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  1. #141

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    According to reports, debuff duration in Accessory Quests is now 180s, consistent with the rest of the game. Uriel also no longer causes game freezes.
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  2. #142
    Good news, guys. The debuff duration bug is fixed, now the debuffs last 3 mins as they should.

    Quote Originally Posted by sanahtlig View Post
    I'll likely be running Shingen once the ATK debuff cap hits. I can run the Water SR Kikurihime, who buffs team Burst gauge by +15, which will allow me to make maximum use of 'Provisional Forest' (wtf?) without sacrificing Sniper Shot.

    However, I'm very wary of giving up Mordred's affliction resist down. That's really key for landing debuffs without elemental advantage, especially Sniper Shot on the opening trash before Sphinx is ready. Also, without Black Propaganda the window for landing a Full Burst during Rage phase without eating a Rage Overdrive will be very tight. With only -50% ATK down and no Black Propaganda, mistiming the Full Burst on the Rank 4 final boss will likely result in a wipe.
    Yep.. Sniper Shot without VoF can go wrong at mobs. I had a few times when only 2-3 debuffs were applies of the 6. Even only one once or twice, so I don't think sacrificing VoF is worth it, especially if you run Cthulhu as well(who also has aiming problems).

  3. #143

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    Quote Originally Posted by nonsensei View Post
    Yep.. Sniper Shot without VoF can go wrong at mobs. I had a few times when only 2-3 debuffs were applies of the 6. Even only one once or twice, so I don't think sacrificing VoF is worth it, especially if you run Cthulhu as well(who also has aiming problems).
    The problem is that at 7.5k a hit, the Rage Overdrive is almost guaranteed to kill someone, and possibly 2-3. Having sufficient damage to push the boss to stun (or very close) in 1 turn will be really important. I might need another Miracle ticket to pull this off reliably however, and maybe a +100% friend eidolon on top of that to insure against chance events.
    Magicami Starter Guide: Rerolling for Success
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  4. #144
    Quote Originally Posted by sanahtlig View Post
    The problem is that at 7.5k a hit, the Rage Overdrive is almost guaranteed to kill someone, and possibly 2-3. Having sufficient damage to push the boss to stun (or very close) in 1 turn will be really important. I might need another Miracle ticket to pull this off reliably however, and maybe a +100% friend eidolon on top of that to insure against chance events.
    If we are considering the atk down cap implemented case, Sol would probably be a bit useless with her C frame atk debuff, other than in the beginning with the mobs (since it's AoE). How about going for Nike Unleashed with Miracle ticket? She can take up the role of healer instead of Sol, cover your A frame def debuff & also has an atk/def buff for the team.

  5. #145

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    One possible setup I'm considering is Shingen (EX: Sniper Shot), Cthulhu, Poseidon, SSR Nike, and Kikurihime. But without Black Propaganda, timing the Full Burst would be dicey. Alternatively, I could run a standard team of Mordred (EX: Sniper Shot), Cthulhu, Poseidon, Shiva, and SSR Nike, which might be sufficient to push the boss close to Stun without Provisional Forest.

    The other option is of course Snow Raphael, who can delay the boss's overdrive and mitigate it to 5k damage, which is more survivable. Her debuff is more likely to hit than Sniper Shot, but it's single-target so less useful on the initial trash. Subbing her for Poseidon in the initial team could allow Shingen to use Black Propaganda. But overall damage would suffer due to the lack of a class A DEF debuff.

    Obviously combining SSR Nike and Snow Raphael would achieve the ideal result, but unless I get lucky that won't happen for a while.
    Last edited by sanahtlig; 02-01-2018 at 06:13 PM.
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #146
    Quote Originally Posted by sanahtlig View Post
    One possible setup I'm considering is Shingen (EX: Sniper Shot), Cthulhu, Poseidon, SSR Nike, and Kikurihime. But without Black Propaganda, timing the Full Burst would be dicey. Alternatively, I could run a standard team of Mordred (EX: Sniper Shot), Cthulhu, Poseidon, Shiva, and SSR Nike, which might be sufficient to push the boss close to Stun without Provisional Forest.

