There's several variables that will affect this, like the ATK of your primary eidolon, level of assault skill, whether you have elemental advantage, and current Grail buffs. For my Water team, I get more damage from running double elemental ATK, but I run with 1x Jorm because the benefit from the added HP and ATK -10% outweighs that. The difference in incoming damage going from -60% to -70% ATK is massive. At -70% ATK you're more or less invincible, unless the enemy buffs its ATK.
Last edited by sanahtlig; 12-02-2017 at 10:10 AM.
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
Speaking of which, how exactly does that work?
Since I got Caspiel, I tried to run a Wind team for up to 100% Atk Down, but that plan crumbled partly because of my miserable damage output and partly because... well, it felt like the Atk Down debuff was being countered by the Atk Up buff.
Does it work like (base100%-AtkDown+AtkUp)?
Magicami Starter Guide: Rerolling for Success
Rerolling in Kamihime Project: How to get FREE SSR Kamihime
Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.
It's a bit late but I've always wanted to ask..... I've seen the many of y'all crossing pass 10 mil even a mention of over a billion. So, how you do it?
We hit things until they die?
The more active your Union is, the easier it gets since the higher level Demons yield way more PP per BP spent.