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  1. #181

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    That's interesting. We'll have to gather some more data to verify the accuracy. If that holds up, I might have to revise my recommendations, which assumed that reaching -50% DEF through kamihime alone was top priority. They won't change drastically, especially since there's a long CD before it can be used, but that adds a lot more flexibility than I initially anticipated.
    Magicami Starter Guide: Rerolling for Success
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    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #182

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    Well, not much statistics on third run as it was a disaster. Went against Water, first mob resisted debuff-, the proceeded to resist everything else as well. And it was instantly over. Maybe I could've recovered, but Thunder wave2 and Thunder wave3 was just... yeah, no. Would've probably needed two Elixirs to get that fight under control as everything was on CD, maybe three. So didn't bother.

    Anyway, used Sphinx -> Vine on wave2, went through just fine.


    Sample size is still small, but Vine looks extremely promising. The CD is "just" eight turns too, so it is quite fast for an Eidolon.

  3. #183

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    Vine has made my Wind team more or less invincible against Thunder, and she's only LV30 and I don't even have Hastur's DEF down skill upgraded yet. Bosses die nearly as fast as against my Water team now (which has to hold back to avoid bad transitions anyway). With Mordred and Sniper Shot, I can typically take the boss down before I even take damage from the Rage Overdrive. Vine has made runs 50% less painful, and is a huge stress relief over running Cthulhu and having to worry about whether she'll even survive til the final boss.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #184
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    Quote Originally Posted by sanahtlig View Post
    Vine has made my Wind team more or less invincible against Thunder, and she's only LV30 and I don't even have Hastur's DEF down skill upgraded yet. Bosses die nearly as fast as against my Water team now (which has to hold back to avoid bad transitions anyway). With Mordred and Sniper Shot, I can typically take the boss down before I even take damage from the Rage Overdrive. Vine has made runs 50% less painful, and is a huge stress relief over running Cthulhu and having to worry about whether she'll even survive til the final boss.
    What is this Vine you're talking about?

  5. #185

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    Vine is the new Dark story SR eidolon available in the shop, and provides a -10% DEF eidolon-class debuff (8T CD) that stacks with most typical sources. She can be farmed with about 240AP.
    Last edited by sanahtlig; 02-12-2018 at 12:04 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #186

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    So I ran the numbers, and to put this in perspective:
    Running a LV30 Vine, with a team that normally is capable of -40% DEF, increases damage nearly as much as running a +100% eidolon (on top of an existing +100% friend eidolon). She's THAT good. The debuff seems to have a pretty high accuracy rate too; probably higher than 70% given that it landed 4/4 times for me on Thunder element with Vicissitudes of Fortune.

    This must've been a way to rebalance the game after the ATK down debuff nerf. By providing all players with a means to end fights quicker, it compensated for taking away the ability to live forever.
    Last edited by sanahtlig; 02-12-2018 at 12:29 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #187

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    Farming the "Nike's Rampage" Sub-Quest seems to award you with 1 Silver material for Vine on average. You need 10, 15, 20, 25 for copies of her. Though, you might only need one copy, since getting limit breaks on her nets you a pitiful amount of stats. I'm at two stars with her now, and she's at 453 Atk (though only level 56/60).

    Not sure if it's worth the 15/35/60 hours of AP regen at all, but oh well. I, at least, am not short on any materials in the slightest since I play this game way too much.
    Last edited by Slashley; 02-12-2018 at 12:44 PM.

  8. #188
    Quote Originally Posted by sanahtlig View Post
    So I ran the numbers, and to put this in perspective:
    Running a LV30 Vine, with a team that normally is capable of -40% DEF, increases damage nearly as much as running a +100% eidolon (on top of an existing +100% friend eidolon). She's THAT good. The debuff seems to have a pretty high accuracy rate too; probably higher than 70% given that it landed 4/4 times for me on Thunder element with Vicissitudes of Fortune.

    This must've been a way to rebalance the game after the ATK down debuff nerf. By providing all players with a means to end fights quicker, it compensated for taking away the ability to live forever.
    Snipe shot + amon debuff is 45% right? So it it still worth it to run vine?

    Remaining team is awakened susanoo, hades, sol.

  9. #189

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    Quote Originally Posted by BigBobs View Post
    Snipe shot + amon debuff is 45% right? So it it still worth it to run vine?

    Remaining team is awakened susanoo, hades, sol.
    It's a 4% damage loss with a LV30 Vine when the debuff isn't up, and a 5% gain when it's up. So, it's more situational. Raising her to LV90 raises each of those by about 1%.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #190
    Quote Originally Posted by sanahtlig View Post
    It's a 4% damage loss with a LV30 Vine when the debuff isn't up, and a 5% gain when it's up. So, it's more situational. Raising her to LV90 raises each of those by about 1%.
    Thanks. I'll look into getting her in between events. I mostly just auto everything with my main dark team except for the 1 a day event apocs and light/dark accessories.

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