was like "wut" LOL
I think Im gonna aim for the Eidolon instead of light SR weapon since my Light team isn't good
Can you still buy elixirs every day after event ends? I really don't want to waste time farming mats if not..
You can buy them every day as long as the shop is open.
The shop is usually closed when the next Advent event comes along.
bought 2 Sphinx-chan
flipped a quarter whether to go for the event weapon or Eidolon
Union mates don't really seem to understand the benefit delaying DPS and/or Black Propaganda, so I made a video about it. Simply put, the whole idea is to avoid Rage Overdrive and eat normal Overdrive on purpose.
https://www.youtube.com/watch?v=KLmv7TVmV_c
I played far from perfect, with two big misplays on Raiko especially, but hey. And yes, against high attack events like Sphinx, it's always that messy with a Thunder team. Only wiped once so far though, and that was when Ambush got resisted.
It simply gives you 4 turns for raging overdrive instead of whatever else you would have if you had gone full offensive at first. Strong team probably don't even need to worry about it.
I've had a couple bad attempts where my team double/triple attacked to much pushing it into rage to early, but in my case, I still have multiple skills to help me through and end results were more or less the same if I didn't push.
Looks like 2 overdrives is enough to wipe you. Having only -25% ATK really hurts. In my case, I'm running with -65% ATK so the normal attacks barely tickle, and I've never lost a character before Full Burst is ready. But I also can't typically get off a Full Burst until the 2nd overdrive hits.
Not quite. Full Burst is what will definitively end the Rage phase. For most teams, 4 turns is not enough to have a Full Burst ready. 7 could be (though generally isn't for me due to my damage mitigation).
If you have a cleanse, it doesn't really matter. But not all teams have access to a cleanse without sacrificing a debuff slot.