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  1. #41
    Unregistered Guest
    Pride weapons are worth getting.

    Expert should have two possible raging overdrives. One is wipe your buffs + remove its own debuffs. The other should be smack one person + remove own debuffs. I've definitely seen expert remove its own debuffs before, so I prefer sticking to forcing normal overdrives instead. Gets complicated when other people are operating on auto :/

    Ult should be wiping your buffs with raging overdrive, on top of giving itself a combo attack buff and hitting everybody. Haven't tried Ult yet myself though.


  2. #42

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    Supposedly, the damage boost from Grails is Character Attack. I wouldn't wonder.

    It's great fun running triple-Fire SSRs with Ryu-Oh and double Fafnir. Sure, Ryu-Oh does only about half damage of the Fire guys, but usually off-element units are like one tenth. Now, if only I could survive worth shit...

  3. #43

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    Quote Originally Posted by Slashley View Post
    Supposedly, the damage boost from Grails is Character Attack. I wouldn't wonder.

    It's great fun running triple-Fire SSRs with Ryu-Oh and double Fafnir. Sure, Ryu-Oh does only about half damage of the Fire guys, but usually off-element units are like one tenth. Now, if only I could survive worth shit...
    Wouldn't you get more damage with Fafnir + Ifrit? I haven't toyed around with Sanat's calculator later
    ---

  4. #44

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    Expert just wipes my fucking board with a 3k AoE damage spell.

    It makes me want to kill myself, really.

    Very cool event, I wish I could play something else more than the lvl 30 event and lvl 60 Guild battle.
    Last edited by Laventale; 12-01-2017 at 06:22 PM.

  5. #45
    Unregistered Guest
    If you're in a union with the grails for it, +HP and +Healing are really good. Especially +Healing, which raises healing/regen effectiveness by 1.5% per point. So +100 Healing = +150%. That turns things like Cassiopeia's heal from 1200 to 3000 or Andromeda's from 1600 to 4000. Really nice for soloing as long as you can manage the enemy's meter to only allow normal overdrives to happen.

    Unless someone in the union decides to be a jackass and shift grails away from +healing and into some ****ING USELESS GARBAGE LIKE +BURST.

  6. #46

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    Quote Originally Posted by Unregistered View Post
    If you're in a union with the grails for it, +HP and +Healing are really good. Especially +Healing, which raises healing/regen effectiveness by 1.5% per point. So +100 Healing = +150%. That turns things like Cassiopeia's heal from 1200 to 3000 or Andromeda's from 1600 to 4000. Really nice for soloing as long as you can manage the enemy's meter to only allow normal overdrives to happen.

    Unless someone in the union decides to be a jackass and shift grails away from +healing and into some ****ING USELESS GARBAGE LIKE +BURST.
    Nah, we got our Grail cap (400 per day) already, it's all good.

  7. #47

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    Quote Originally Posted by Neverbloom View Post
    Wouldn't you get more damage with Fafnir + Ifrit? I haven't toyed around with Sanat's calculator later
    I haven't toyed with it either, but really, there's no chance of that. Since with weapon Assault + Grail buff, I have what, 180% Character Attack? Adding Ifrit isn't going to do much, especially since the Burst modifier for SSRs is weak.

  8. #48

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    Quote Originally Posted by Slashley View Post
    I haven't toyed with it either, but really, there's no chance of that. Since with weapon Assault + Grail buff, I have what, 180% Character Attack? Adding Ifrit isn't going to do much, especially since the Burst modifier for SSRs is weak.
    Even with an overpowered weapon Grid I still get better results combining my 40% Character Attack with 40+% Attribute instead of Echidna's 40% Attribute with another stacked, that's why I asked since I felt it was odd but I see
    ---

  9. #49

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    Quote Originally Posted by Neverbloom View Post
    Even with an overpowered weapon Grid I still get better results combining my 40% Character Attack with 40+% Attribute instead of Echidna's 40% Attribute with another stacked, that's why I asked since I felt it was odd but I see
    There's several variables that will affect this, like the ATK of your primary eidolon, level of assault skill, whether you have elemental advantage, and current Grail buffs. For my Water team, I get more damage from running double elemental ATK, but I run with 1x Jorm because the benefit from the added HP and ATK -10% outweighs that. The difference in incoming damage going from -60% to -70% ATK is massive. At -70% ATK you're more or less invincible, unless the enemy buffs its ATK.
    Last edited by sanahtlig; 12-02-2017 at 10:10 AM.
    Magicami Starter Guide: Rerolling for Success
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  10. #50

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    Quote Originally Posted by sanahtlig View Post
    -- The difference in incoming damage going from -60% to -70% ATK is massive. At -70% ATK you're more or less invincible, unless the enemy buffs its ATK.
    Speaking of which, how exactly does that work?

    Since I got Caspiel, I tried to run a Wind team for up to 100% Atk Down, but that plan crumbled partly because of my miserable damage output and partly because... well, it felt like the Atk Down debuff was being countered by the Atk Up buff.

    Does it work like (base100%-AtkDown+AtkUp)?

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