Crit buff is good, but we'll need to wait and see exactly how strong it is.
Crits, in ability form, seem to occupy the same frame, so they don't seem to stack?
Note that I specify in ability form, because the weapon skill stinger works differently. Stinger effects kind of exist independently; each individual stinger skill gets rolled. Then you add up the number of 'successes/activations'. Each activation throws +20% (additively) onto the special frame. And I have no idea how stinger and crit buff abilities interact.
So Rig Veda++'s description now says +30% assault, +20% element, and a crit buff that's 1.25x power at ~30% activation rate
And the passive that reduces cooldown when damaged is updated to note low probability (naturally)
Azazel's awakening is now up
Abi1 (self atk/def/combo/debuff resist/overheat buffs) got cooldown reduced from 8 to 7 as well as overheating reduced from 10% to 5%
Abi2 (nuke) unchanged
Abi3 (self energy drain/30% reflect/500 regen buffs) got cooldown reduced from 8 to 7 and duration raised from 3 to 5
First passive gets bumped up from +5% assault to +8% assault
The major changes are with the new burst effect and the 2nd passive gained at 75.
Correct me if I'm wrong, as I'm not all that sure about my interpretation:
The new passive makes it such that after battle starts, the first time you use a buff (abi1 or 3), it applies to the whole party instead of being self-only
The burst effect is similar; after you burst, the next buff you use (abi1 or 3), it applies to the whole party instead of being self-only
There's an example on the page of if you're in burst time, you can start with abi1 on the whole party, burst, then use abi3 on everybody.
This sounds like a really cool awakening to play with.
Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530
Kamihime ID: 2700172
Next awakening is for Cthulhu
Burst effect: give self an ailment infliction rate buff for 3 turns
Abi1 (orb eater): burst gauge increase effect changed from self to team-wide/amount raised from 15 to 20/ success rate up?/cooldown reduced from 8 to 7
Abi2 (C-frame def debuff): unchanged (but note that this update reduces the cooldown by 1 for base Cthulhu, so it's 7 turns instead of 8 we see now)
Abi3 (dazzle): looks unchanged
Abi4 (lv 45): inflict frenzy/madness (kyouran) and an atk debuff on one enemy/give self an atk buff
New passive (lv 75): guaranteed combo attack (like SSR Cybele) against frenzied enemies
Frenzy/madness (kyouran) isn't berserk/rampage (bousou). It seems to be functionally the same as dazzle (randomly prevent action)? But since it's technically a different debuff, the two can co-exist.
Strikes me as a nice upgrade for her.