    The other option is of course Snow Raphael, who can delay the boss's overdrive and mitigate it to 5k damage, which is more survivable. Her debuff is more likely to hit than Sniper Shot, but it's single-target so less useful on the initial trash. Subbing her for Poseidon in the initial team could allow Shingen to use Black Propaganda. But overall damage would suffer due to the lack of a class A DEF debuff.

    Obviously combining SSR Nike and Snow Raphael would achieve the ideal result, but unless I get lucky that won't happen for a while.
    How about using Belphegor if you're that wary of rage? Tbh, with Shingen, I'm pretty sure you could insta stun the boss even on elemental neutrality with that team setup. You could say that "what if I miss a def debuff?", but with debuffs lasting finally 3 mins, I think that shouldn't be much of a problem.. Belphegor could also cover for a missed sniper shot, even if only 12% instead of 20.

  7. #147

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    The ATK debuff cap is live. Rank 4s just got a lot harder. Since I have Gaia as sub I have somewhat of a buffer, but deaths on the first Overdrive are now much more likely. Time to level that spare Pride weapon I guess.

    Belphegor is certainly an option. Right now I rely on Poseidon to get the trash down more quickly. But since I get no benefit from her ATK debuff now, Belphegor might be a better choice, especially with Shingen.
    Last edited by sanahtlig; 02-02-2018 at 06:55 AM.
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #148

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    Quote Originally Posted by sanahtlig View Post
    The ATK debuff cap is live. Rank 4s just got a lot harder. --
    FUCK. I meant to record a "one last -70% Water vs. Fire" run and then compare it to Valentine event's one... I guess not then!
    Was it not live yesterday?


    And I've said it before, Belphegor's first skill is ridiculously OP. The amount of Rage Bar reduction it gives is just completely wrong for a SR.
    Last edited by Slashley; 02-02-2018 at 11:43 AM.

  9. #149

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    Quote Originally Posted by Slashley View Post
    Was it not live yesterday?
    I ran Rank 3s yesterday (which I don't usually run), so I wouldn't have noticed the difference even if it had been.
    Magicami Starter Guide: Rerolling for Success
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  10. #150

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    I just came back this week after my long hiatus looking forward to the accessories and for my surprise it went pretty damn smoothly on all attributes disregarding the fact that I skipped the "random attribute" Lv4 quest from Sunday and did Lv3's because I was afraid of the RNG.

    I actually managed to do x3 on all Lv4 Daily Quests using my Fire Main in Wind and Thunder (since my wind team is pretty shitty) without using any healing items (not even drops) at zero Hime deaths, for the Fire Quest (ehem I needed to do the three of this at Lv4 and pray for SSR drops since Fire it's my main) I ran my Water team of:
    EX: Sniper Shot Mordred
    Ryu-Oh
    Belphegor
    Regular Nike i'm a scrub for using her, I know lol
    Sol

    And it went pretty smoothly even though at the last boss I normally lost 1 or 3 Himes, sadly for my samurai pride this time I did need use the dropping healing items.
    About Light and Darkness, I have pretty formidable teams of each so it went perfectly on those.
    Water was the ball drop for me, I did the Lv4 Quest once and had to use two, yes two elixirs, granted after that shameful display I used my lasting attempts on the Lv3 one. reee, Thunder is ass; despite using Sol and Raiko, I still got shafted smh
    After my first week conquest of doing all R4's I only dropped two SSR's from the Lv4 Quests; a Fire one and a Light, so after a week I have my Amaterasu with 3 nice SSR Accessories and Sol with 2 pretty meh ones


    Anyways disregarding all of that stuff I have a little question since I'm behind by a lot because of my hiatus on games,
    it is: If I can clear R4 on a daily basis for 5 of the 7 days is it worth it to do the Lv3, 2 and 1 for the one-time rewards?
    Perhaps it is a dumb question but since you only get three tries a day and I'm a newbie regarding accessories and I want the max Accessory P gain to enhance/exchange SSR's, so I was forced to ask.


    image for post porpuses.
    Last edited by Marigold; 02-02-2018 at 10:42 PM.
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