Page 33 of 35 FirstFirst ... 233132333435 LastLast
Results 321 to 330 of 347
  1. #321
    Unregistered Guest
    Azazel's awakening is now up

    Abi1 (self atk/def/combo/debuff resist/overheat buffs) got cooldown reduced from 8 to 7 as well as overheating reduced from 10% to 5%
    Abi2 (nuke) unchanged
    Abi3 (self energy drain/30% reflect/500 regen buffs) got cooldown reduced from 8 to 7 and duration raised from 3 to 5
    First passive gets bumped up from +5% assault to +8% assault

    The major changes are with the new burst effect and the 2nd passive gained at 75.
    Correct me if I'm wrong, as I'm not all that sure about my interpretation:
    The new passive makes it such that after battle starts, the first time you use a buff (abi1 or 3), it applies to the whole party instead of being self-only
    The burst effect is similar; after you burst, the next buff you use (abi1 or 3), it applies to the whole party instead of being self-only

    There's an example on the page of if you're in burst time, you can start with abi1 on the whole party, burst, then use abi3 on everybody.

    This sounds like a really cool awakening to play with.


  2. #322

    Join Date
    Nov 2017
    Posts
    963
    Credits
    532
    Items Thread Title Style ChangeProfile MusicUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Quote Originally Posted by Unregistered View Post
    Azazel's awakening is now up

    Abi1 (self atk/def/combo/debuff resist/overheat buffs) got cooldown reduced from 8 to 7 as well as overheating reduced from 10% to 5%
    Abi2 (nuke) unchanged
    Abi3 (self energy drain/30% reflect/500 regen buffs) got cooldown reduced from 8 to 7 and duration raised from 3 to 5
    First passive gets bumped up from +5% assault to +8% assault

    The major changes are with the new burst effect and the 2nd passive gained at 75.
    Correct me if I'm wrong, as I'm not all that sure about my interpretation:
    The new passive makes it such that after battle starts, the first time you use a buff (abi1 or 3), it applies to the whole party instead of being self-only
    The burst effect is similar; after you burst, the next buff you use (abi1 or 3), it applies to the whole party instead of being self-only

    There's an example on the page of if you're in burst time, you can start with abi1 on the whole party, burst, then use abi3 on everybody.

    This sounds like a really cool awakening to play with.
    Man, I wish I could play DMM or we could fast-forward 1 year. I love Azazel's concept but the fact that she's trash for her HP consumption from Overheating made her not as viable.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  3. #323
    Unregistered Guest
    Next awakening is for Cthulhu

    Burst effect: give self an ailment infliction rate buff for 3 turns
    Abi1 (orb eater): burst gauge increase effect changed from self to team-wide/amount raised from 15 to 20/ success rate up?/cooldown reduced from 8 to 7
    Abi2 (C-frame def debuff): unchanged (but note that this update reduces the cooldown by 1 for base Cthulhu, so it's 7 turns instead of 8 we see now)
    Abi3 (dazzle): looks unchanged
    Abi4 (lv 45): inflict frenzy/madness (kyouran) and an atk debuff on one enemy/give self an atk buff
    New passive (lv 75): guaranteed combo attack (like SSR Cybele) against frenzied enemies

    Frenzy/madness (kyouran) isn't berserk/rampage (bousou). It seems to be functionally the same as dazzle (randomly prevent action)? But since it's technically a different debuff, the two can co-exist.

    Strikes me as a nice upgrade for her.

  4. #324
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Next awakening is for Cthulhu

    Burst effect: give self an ailment infliction rate buff for 3 turns
    Abi1 (orb eater): burst gauge increase effect changed from self to team-wide/amount raised from 15 to 20/ success rate up?/cooldown reduced from 8 to 7
    Abi2 (C-frame def debuff): unchanged (but note that this update reduces the cooldown by 1 for base Cthulhu, so it's 7 turns instead of 8 we see now)
    Abi3 (dazzle): looks unchanged
    Abi4 (lv 45): inflict frenzy/madness (kyouran) and an atk debuff on one enemy/give self an atk buff
    New passive (lv 75): guaranteed combo attack (like SSR Cybele) against frenzied enemies

    Frenzy/madness (kyouran) isn't berserk/rampage (bousou). It seems to be functionally the same as dazzle (randomly prevent action)? But since it's technically a different debuff, the two can co-exist.

    Strikes me as a nice upgrade for her.
    It's not 4th ability, it's just upgraded 3rd ability. Frenzy/madness is another dizziness/charm like ability (that will be third) with added charge orb reduction, at least that's my understanding of it.

  5. #325

    Join Date
    Nov 2017
    Posts
    963
    Credits
    532
    Items Thread Title Style ChangeProfile MusicUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Looks like shit in my most honest opinion.

    The infliction rate up should be an ability on its own, not a burst effect.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  6. #326

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by Laventale View Post
    Looks like shit in my most honest opinion.

    The infliction rate up should be an ability on its own, not a burst effect.
    Doesn't really even need it, to be honest. Although I guess Cthulhu doesn't reach 100% even with 6% Affliction, but she probably does with 10%.

    What matters is that Cthulhu will buff burst to Water, which is basically all that matters in high-end DMM content. That alone means that Cthulhu went from good to fucking amazing, and everything else is just a bonus.

  7. #327

    Join Date
    Jun 2017
    Location
    in a state of depression
    Posts
    1,394
    Credits
    746
    Items User Name Style ChangeProfile Music
    Dizzy/Dazzle is removed completely and replaced for Frenzy.
    Frenzy: Inhibits movement, and sometimes resets charge turn; in other words, all charge orbs are erased (thx Jstar)
    selling brand new account with L/E SSR and full plus more fire team.

    has at least 1 SSR of each element.

    rank 41 .
    pm me teehee xox

  8. #328

    Join Date
    Nov 2017
    Posts
    963
    Credits
    532
    Items Thread Title Style ChangeProfile MusicUser Name Style ChangeThread Title Style ChangeThread Title Style Change
    Quote Originally Posted by Kitty View Post
    Dizzy/Dazzle is removed completely and replaced for Frenzy.
    Frenzy: Inhibits movement, and sometimes resets charge turn; in other words, all charge orbs are erased (thx Jstar)
    Wew what the fuck, now that's better.
    Looking for a kinda good account? Send me a Private Message or meet me at Discord: L'aventale.-#4530

    Quote Originally Posted by Cobblemaniac View Post
    Lavendaddy do your thing.
    Kamihime ID: 2700172

  9. #329
    Unregistered Guest
    Ah, the name change threw me off. Ok, so abi3 gets its name changed, cooldown reduced from 8 to 7, and dazzle replaced with frenzy.

  10. #330

    Join Date
    Mar 2018
    Location
    Barcelona, Spain
    Posts
    236
    Credits
    144
    Items Thread Title Style ChangeUser Name Style Change
    If I'm not wrong (what is fairly frequent) It's been a long time since the last DMM awakening. When will the next be? For the SSR to awake...I vote for Yamaraja.

Page 33 of 35 FirstFirst ... 233132333435 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •