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  1. #311

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    Quote Originally Posted by Sora View Post
    Next AW are Shiva and Azazel.
    Finally Shiva got her AW.


    Thy to Mirai from KH-discord.
    AZAZEL AWAKENING FUCKING FINALLY!
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172


  2. #312

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    i'm just waiting to see the upgrades...

  3. #313

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    Quote Originally Posted by MagicSpice View Post
    i'm just waiting to see the upgrades...
    10x damage multiplier, damage cap 2m, extra 30% elemental atk buff or riot.

    ... No but seriously I'm not sure how they're gonna buff Shiva with anything interesting since her moveset is just... plain and simple nukey.

  4. #314

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    Quote Originally Posted by Cobblemaniac View Post
    10x damage multiplier, damage cap 2m, extra 30% elemental atk buff or riot.

    ... No but seriously I'm not sure how they're gonna buff Shiva with anything interesting since her moveset is just... plain and simple nukey.
    It'll either be like Odin, and they'll just give her higher damage modifiers and give the Atk+ skill something trivial, like a new buff that gives +10% Assault against Fire only.

    Or it'll be like Cu, and Shiva's Atk+ will give her a self-buff of Elem+ (+100%) for 3t, burst gives a new unique buff which quadruples damage dealt by abilities for 3t, damage caps removed from nukes, new passive makes each instance of dealing damage with abilities give +30 burst.

    Those are basically the only two modes the DMM devs have when it comes to Awakenings. It's either "wow the best thing in this Awakening is a higher burst modifier I guess?" or "jesus christ what are they thinking?"

  5. #315
    Unregistered Guest
    Looks like descriptions are starting to be filled in for Shiva's awakening

    Krystallos? (single target nuke) goes from 4-5x to 6-7x; soft damage cap raised from 600k to 800k
    Rig Veda (party assault buff) goes from 20% to... 25-30%; gains +20? element and... stinger/critical buff, I believe. (Kyuusho is the name for that system, isn't it)
    Mahakala (all enemies nuke) goes from 2.5-3x to 3-4x; cooldown lowered from 6 to 5, lining up with the other abilities. Also gains a self-only +20 burst gauge?
    2nd passive: Reduce ability cooldown when damaged?
    Awakening effect added: self-only 3 turn ability performance buff. 'Performance' usually means a buff to both damage and the soft damage cap, and there's a note saying that the first ability's cap gets raised to 1 million+ with this buff.

  6. #316
    Unregistered Guest
    Err, that last line should be 'burst effect', not awakening effect. Weird typo, yes.

    So yea, it ended up being an... okay awakening? Not rediculous, but it bumps Shiva up to a level where I can use her without feeling annoyed.

  7. #317

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    Quote Originally Posted by Unregistered View Post
    Err, that last line should be 'burst effect', not awakening effect. Weird typo, yes.

    So yea, it ended up being an... okay awakening? Not rediculous, but it bumps Shiva up to a level where I can use her without feeling annoyed.
    A party wide crit buff?

    Also, does crit actually stack? Like if you run Shiva with Asherah.

  8. #318
    Unregistered Guest
    Crit buff is good, but we'll need to wait and see exactly how strong it is.
    Crits, in ability form, seem to occupy the same frame, so they don't seem to stack?

    Note that I specify in ability form, because the weapon skill stinger works differently. Stinger effects kind of exist independently; each individual stinger skill gets rolled. Then you add up the number of 'successes/activations'. Each activation throws +20% (additively) onto the special frame. And I have no idea how stinger and crit buff abilities interact.

  9. #319

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    Quote Originally Posted by Unregistered View Post
    Crit buff is good, but we'll need to wait and see exactly how strong it is.
    Crits, in ability form, seem to occupy the same frame, so they don't seem to stack?

    Note that I specify in ability form, because the weapon skill stinger works differently. Stinger effects kind of exist independently; each individual stinger skill gets rolled. Then you add up the number of 'successes/activations'. Each activation throws +20% (additively) onto the special frame. And I have no idea how stinger and crit buff abilities interact.
    Not stacking... eh.

    Stinger sounds pretty interesting though, but since you mention it's stuck on the special attack category, I'd imagine that it's a different frame, as the wiki puts critical (sneak attack google translated) on it's own frame.

  10. #320
    Unregistered Guest
    So Rig Veda++'s description now says +30% assault, +20% element, and a crit buff that's 1.25x power at ~30% activation rate
    And the passive that reduces cooldown when damaged is updated to note low probability (naturally)

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