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  1. #24

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    Quote Originally Posted by Unregistered View Post
    Yea, that -10% atk down is better than a def buff, when you're picking one or the other, but not both.
    How often do you have to pick between the two, versus how often you can have both?
    Why are you guys framing these mechanics as in competition with each other?
    Because a difficult solo encounter requires a hefty array of skills, and bringing one skill means not bringing something else. Bring Amaterasu, and you probably aren't bringing Sol. Bring Andromeda, and you don't have Joan. Reaching debuff caps (once implemented) and having overdrive gauge extension on hand means you typically have a grand total of 6 skill slots that are taken. And we haven't even talked about healing and utility skills like cleanse and dispel yet, nor the practical difficulty of assembling a group (all or mostly the same element) with the right combination of those core 6 skills.
    Last edited by sanahtlig; 12-05-2017 at 06:27 PM.
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