Kamihime Friend ID: 3409200
If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)
So the unleashed Amon changes you're looking at come from the March 19 update.
Shamash, Nephthys, Vishnu, Sati, Zephyrus, and awakened Tyr (not base Tyr) also got changes to various degrees.
Awakened Tyr's changes included a big thing; I mentioned them in the general thread a few pages back, I think.
Huh, Vishnu's page doesn't list the changes she got. Ok, so her burst's side effect used to be a cumulative def debuff. Now it has been replaced with giving herself a barrier. That's actually a buff considering her passive...
Which used to include wiping all buffs on her when she takes damage. But that part got changed to wiping out the self-buffs from her 1st and 2nd skills upon taking damage.
Oh that's interesting.. I couldn't actually find out which other himes got changed since I can't read japanese and rely heavily on google translate, and I just came across Amon Unleashed's comment section and saw her changes when I got to her page
Are the himes u mentioned the only ones who received changes for now?
What changed on Awakened Tyr though? I don't think I noticed it in the other thread and I might not be able to find it now...
Kamihime Friend ID: 3409200
If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)
Those are all the names I noticed when skimming over that update in the maintenance history page. But because of how google translate formats that, it's possible I may have missed some.
For Awakened Tyr:
Burst gains a side effect of guaranteed triple atk buff
The upgrade from Stun Shocker goes from gaining a mode gauge reduction effect to gaining the ability to inflict something called 'lock on' (the def debuff going from 10% to 15% stays)
The self character atk buff upgrade actually changes it from character atk to +thunder along with a soft damage cap buff.
Finish Impact+ changes from requiring the enemy to be stunned to requiring the enemy to have 'lock on'. (the +35 burst gauge effect stays)
Now keep in mind, Finish Impact+ kicks in at lv 45, while Stun Shocker++ is at lv 65. So the funny thing is that from lv 45 to 64, you don't have a way to fulfill Finish Impact's condition.
Kamihime Friend ID: 3409200
If you're interested in adding me, here are my support eidolons: (Outdated, too lazy to update)
Poseidon awakening seems kinda cool. First 2 skills basically didn't change (ATK down just got turn shortening and dunno how much more damage drowning does now), but 3rd Skill now provides the 35% fire res for 4 turns instead of 2 (Cooldown still 8 Turns). In addition, the new assist seems to reduce the damage taken from enemies in drowning state for allies (are there any other assists that provide party buffs so far?). Seems like a beast when it comes to damage mitigation vs. fire. Gonna need more info on how the assist really works though.
There exists at least one other assist that buffs the party. Venus's assist is +5% HP for water characters. I feel like I've seen someone else with a +5% HP to so and so element type assist as well, but I forgot who. There should be others, but I haven't looked at everybody.